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@@ -84,6 +84,6 @@ vec3 FxaaPixelShader(
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void main()
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void main()
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{
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{
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-
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- gl_FragColor = vec4(FxaaPixelShader(posPos, m_Texture, g_ResolutionInverse), 1.0);
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+ vec4 texVal = texture2D(m_Texture, texCoord);
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+ gl_FragColor = vec4(FxaaPixelShader(posPos, m_Texture, g_ResolutionInverse), texVal.a);
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}
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}
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