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@@ -78,6 +78,8 @@ public class BatchNode extends Node implements Savable {
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private float[] tmpFloat;
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private float[] tmpFloatN;
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private float[] tmpFloatT;
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+ int maxVertCount = 0;
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+ boolean useTangents = false;
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/**
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* Construct a batchNode
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@@ -178,7 +180,7 @@ public class BatchNode extends Node implements Savable {
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protected void doBatch() {
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///List<Geometry> tmpList = new ArrayList<Geometry>();
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Map<Material, List<Geometry>> matMap = new HashMap<Material, List<Geometry>>();
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-
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+ maxVertCount = 0;
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gatherGeomerties(matMap, this);
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batches.clear();
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int nbGeoms = 0;
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@@ -200,6 +202,12 @@ public class BatchNode extends Node implements Savable {
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batch.geometry.getMesh().updateBound();
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batches.put(material, batch);
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}
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+ //init temp float arrays
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+ tmpFloat = new float[maxVertCount * 3];
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+ tmpFloatN = new float[maxVertCount * 3];
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+ if (useTangents) {
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+ tmpFloatT = new float[maxVertCount * 4];
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+ }
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logger.log(Level.INFO, "Batched {0} geometries in {1} batches.", new Object[]{nbGeoms, batches.size()});
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}
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@@ -352,7 +360,6 @@ public class BatchNode extends Node implements Savable {
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int totalVerts = 0;
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int totalTris = 0;
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int totalLodLevels = 0;
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- int maxVertCount = 0;
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Mesh.Mode mode = null;
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for (Geometry geom : geometries) {
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@@ -415,9 +422,9 @@ public class BatchNode extends Node implements Savable {
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Buffer data;
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if (i == VertexBuffer.Type.Index.ordinal()) {
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- data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalTris);
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+ data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalTris);
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} else {
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- data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalVerts);
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+ data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalVerts);
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}
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VertexBuffer vb = new VertexBuffer(VertexBuffer.Type.values()[i]);
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@@ -464,6 +471,9 @@ public class BatchNode extends Node implements Savable {
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FloatBuffer inPos = (FloatBuffer) inBuf.getData();
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FloatBuffer outPos = (FloatBuffer) outBuf.getData();
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doCopyBuffer(inPos, globalVertIndex, outPos);
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+ if (VertexBuffer.Type.Tangent.ordinal() == bufType) {
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+ useTangents = true;
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+ }
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} else {
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for (int vert = 0; vert < geomVertCount; vert++) {
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int curGlobalVertIndex = globalVertIndex + vert;
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@@ -475,9 +485,6 @@ public class BatchNode extends Node implements Savable {
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globalVertIndex += geomVertCount;
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globalTriIndex += geomTriCount;
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}
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- tmpFloat = new float[maxVertCount * 3];
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- tmpFloatN = new float[maxVertCount * 3];
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- tmpFloatT = new float[maxVertCount * 4];
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}
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private void doTransforms(FloatBuffer bufPos, FloatBuffer bufNorm, int start, int end, Matrix4f transform) {
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@@ -491,7 +498,7 @@ public class BatchNode extends Node implements Savable {
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// convert to be in component units
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int offset = start * 3;
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bufPos.position(offset);
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- bufNorm.position(offset);
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+ bufNorm.position(offset);
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bufPos.get(tmpFloat, 0, length);
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bufNorm.get(tmpFloatN, 0, length);
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int index = 0;
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@@ -537,14 +544,14 @@ public class BatchNode extends Node implements Savable {
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// convert to be in component units
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int offset = start * 3;
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int tanOffset = start * 4;
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-
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+
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bufPos.position(offset);
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bufNorm.position(offset);
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bufTangents.position(tanOffset);
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bufPos.get(tmpFloat, 0, length);
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- bufNorm.get(tmpFloatN, 0, length);
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+ bufNorm.get(tmpFloatN, 0, length);
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bufTangents.get(tmpFloatT, 0, tanLength);
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-
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+
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int index = 0;
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int tanIndex = 0;
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while (index < length) {
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@@ -554,11 +561,11 @@ public class BatchNode extends Node implements Savable {
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norm.y = tmpFloatN[index++];
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pos.z = tmpFloat[index];
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norm.z = tmpFloatN[index];
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-
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+
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tan.x = tmpFloatT[tanIndex++];
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tan.y = tmpFloatT[tanIndex++];
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tan.z = tmpFloatT[tanIndex++];
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-
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+
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transform.mult(pos, pos);
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transform.multNormal(norm, norm);
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@@ -566,18 +573,18 @@ public class BatchNode extends Node implements Savable {
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index -= 2;
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tanIndex -= 3;
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-
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+
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tmpFloat[index] = pos.x;
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tmpFloatN[index++] = norm.x;
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tmpFloat[index] = pos.y;
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tmpFloatN[index++] = norm.y;
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tmpFloat[index] = pos.z;
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tmpFloatN[index++] = norm.z;
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-
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+
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tmpFloatT[tanIndex++] = tan.x;
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tmpFloatT[tanIndex++] = tan.y;
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tmpFloatT[tanIndex++] = tan.z;
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-
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+
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tanIndex++;
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}
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@@ -587,14 +594,12 @@ public class BatchNode extends Node implements Savable {
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bufPos.put(tmpFloat, 0, length);
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bufNorm.position(offset);
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//using bulk put as it's faster
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- bufNorm.put(tmpFloatN, 0, length);
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+ bufNorm.put(tmpFloatN, 0, length);
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bufTangents.position(tanOffset);
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//using bulk put as it's faster
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bufTangents.put(tmpFloatT, 0, tanLength);
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}
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-
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-
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private void doCopyBuffer(FloatBuffer inBuf, int offset, FloatBuffer outBuf) {
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TempVars vars = TempVars.get();
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Vector3f pos = vars.vect1;
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