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+/*
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+ * Copyright (c) 2025 jMonkeyEngine
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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+ * may be used to endorse or promote products derived from this software
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+ * without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+package org.jmonkeyengine.screenshottests.post;
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+
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+import com.jme3.app.Application;
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+import com.jme3.app.SimpleApplication;
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+import com.jme3.app.state.BaseAppState;
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+import com.jme3.asset.AssetManager;
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+import com.jme3.light.DirectionalLight;
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+import com.jme3.material.Material;
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+import com.jme3.math.ColorRGBA;
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+import com.jme3.math.Quaternion;
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+import com.jme3.math.Vector3f;
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+import com.jme3.post.FilterPostProcessor;
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+import com.jme3.post.filters.FogFilter;
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+import com.jme3.renderer.queue.RenderQueue;
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+import com.jme3.scene.Node;
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+import com.jme3.terrain.geomipmap.TerrainQuad;
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+import com.jme3.terrain.heightmap.AbstractHeightMap;
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+import com.jme3.terrain.heightmap.ImageBasedHeightMap;
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+import com.jme3.texture.Texture;
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+import com.jme3.util.SkyFactory;
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+import org.jmonkeyengine.screenshottests.testframework.ScreenshotTestBase;
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+import org.junit.jupiter.api.Test;
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+
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+/**
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+ * Screenshot test for the Fog filter.
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+ *
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+ * <p>This test creates a scene with a terrain and sky, with a fog effect applied.
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+ * The fog is a light gray color and has a specific density and distance setting.
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+ *
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+ * @author Richard Tingle (screenshot test adaptation)
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+ */
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+public class TestFog extends ScreenshotTestBase {
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+
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+ /**
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+ * This test creates a scene with a fog effect.
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+ */
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+ @Test
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+ public void testFog() {
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+ screenshotTest(new BaseAppState() {
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+ @Override
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+ protected void initialize(Application app) {
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+ SimpleApplication simpleApplication = (SimpleApplication) app;
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+ Node rootNode = simpleApplication.getRootNode();
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+
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+ simpleApplication.getCamera().setLocation(new Vector3f(-34.74095f, 95.21318f, -287.4945f));
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+ simpleApplication.getCamera().setRotation(new Quaternion(0.023536969f, 0.9361278f, -0.016098259f, -0.35050195f));
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+
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+ Node mainScene = new Node();
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+
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+ mainScene.attachChild(SkyFactory.createSky(simpleApplication.getAssetManager(),
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+ "Textures/Sky/Bright/BrightSky.dds",
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+ SkyFactory.EnvMapType.CubeMap));
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+
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+ createTerrain(mainScene, app.getAssetManager());
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+
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+ DirectionalLight sun = new DirectionalLight();
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+ Vector3f lightDir = new Vector3f(-0.37352666f, -0.50444174f, -0.7784704f);
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+ sun.setDirection(lightDir);
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+ sun.setColor(ColorRGBA.White.clone().multLocal(2));
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+ mainScene.addLight(sun);
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+
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+ rootNode.attachChild(mainScene);
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+
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+ FilterPostProcessor fpp = new FilterPostProcessor(simpleApplication.getAssetManager());
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+
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+ FogFilter fog = new FogFilter();
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+ fog.setFogColor(new ColorRGBA(0.9f, 0.9f, 0.9f, 1.0f));
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+ fog.setFogDistance(155);
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+ fog.setFogDensity(1.0f);
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+ fpp.addFilter(fog);
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+ simpleApplication.getViewPort().addProcessor(fpp);
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+ }
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+
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+
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+ private void createTerrain(Node rootNode, AssetManager assetManager) {
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+ Material matRock = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
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+ matRock.setBoolean("useTriPlanarMapping", false);
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+ matRock.setBoolean("WardIso", true);
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+ matRock.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
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+ Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
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+ Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
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+ grass.setWrap(Texture.WrapMode.Repeat);
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+ matRock.setTexture("DiffuseMap", grass);
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+ matRock.setFloat("DiffuseMap_0_scale", 64);
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+ Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
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+ dirt.setWrap(Texture.WrapMode.Repeat);
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+ matRock.setTexture("DiffuseMap_1", dirt);
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+ matRock.setFloat("DiffuseMap_1_scale", 16);
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+ Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
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+ rock.setWrap(Texture.WrapMode.Repeat);
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+ matRock.setTexture("DiffuseMap_2", rock);
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+ matRock.setFloat("DiffuseMap_2_scale", 128);
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+ Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg");
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+ normalMap0.setWrap(Texture.WrapMode.Repeat);
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+ Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png");
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+ normalMap1.setWrap(Texture.WrapMode.Repeat);
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+ Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png");
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+ normalMap2.setWrap(Texture.WrapMode.Repeat);
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+ matRock.setTexture("NormalMap", normalMap0);
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+ matRock.setTexture("NormalMap_1", normalMap1);
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+ matRock.setTexture("NormalMap_2", normalMap2);
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+
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+ AbstractHeightMap heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.25f);
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+ heightmap.load();
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+
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+ TerrainQuad terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
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+
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+ terrain.setMaterial(matRock);
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+ terrain.setLocalScale(new Vector3f(5, 5, 5));
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+ terrain.setLocalTranslation(new Vector3f(0, -30, 0));
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+ terrain.setLocked(false); // unlock it so we can edit the height
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+
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+ terrain.setShadowMode(RenderQueue.ShadowMode.Receive);
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+ rootNode.attachChild(terrain);
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+
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+ }
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+
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+
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+ @Override
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+ protected void cleanup(Application app) {
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+ }
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+
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+ @Override
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+ protected void onEnable() {
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+ }
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+
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+ @Override
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+ protected void onDisable() {
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+ }
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+
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+ @Override
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+ public void update(float tpf) {
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+ super.update(tpf);
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+ System.out.println(getApplication().getCamera().getLocation());
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+ }
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+
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+ })
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+ .setFramesToTakeScreenshotsOn(1)
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+ .run();
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+ }
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+}
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