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Removing fix up axis checking for mesh vertices.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8361 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
Kae..pl 14 years ago
parent
commit
984bab2ae9

+ 1 - 5
engine/src/blender/com/jme3/scene/plugins/blender/meshes/MeshHelper.java

@@ -498,11 +498,7 @@ public class MeshHelper extends AbstractBlenderHelper {
         List<Structure> mVerts = pMVert.fetchData(blenderContext.getInputStream());
         for (int i = 0; i < verticesAmount; ++i) {
             DynamicArray<Number> coordinates = (DynamicArray<Number>) mVerts.get(i).getFieldValue("co");
-            if (blenderContext.getBlenderKey().isFixUpAxis()) {
-                vertices[i] = new Vector3f(coordinates.get(0).floatValue(), coordinates.get(2).floatValue(), -coordinates.get(1).floatValue());
-            } else {
-                vertices[i] = new Vector3f(coordinates.get(0).floatValue(), coordinates.get(1).floatValue(), coordinates.get(2).floatValue());
-            }
+            vertices[i] = new Vector3f(coordinates.get(0).floatValue(), coordinates.get(1).floatValue(), coordinates.get(2).floatValue());
         }
         return vertices;
     }