@@ -177,8 +177,7 @@ float Shadow_DoPCF(in SHADOWMAP tex,in vec4 projCoord){
if (border > 0.0)
return 1.0;
- float bound = KERNEL * 0.5 - 0.5;
- bound *= PCFEDGE;
+ const float bound = (KERNEL * 0.5 - 0.5 ) * PCFEDGE;
for (float y = -bound; y <= bound; y += PCFEDGE){
for (float x = -bound; x <= bound; x += PCFEDGE){
#if __VERSION__ < 130