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@@ -835,8 +835,8 @@ public class WaterFilter extends Filter {
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}
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/**
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- * returns true if the water uses foam
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- * @return
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+ * Whether or not the water uses foam
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+ * @return true if the water uses foam
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*/
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public boolean isUseFoam() {
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return useFoam;
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@@ -867,8 +867,8 @@ public class WaterFilter extends Filter {
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}
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/**
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- * returns true if caustics are rendered
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- * @return
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+ * Whether or not caustics are rendered
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+ * @return true if caustics are rendered
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*/
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public boolean isUseCaustics() {
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return useCaustics;
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@@ -886,8 +886,8 @@ public class WaterFilter extends Filter {
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}
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/**
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- * return true
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- * @return
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+ * Whether or not the shader is set to use high-quality shoreline.
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+ * @return true if high-quality shoreline is enabled
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*/
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public boolean isUseHQShoreline() {
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return useHQShoreline;
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@@ -902,8 +902,8 @@ public class WaterFilter extends Filter {
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}
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/**
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- * returns true if the water use the refraction
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- * @return
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+ * Whether or not the water uses the refraction
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+ * @return true if the water uses refraction
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*/
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public boolean isUseRefraction() {
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return useRefraction;
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@@ -922,8 +922,8 @@ public class WaterFilter extends Filter {
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}
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/**
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- * returns true if the ater use ripples
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- * @return
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+ * Whether or not the water uses ripples
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+ * @return true if the water is set to use ripples
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*/
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public boolean isUseRipples() {
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return useRipples;
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@@ -931,7 +931,7 @@ public class WaterFilter extends Filter {
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/**
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*
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- * Set to true tu use ripples
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+ * Set to true to use ripples
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* @param useRipples
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*/
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public void setUseRipples(boolean useRipples) {
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@@ -943,8 +943,8 @@ public class WaterFilter extends Filter {
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}
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/**
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- * returns true if the water use specular
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- * @return
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+ * Whether or not the water is using specular
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+ * @return true if the water is set to use specular
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*/
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public boolean isUseSpecular() {
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return useSpecular;
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@@ -983,7 +983,7 @@ public class WaterFilter extends Filter {
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/**
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* returns the reflection displace
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- * see {@link setReflectionDisplace(float reflectionDisplace)}
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+ * see {@link #setReflectionDisplace(float) }
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* @return
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*/
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public float getReflectionDisplace() {
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@@ -1002,8 +1002,8 @@ public class WaterFilter extends Filter {
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}
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/**
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- * returns true if the camera is under the water level
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- * @return
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+ * Whether or not the camera is under the water level
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+ * @return true if the camera is under the water level
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*/
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public boolean isUnderWater() {
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return underWater;
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