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@@ -38,7 +38,6 @@ import java.util.logging.Logger;
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import com.jme3.bounding.BoundingBox;
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import com.jme3.bounding.BoundingSphere;
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import com.jme3.bounding.BoundingVolume;
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-import com.jme3.math.Triangle;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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@@ -109,16 +108,17 @@ public class UVCoordinatesGenerator {
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if (textureDimension == 2) {
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switch (projection) {
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case PROJECTION_FLAT:
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- uvCoordinates = UVCoordinatesGenerator.flatProjection(mesh, bb);
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+ uvCoordinates = UVProjectionGenerator.flatProjection(mesh, bb);
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break;
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case PROJECTION_CUBE:
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- uvCoordinates = UVCoordinatesGenerator.cubeProjection(mesh, bb);
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+ uvCoordinates = UVProjectionGenerator.cubeProjection(mesh, bb);
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break;
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case PROJECTION_TUBE:
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- uvCoordinates = UVCoordinatesGenerator.tubeProjection(mesh, bb);
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+ // TODO: implement
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+ // uvCoordinates = UVProjectionGenerator.tubeProjection(mesh, bb);
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break;
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case PROJECTION_SPHERE:
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- uvCoordinates = UVCoordinatesGenerator.sphereProjection(mesh, bb);
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+ uvCoordinates = UVProjectionGenerator.sphereProjection(mesh, bb);
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break;
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default:
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throw new IllegalStateException("Unknown projection type: " + projection);
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@@ -188,165 +188,13 @@ public class UVCoordinatesGenerator {
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}
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}
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- /**
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- * Flat projection for 2D textures.
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- * @param mesh
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- * mesh that is to be projected
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- * @param bb
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- * the bounding box for projecting
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- * @return UV coordinates after the projection
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- */
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- private static float[] flatProjection(Mesh mesh, BoundingBox bb) {
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- if (bb == null) {
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- bb = UVCoordinatesGenerator.getBoundingBox(mesh);
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- }
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- Vector3f min = bb.getMin(null);
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- float[] ext = new float[] { bb.getXExtent() * 2.0f, bb.getYExtent() * 2.0f };
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- FloatBuffer positions = mesh.getFloatBuffer(com.jme3.scene.VertexBuffer.Type.Position);
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- float[] uvCoordinates = new float[positions.limit() / 3 * 2];
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- for (int i = 0, j = 0; i < positions.limit(); i += 3, j += 2) {
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- uvCoordinates[j] = (positions.get(i) - min.x) / ext[0];
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- uvCoordinates[j + 1] = (positions.get(i + 1) - min.y) / ext[1];
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- // skip the Z-coordinate
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- }
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- return uvCoordinates;
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- }
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-
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- /**
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- * Cube projection for 2D textures.
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- * @param mesh
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- * mesh that is to be projected
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- * @param bb
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- * the bounding box for projecting
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- * @return UV coordinates after the projection
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- */
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- private static float[] cubeProjection(Mesh mesh, BoundingBox bb) {
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- Triangle triangle = new Triangle();
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- Vector3f x = new Vector3f(1, 0, 0);
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- Vector3f y = new Vector3f(0, 1, 0);
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- Vector3f z = new Vector3f(0, 0, 1);
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- Vector3f min = bb.getMin(null);
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- float[] ext = new float[] { bb.getXExtent() * 2.0f, bb.getYExtent() * 2.0f, bb.getZExtent() * 2.0f };
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-
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- float[] uvCoordinates = new float[mesh.getTriangleCount() * 6];// 6 == 3 * 2
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- float borderAngle = (float)Math.sqrt(2.0f)/2.0f;
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- for (int i = 0, pointIndex = 0; i < mesh.getTriangleCount(); ++i) {
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- mesh.getTriangle(i, triangle);
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- Vector3f n = triangle.getNormal();
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- float dotNX = Math.abs(n.dot(x));
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- float dorNY = Math.abs(n.dot(y));
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- float dotNZ = Math.abs(n.dot(z));
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- if (dotNX > borderAngle) {
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- if (dotNZ < borderAngle) {// discard X-coordinate
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- uvCoordinates[pointIndex++] = (triangle.get1().y - min.y) / ext[1];
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- uvCoordinates[pointIndex++] = (triangle.get1().z - min.z) / ext[2];
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- uvCoordinates[pointIndex++] = (triangle.get2().y - min.y) / ext[1];
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- uvCoordinates[pointIndex++] = (triangle.get2().z - min.z) / ext[2];
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- uvCoordinates[pointIndex++] = (triangle.get3().y - min.y) / ext[1];
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- uvCoordinates[pointIndex++] = (triangle.get3().z - min.z) / ext[2];
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- } else {// discard Z-coordinate
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- uvCoordinates[pointIndex++] = (triangle.get1().x - min.x) / ext[0];
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- uvCoordinates[pointIndex++] = (triangle.get1().y - min.y) / ext[1];
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- uvCoordinates[pointIndex++] = (triangle.get2().x - min.x) / ext[0];
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- uvCoordinates[pointIndex++] = (triangle.get2().y - min.y) / ext[1];
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- uvCoordinates[pointIndex++] = (triangle.get3().x - min.x) / ext[0];
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- uvCoordinates[pointIndex++] = (triangle.get3().y - min.y) / ext[1];
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- }
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- } else {
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- if (dorNY > borderAngle) {// discard Y-coordinate
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- uvCoordinates[pointIndex++] = (triangle.get1().x - min.x) / ext[0];
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- uvCoordinates[pointIndex++] = (triangle.get1().z - min.z) / ext[2];
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- uvCoordinates[pointIndex++] = (triangle.get2().x - min.x) / ext[0];
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- uvCoordinates[pointIndex++] = (triangle.get2().z - min.z) / ext[2];
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- uvCoordinates[pointIndex++] = (triangle.get3().x - min.x) / ext[0];
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- uvCoordinates[pointIndex++] = (triangle.get3().z - min.z) / ext[2];
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- } else {// discard Z-coordinate
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- uvCoordinates[pointIndex++] = (triangle.get1().x - min.x) / ext[0];
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- uvCoordinates[pointIndex++] = (triangle.get1().y - min.y) / ext[1];
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- uvCoordinates[pointIndex++] = (triangle.get2().x - min.x) / ext[0];
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- uvCoordinates[pointIndex++] = (triangle.get2().y - min.y) / ext[1];
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- uvCoordinates[pointIndex++] = (triangle.get3().x - min.x) / ext[0];
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- uvCoordinates[pointIndex++] = (triangle.get3().y - min.y) / ext[1];
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- }
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- }
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- triangle.setNormal(null);//clear the previous normal vector
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- }
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- return uvCoordinates;
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- }
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-
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- /**
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- * Tube projection for 2D textures.
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- * @param mesh
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- * mesh that is to be projected
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- * @param bb
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- * the bounding box for projecting
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- * @return UV coordinates after the projection
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- */
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-
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- private static float[] tubeProjection(Mesh mesh, BoundingBox bb) {
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- return null;// TODO: implement
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- }
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-
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- /**
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- * Sphere projection for 2D textures.
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- * @param mesh
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- * mesh that is to be projected
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- * @param bb
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- * the bounding box for projecting
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- * @return UV coordinates after the projection
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- */
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- private static float[] sphereProjection(Mesh mesh, BoundingBox bb) {
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- return null;// TODO: implement
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- // Vector2f[] uvTable = new Vector2f[vertexList.size()];
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- // Ray ray = new Ray();
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- // CollisionResults cr = new CollisionResults();
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- // Vector3f yVec = new Vector3f();
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- // Vector3f zVec = new Vector3f();
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- // for(Geometry geom : geometries) {
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- // if(materialHelper.hasTexture(geom.getMaterial())) {//generate only when material has a texture
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- // geom.getMesh().updateBound();
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- // BoundingSphere bs = this.getBoundingSphere(geom.getMesh());
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- // float r2 = bs.getRadius() * bs.getRadius();
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- // yVec.set(0, -bs.getRadius(), 0);
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- // zVec.set(0, 0, -bs.getRadius());
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- // Vector3f center = bs.getCenter();
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- // ray.setOrigin(center);
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- // //we cast each vertex of the current mesh on the bounding box to determine the UV-coordinates
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- // for(int i=0;i<geom.getMesh().getIndexBuffer().size();++i) {
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- // int index = geom.getMesh().getIndexBuffer().get(i);
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- //
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- // ray.setOrigin(vertexList.get(index));
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- // ray.setDirection(normalList.get(index));
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- //
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- // //finding collision point
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- // cr.clear();
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- // bs.collideWith(ray, cr);//there is ALWAYS one collision
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- // Vector3f p = cr.getCollision(0).getContactPoint();
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- // p.subtractLocal(center);
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- // //arcLength = FastMath.acos(p.dot(yVec)/(p.length * yVec.length)) * r <- an arc length on the sphere (from top to the point on
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- // the sphere)
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- // //but yVec.length == r and p.length == r so: arcLength = FastMath.acos(p.dot(yVec)/r^2)/r
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- // //U coordinate is as follows: u = arcLength / PI*r
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- // //so to compute it faster we just write: u = FastMath.acos(p.dot(yVec)/r^2) / PI;
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- // float u = FastMath.acos(p.dot(yVec)/r2) / FastMath.PI;
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- // //we use similiar method to compute v
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- // //the only difference is that we need to cast the p vector on ZX plane
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- // //and use its length instead of r
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- // p.y = 0;
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- // float v = FastMath.acos(p.dot(zVec)/(bs.getRadius()*p.length())) / FastMath.PI;
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- // uvTable[index] = new Vector2f(u, v);
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- // }
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- // }
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- // }
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- }
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-
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/**
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* This method returns the bounding box of the given geometries.
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* @param geometries
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* the list of geometries
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* @return bounding box of the given geometries
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*/
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- private static BoundingBox getBoundingBox(List<Geometry> geometries) {
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+ /* package */static BoundingBox getBoundingBox(List<Geometry> geometries) {
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BoundingBox result = null;
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for (Geometry geometry : geometries) {
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BoundingBox bb = UVCoordinatesGenerator.getBoundingBox(geometry.getMesh());
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@@ -365,7 +213,7 @@ public class UVCoordinatesGenerator {
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* the mesh
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* @return bounding box of the given mesh
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*/
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- private static BoundingBox getBoundingBox(Mesh mesh) {
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+ /* package */static BoundingBox getBoundingBox(Mesh mesh) {
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mesh.updateBound();
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BoundingVolume bv = mesh.getBound();
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if (bv instanceof BoundingBox) {
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@@ -385,7 +233,7 @@ public class UVCoordinatesGenerator {
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* the list of geometries
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* @return bounding spheres of the given geometries
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*/
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- private static BoundingSphere getBoundingSphere(List<Geometry> geometries) {
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+ /* package */static BoundingSphere getBoundingSphere(List<Geometry> geometries) {
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BoundingSphere result = null;
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for (Geometry geometry : geometries) {
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BoundingSphere bs = UVCoordinatesGenerator.getBoundingSphere(geometry.getMesh());
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@@ -404,7 +252,7 @@ public class UVCoordinatesGenerator {
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* the mesh
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* @return bounding sphere of the given mesh
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*/
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- private static BoundingSphere getBoundingSphere(Mesh mesh) {
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+ /* package */static BoundingSphere getBoundingSphere(Mesh mesh) {
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mesh.updateBound();
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BoundingVolume bv = mesh.getBound();
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if (bv instanceof BoundingBox) {
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@@ -418,4 +266,70 @@ public class UVCoordinatesGenerator {
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throw new IllegalStateException("Unknown bounding volume type: " + bv.getClass().getName());
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}
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}
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+
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+ /**
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+ * This method returns the bounding tube of the given mesh.
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+ * @param mesh
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+ * the mesh
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+ * @return bounding tube of the given mesh
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+ */
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+ /* package */static BoundingTube getBoundingTube(Mesh mesh) {
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+ Vector3f center = new Vector3f();
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+ float maxx = -Float.MAX_VALUE, minx = Float.MAX_VALUE;
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+ float maxy = -Float.MAX_VALUE, miny = Float.MAX_VALUE;
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+ float maxz = -Float.MAX_VALUE, minz = Float.MAX_VALUE;
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+
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+ FloatBuffer positions = mesh.getFloatBuffer(VertexBuffer.Type.Position);
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+ int limit = positions.limit();
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+ for (int i = 0; i < limit; i += 3) {
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+ float x = positions.get(i);
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+ float y = positions.get(i + 1);
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+ float z = positions.get(i + 2);
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+ center.addLocal(x, y, z);
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+ maxx = x > maxx ? x : maxx;
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+ minx = x < minx ? x : minx;
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+ maxy = y > maxy ? y : maxy;
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+ miny = x < miny ? y : miny;
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+ maxz = x > maxz ? z : maxz;
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+ minz = x < minz ? z : minz;
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+ }
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+ center.divideLocal(limit);
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+
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+ float radius = Math.max(maxx - minx, maxy - miny) * 0.5f;
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+ return new BoundingTube(radius, maxz - minz, center);
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+ }
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+
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+ /**
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+ * A very simple bounding tube. Id holds only the basic data bout the bounding tube
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+ * and does not provide full functionality of a BoundingVolume.
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+ * Should be replaced with a bounding tube that extends the BoundingVolume if it is ever created.
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+ * @author Marcin Roguski (Kaelthas)
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+ */
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+ /* package */static class BoundingTube {
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+ private float radius;
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+ private float height;
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+ private Vector3f center;
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+
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+ public BoundingTube(float radius, float height, Vector3f center) {
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+ this.radius = radius;
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+ this.height = height;
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+ this.center = center;
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+ }
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+
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+ public void merge(BoundingTube boundingTube) {
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+ // TODO: implement
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+ }
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+
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+ public float getRadius() {
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+ return radius;
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+ }
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+
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+ public float getHeight() {
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+ return height;
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+ }
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+
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+ public Vector3f getCenter() {
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+ return center;
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+ }
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+ }
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}
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