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+/*
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+ * Copyright (c) 2009-2019 jMonkeyEngine
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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+ * may be used to endorse or promote products derived from this software
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+ * without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+package jme3test.bullet.shape;
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+
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+import com.jme3.app.SimpleApplication;
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+import com.jme3.bullet.BulletAppState;
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+import com.jme3.bullet.PhysicsSpace;
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+import com.jme3.bullet.collision.shapes.GImpactCollisionShape;
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+import com.jme3.bullet.control.RigidBodyControl;
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+import com.jme3.bullet.debug.BulletDebugAppState;
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+import com.jme3.font.BitmapFont;
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+import com.jme3.font.BitmapText;
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+import com.jme3.input.KeyInput;
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+import com.jme3.input.controls.ActionListener;
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+import com.jme3.input.controls.KeyTrigger;
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+import com.jme3.light.DirectionalLight;
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+import com.jme3.material.Material;
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+import com.jme3.math.ColorRGBA;
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+import com.jme3.math.FastMath;
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+import com.jme3.math.Vector3f;
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+import com.jme3.scene.Geometry;
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+import com.jme3.scene.Mesh;
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+import com.jme3.scene.Node;
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+import com.jme3.scene.Spatial;
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+import com.jme3.scene.shape.PQTorus;
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+import com.jme3.scene.shape.Torus;
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+import com.jme3.system.AppSettings;
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+import java.util.ArrayList;
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+import java.util.List;
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+import jme3test.bullet.PhysicsTestHelper;
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+
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+/**
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+ * This test demonstrates various GImpactCollisionShapes colliding against two identical curved surfaces. The
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+ * left surface is a MeshCollisionShape, right surface is another GImpactCollisionShape. An ideal result is
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+ * for all objects to land and change to a blue colored mesh indicating they are inactive. Falling through the
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+ * floor, or never going inactive (bouncing forever) are failure conditions.
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+ * <p>
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+ * Observations as of June 2019 (JME v3.3.0-alpha2):
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+ * <ol>
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+ * <li>
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+ * With default starting parameters, Native Bullet should pass the test parameters above. JBullet fails due to
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+ * the rocket/MeshCollisionShape never going inactive.
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+ * </li>
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+ * <li>
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+ * Native Bullet behaves better than JBullet. JBullet sometimes allows objects to "gain too much energy" after
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+ * a collision, such as the rocket or teapot. Native also does this, to a lesser degree. This generally
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+ * appears to happen at larger object scales.
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+ * </li>
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+ * <li>
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+ * JBullet allows some objects to get "stuck" inside the floor, which usually results in a fall-through
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+ * eventually, generally a larger scales for this test.
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+ * </li>
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+ * <li>
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+ * Some shapes such as PQTorus & signpost never go inactive at larger scales for both Native and JBullet (test
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+ * at 1.5 and 1.9 scale)
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+ * </li>
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+ * </ol>
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+ *
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+ * @author lou
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+ */
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+public class TestGimpactShape extends SimpleApplication {
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+
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+ private static TestGimpactShape test;
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+ private BulletAppState bulletAppState;
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+ private int solverNumIterations = 10;
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+ private BitmapFont font;
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+ private final BitmapText[] testInfo = new BitmapText[2];
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+ private BitmapText timeElapsedTxt;
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+ private BitmapText solverNumIterationsTxt;
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+ private BitmapText testScale;
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+ private final List<Spatial> testObjects = new ArrayList<>();
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+ private float testTimer = 0;
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+ private float scaleMod = 1;
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+ private boolean restart = true;
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+ private static final boolean SKIP_SETTINGS = false;//Used for repeated runs of this test during dev
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+
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+ public static void main(String[] args) {
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+ test = new TestGimpactShape();
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+ test.setSettings(new AppSettings(true));
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+ test.settings.setFrameRate(60);
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+ if (SKIP_SETTINGS) {
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+ test.settings.setWidth(1920);
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+ test.settings.setHeight(1150);
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+ test.showSettings = !SKIP_SETTINGS;
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+ }
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+ test.start();
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+ }
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+
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+ @Override
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+ public void simpleInitApp() {
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+ getCamera().setLocation(new Vector3f(40, 30, 160));
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+ getCamera().lookAt(new Vector3f(40, -5, 0), Vector3f.UNIT_Y);
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+ getFlyByCamera().setMoveSpeed(25);
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+
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+ DirectionalLight dl = new DirectionalLight();
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+ dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
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+ dl.setColor(ColorRGBA.Green);
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+ rootNode.addLight(dl);
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+
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+ //Setup test instructions
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+ guiNode = getGuiNode();
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+ font = assetManager.loadFont("Interface/Fonts/Default.fnt");
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+ testInfo[0] = new BitmapText(font);
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+ testInfo[1] = new BitmapText(font);
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+ timeElapsedTxt = new BitmapText(font);
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+ solverNumIterationsTxt = new BitmapText(font);
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+ testScale = new BitmapText(font);
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+
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+ float lineHeight = testInfo[0].getLineHeight();
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+ testInfo[0].setText("Camera move:W/A/S/D/Q/Z Solver iterations: 1=10, 2=20, 3=30");
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+ testInfo[0].setLocalTranslation(5, test.settings.getHeight(), 0);
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+ guiNode.attachChild(testInfo[0]);
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+ testInfo[1].setText("P: Toggle pause Inc/Dec object scale: +, - Space: Restart test");
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+ testInfo[1].setLocalTranslation(5, test.settings.getHeight() - lineHeight, 0);
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+ guiNode.attachChild(testInfo[1]);
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+
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+ timeElapsedTxt.setLocalTranslation(202, lineHeight * 1, 0);
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+ guiNode.attachChild(timeElapsedTxt);
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+ solverNumIterationsTxt.setLocalTranslation(202, lineHeight * 2, 0);
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+ guiNode.attachChild(solverNumIterationsTxt);
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+ testScale.setLocalTranslation(202, lineHeight * 3, 0);
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+ guiNode.attachChild(testScale);
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+
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+ //Setup interactive test controls
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+ inputManager.addMapping("restart", new KeyTrigger(KeyInput.KEY_SPACE));
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+ inputManager.addListener((ActionListener) (String name, boolean isPressed, float tpf) -> {
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+ restart = true;
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+ }, "restart");
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+
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+ inputManager.addMapping("pause", new KeyTrigger(KeyInput.KEY_P));
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+ inputManager.addListener((ActionListener) (String name, boolean isPressed, float tpf) -> {
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+ if (!isPressed) {
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+ return;
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+ }
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+ bulletAppState.setSpeed(bulletAppState.getSpeed() > 0.1 ? 0 : 1);
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+ }, "pause");
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+
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+ inputManager.addMapping("1", new KeyTrigger(KeyInput.KEY_1));
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+ inputManager.addMapping("2", new KeyTrigger(KeyInput.KEY_2));
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+ inputManager.addMapping("3", new KeyTrigger(KeyInput.KEY_3));
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+ inputManager.addMapping("+", new KeyTrigger(KeyInput.KEY_ADD), new KeyTrigger(KeyInput.KEY_EQUALS));
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+ inputManager.addMapping("-", new KeyTrigger(KeyInput.KEY_SUBTRACT), new KeyTrigger(KeyInput.KEY_MINUS));
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+ inputManager.addListener((ActionListener) (String name, boolean isPressed, float tpf) -> {
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+ if (!isPressed) {
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+ return;
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+ }
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+ switch (name) {
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+ case "1":
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+ solverNumIterations = 10;
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+ break;
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+ case "2":
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+ solverNumIterations = 20;
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+ break;
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+ case "3":
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+ solverNumIterations = 30;
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+ break;
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+ case "+":
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+ scaleMod += scaleMod < 1.9f ? 0.1f : 0;
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+ break;
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+ case "-":
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+ scaleMod -= scaleMod > 0.5f ? 0.1f : 0;
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+ break;
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+ }
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+ restart = true;
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+ }, "1", "2", "3", "+", "-");
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+
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+ initializeNewTest();
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+ }
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+
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+ private void initializeNewTest() {
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+ testScale.setText("Object scale: " + String.format("%.1f", scaleMod));
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+ solverNumIterationsTxt.setText("Solver Iterations: " + solverNumIterations);
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+
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+ bulletAppState = new BulletAppState();
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+ bulletAppState.setDebugEnabled(true);
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+ stateManager.attach(bulletAppState);
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+ bulletAppState.getPhysicsSpace().setSolverNumIterations(solverNumIterations);
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+
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+ float floorSize = 80;
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+ //Left side test - GImpact objects collide with MeshCollisionShape floor
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+ Vector3f leftFloorPos = new Vector3f(-41, -5, -10);
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+ Vector3f leftFloorCenter = leftFloorPos.add(floorSize / 2, 0, floorSize / 2);
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+
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+ dropTest1(leftFloorCenter);
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+ dropTest2(leftFloorCenter);
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+ dropPot(leftFloorCenter);
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+ dropSword(leftFloorCenter);
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+ dropSign(leftFloorCenter);
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+ dropRocket(leftFloorCenter);
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+
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+ Geometry leftFloor = PhysicsTestHelper.createMeshTestFloor(assetManager, floorSize, leftFloorPos);
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+ addObject(leftFloor);
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+
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+ //Right side test - GImpact objects collide with GImpact floor
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+ Vector3f rightFloorPos = new Vector3f(41, -5, -10);
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+ Vector3f rightFloorCenter = rightFloorPos.add(floorSize / 2, 0, floorSize / 2);
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+
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+ dropTest1(rightFloorCenter);
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+ dropTest2(rightFloorCenter);
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+ dropPot(rightFloorCenter);
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+ dropSword(rightFloorCenter);
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+ dropSign(rightFloorCenter);
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+ dropRocket(rightFloorCenter);
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+
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+ Geometry rightFloor = PhysicsTestHelper.createGImpactTestFloor(assetManager, floorSize, rightFloorPos);
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+ addObject(rightFloor);
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+
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+ //Hide physics debug visualization for floors
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+ BulletDebugAppState bulletDebugAppState = stateManager.getState(BulletDebugAppState.class);
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+ bulletDebugAppState.setFilter((Object obj) -> {
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+ return !(obj.equals(rightFloor.getControl(RigidBodyControl.class))
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+ || obj.equals(leftFloor.getControl(RigidBodyControl.class)));
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+ });
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+ }
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+
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+ private void addObject(Spatial s) {
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+ testObjects.add(s);
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+ rootNode.attachChild(s);
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+ physicsSpace().add(s);
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+ }
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+
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+ private void dropTest1(Vector3f offset) {
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+ offset = offset.add(-18, 6, -18);
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+ attachTestObject(new Torus(16, 16, 0.15f, 0.5f), new Vector3f(-12f, 0f, 5f).add(offset), 1);
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+ attachTestObject(new PQTorus(2f, 3f, 0.6f, 0.2f, 48, 16), new Vector3f(0, 0, 0).add(offset), 5);
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+
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+ }
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+
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+ private void dropTest2(Vector3f offset) {
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+ offset = offset.add(18, 6, -18);
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+ attachTestObject(new Torus(16, 16, 0.3f, 0.8f), new Vector3f(12f, 0f, 5f).add(offset), 3);
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+ attachTestObject(new PQTorus(3f, 5f, 0.8f, 0.2f, 96, 16), new Vector3f(0, 0, 0).add(offset), 10);
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+ }
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+
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+ private void dropPot(Vector3f offset) {
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+ drop(offset.add(-12, 7, 15), "Models/Teapot/Teapot.mesh.xml", 1.0f, 2);
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+ }
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+
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+ private void dropSword(Vector3f offset) {
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+ drop(offset.add(-10, 5, 3), "Models/Sinbad/Sword.mesh.xml", 1.0f, 2);
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+ }
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+
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+ private void dropSign(Vector3f offset) {
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+ drop(offset.add(9, 15, 5), "Models/Sign Post/Sign Post.mesh.xml", 1.0f, 1);
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+ }
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+
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+ private void dropRocket(Vector3f offset) {
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+ RigidBodyControl c = drop(offset.add(26, 4, 7), "Models/SpaceCraft/Rocket.mesh.xml", 4.0f, 3);
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+ c.setAngularDamping(0.5f);
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+ c.setLinearDamping(0.5f);
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+ }
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+
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+ private RigidBodyControl drop(Vector3f offset, String model, float scale, float mass) {
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+ scale *= scaleMod;
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+ Node n = (Node) assetManager.loadModel(model);
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+ n.setLocalTranslation(offset);
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+ n.rotate(0, 0, -FastMath.HALF_PI);
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+
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+ Geometry tp = ((Geometry) n.getChild(0));
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+ tp.scale(scale);
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+ Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
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+ tp.setMaterial(mat);
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+
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+ Mesh mesh = tp.getMesh();
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+ GImpactCollisionShape shape = new GImpactCollisionShape(mesh);
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+ shape.setScale(new Vector3f(scale, scale, scale));
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+
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+ RigidBodyControl control = new RigidBodyControl(shape, mass);
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+ n.addControl(control);
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+ addObject(n);
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+ return control;
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+ }
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+
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+ private void attachTestObject(Mesh mesh, Vector3f position, float mass) {
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+ Material material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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+ material.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
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+ Geometry g = new Geometry("mesh", mesh);
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+ g.scale(scaleMod);
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+ g.setLocalTranslation(position);
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+ g.setMaterial(material);
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+
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+ GImpactCollisionShape shape = new GImpactCollisionShape(mesh);
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+ shape.setScale(new Vector3f(scaleMod, scaleMod, scaleMod));
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+ RigidBodyControl control = new RigidBodyControl(shape, mass);
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+ g.addControl(control);
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+ addObject(g);
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+ }
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+
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+ private PhysicsSpace physicsSpace() {
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+ return bulletAppState.getPhysicsSpace();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ @Override
|
|
|
|
+ public void simpleUpdate(float tpf) {
|
|
|
|
+ testTimer += tpf * bulletAppState.getSpeed();
|
|
|
|
+
|
|
|
|
+ if (restart) {
|
|
|
|
+ cleanup();
|
|
|
|
+ initializeNewTest();
|
|
|
|
+ restart = false;
|
|
|
|
+ testTimer = 0;
|
|
|
|
+ }
|
|
|
|
+ timeElapsedTxt.setText("Time Elapsed: " + String.format("%.3f", testTimer));
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ private void cleanup() {
|
|
|
|
+ stateManager.detach(bulletAppState);
|
|
|
|
+ stateManager.detach(stateManager.getState(BulletDebugAppState.class));
|
|
|
|
+ for (Spatial s : testObjects) {
|
|
|
|
+ rootNode.detachChild(s);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+}
|