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@@ -20,5 +20,5 @@ void main(void)
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Skinning_Compute(modelSpacePos,modelSpaceNormals);
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Skinning_Compute(modelSpacePos,modelSpaceNormals);
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#endif
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#endif
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normal = normalize(g_NormalMatrix * modelSpaceNormals);
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normal = normalize(g_NormalMatrix * modelSpaceNormals);
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- gl_Position = g_WorldViewProjectionMatrix * modelSpacePos;
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+ gl_Position = TransformWorldViewProjection(modelSpacePos);
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}
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}
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