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+/*
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+ * To change this template, choose Tools | Templates
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+ * and open the template in the editor.
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+ */
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+
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+package jme3test.bullet;
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+
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+/*
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+ * Copyright (c) 2009-2010 jMonkeyEngine
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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+ * may be used to endorse or promote products derived from this software
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+ * without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+
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+import com.jme3.bullet.BulletAppState;
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+import com.jme3.app.SimpleApplication;
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+import com.jme3.asset.TextureKey;
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+import com.jme3.bullet.PhysicsSpace;
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+import com.jme3.bullet.collision.shapes.SphereCollisionShape;
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+import com.jme3.bullet.control.RigidBodyControl;
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+import com.jme3.font.BitmapText;
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+import com.jme3.input.MouseInput;
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+import com.jme3.input.controls.ActionListener;
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+import com.jme3.input.controls.MouseButtonTrigger;
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+import com.jme3.material.Material;
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+import com.jme3.math.Vector2f;
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+import com.jme3.math.Vector3f;
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+import com.jme3.renderer.queue.RenderQueue.ShadowMode;
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+import com.jme3.scene.Geometry;
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+import com.jme3.scene.shape.Box;
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+import com.jme3.scene.shape.Sphere;
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+import com.jme3.scene.shape.Sphere.TextureMode;
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+import com.jme3.shadow.PssmShadowRenderer;
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+import com.jme3.shadow.PssmShadowRenderer.CompareMode;
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+import com.jme3.shadow.PssmShadowRenderer.FilterMode;
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+import com.jme3.texture.Texture;
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+import com.jme3.texture.Texture.WrapMode;
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+
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+/**
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+ *
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+ * @author double1984 (tower mod by atom)
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+ */
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+public class TestBrickTower extends SimpleApplication {
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+
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+ int bricksPerLayer = 8;
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+ int brickLayers = 30;
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+
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+ static float brickWidth = .75f, brickHeight = .25f, brickDepth = .25f;
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+ float radius = 3f;
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+ float angle = 0;
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+
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+
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+ Material mat;
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+ Material mat2;
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+ Material mat3;
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+ PssmShadowRenderer bsr;
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+ private static final Sphere bullet;
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+ private static final Box brick;
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+ private static final SphereCollisionShape bulletCollisionShape;
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+
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+ static {
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+ bullet = new Sphere(32, 32, 0.4f, true, false);
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+ bullet.setTextureMode(TextureMode.Projected);
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+ bulletCollisionShape = new SphereCollisionShape(0.4f);
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+
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+ brick = new Box(Vector3f.ZERO, brickWidth, brickHeight, brickDepth);
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+ brick.scaleTextureCoordinates(new Vector2f(1f, .5f));
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+ }
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+ private BulletAppState bulletAppState;
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+
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+ public static void main(String args[]) {
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+ TestBrickTower f = new TestBrickTower();
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+ f.start();
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+ }
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+
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+ @Override
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+ public void simpleInitApp() {
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+ bulletAppState = new BulletAppState();
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+ bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL);
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+ stateManager.attach(bulletAppState);
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+// bulletAppState.getPhysicsSpace().enableDebug(assetManager);
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+ initMaterial();
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+ initTower();
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+ initFloor();
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+ initCrossHairs();
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+ this.cam.setLocation(new Vector3f(0, 25f, 8f));
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+ cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0));
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+ cam.setFrustumFar(80);
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+ inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
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+ inputManager.addListener(actionListener, "shoot");
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+ rootNode.setShadowMode(ShadowMode.Off);
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+ bsr = new PssmShadowRenderer(assetManager, 2048, 3);
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+ bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
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+ bsr.setLambda(0.55f);
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+ bsr.setShadowIntensity(0.6f);
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+ bsr.setCompareMode(CompareMode.Hardware);
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+ bsr.setFilterMode(FilterMode.Bilinear);
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+ viewPort.addProcessor(bsr);
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+ }
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+
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+ private PhysicsSpace getPhysicsSpace() {
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+ return bulletAppState.getPhysicsSpace();
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+ }
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+ private ActionListener actionListener = new ActionListener() {
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+
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+ public void onAction(String name, boolean keyPressed, float tpf) {
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+ if (name.equals("shoot") && !keyPressed) {
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+ Geometry bulletg = new Geometry("bullet", bullet);
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+ bulletg.setMaterial(mat2);
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+ bulletg.setShadowMode(ShadowMode.CastAndReceive);
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+ bulletg.setLocalTranslation(cam.getLocation());
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+ RigidBodyControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1);
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+// RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, 1);
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+ bulletNode.setLinearVelocity(cam.getDirection().mult(25));
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+ bulletg.addControl(bulletNode);
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+ rootNode.attachChild(bulletg);
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+ getPhysicsSpace().add(bulletNode);
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+ }
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+ }
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+ };
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+
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+ public void initTower() {
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+ double tempX = 0;
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+ double tempY = 0;
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+ double tempZ = 0;
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+ angle = 0f;
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+ for (int i = 0; i < brickLayers; i++){
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+ // Increment rows
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+ if(i!=0)
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+ tempY+=brickHeight*2;
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+ else
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+ tempY=brickHeight;
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+ // Alternate brick seams
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+ angle = 360.0f / bricksPerLayer * i/2f;
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+ for (int j = 0; j < bricksPerLayer; j++){
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+ tempZ = Math.cos(Math.toRadians(angle))*radius;
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+ tempX = Math.sin(Math.toRadians(angle))*radius;
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+ System.out.println("x="+((float)(tempX))+" y="+((float)(tempY))+" z="+(float)(tempZ));
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+ Vector3f vt = new Vector3f((float)(tempX), (float)(tempY), (float)(tempZ));
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+ // Add crenelation
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+ if (i==brickLayers-1){
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+ if (j%2 == 0){
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+ addBrick(vt);
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+ }
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+ }
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+ // Create main tower
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+ else {
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+ addBrick(vt);
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+ }
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+ angle += 360.0/bricksPerLayer;
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+ }
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+ }
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+
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+ }
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+
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+ public void initFloor() {
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+ Box floorBox = new Box(Vector3f.ZERO, 10f, 0.1f, 5f);
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+ floorBox.scaleTextureCoordinates(new Vector2f(3, 6));
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+
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+ Geometry floor = new Geometry("floor", floorBox);
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+ floor.setMaterial(mat3);
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+ floor.setShadowMode(ShadowMode.Receive);
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+ floor.setLocalTranslation(0, 0, 0);
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+ floor.addControl(new RigidBodyControl(0));
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+ this.rootNode.attachChild(floor);
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+ this.getPhysicsSpace().add(floor);
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+ }
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+
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+ public void initMaterial() {
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+ mat = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
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+ TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg");
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+ key.setGenerateMips(true);
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+ Texture tex = assetManager.loadTexture(key);
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+ mat.setTexture("ColorMap", tex);
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+
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+ mat2 = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
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+ TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG");
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+ key2.setGenerateMips(true);
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+ Texture tex2 = assetManager.loadTexture(key2);
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+ mat2.setTexture("ColorMap", tex2);
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+
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+ mat3 = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
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+ TextureKey key3 = new TextureKey("Textures/Terrain/Pond/Pond.png");
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+ key3.setGenerateMips(true);
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+ Texture tex3 = assetManager.loadTexture(key3);
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+ tex3.setWrap(WrapMode.Repeat);
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+ mat3.setTexture("ColorMap", tex3);
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+ }
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+
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+ public void addBrick(Vector3f ori) {
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+ Geometry reBoxg = new Geometry("brick", brick);
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+ reBoxg.setMaterial(mat);
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+ reBoxg.setLocalTranslation(ori);
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+ reBoxg.rotate(0f, (float)Math.toRadians(angle) , 0f );
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+ reBoxg.addControl(new RigidBodyControl(1.5f));
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+ reBoxg.setShadowMode(ShadowMode.CastAndReceive);
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+ reBoxg.getControl(RigidBodyControl.class).setFriction(1.6f);
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+ this.rootNode.attachChild(reBoxg);
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+ this.getPhysicsSpace().add(reBoxg);
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+ }
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+
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+ protected void initCrossHairs() {
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+ guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
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+ BitmapText ch = new BitmapText(guiFont, false);
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+ ch.setSize(guiFont.getCharSet().getRenderedSize() * 2);
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+ ch.setText("+"); // crosshairs
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+ ch.setLocalTranslation( // center
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+ settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2,
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+ settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
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+ guiNode.attachChild(ch);
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+ }
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+}
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