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* Removed deprecated methods from AudioNode

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9311 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
Sha..rd 13 лет назад
Родитель
Сommit
988110e360
1 измененных файлов с 2 добавлено и 60 удалено
  1. 2 60
      engine/src/core/com/jme3/audio/AudioNode.java

+ 2 - 60
engine/src/core/com/jme3/audio/AudioNode.java

@@ -112,29 +112,6 @@ public class AudioNode extends Node {
     public AudioNode() {
     }
 
-    /**
-     * Creates a new <code>AudioNode</code> without any audio data set.
-     * 
-     * @param audioRenderer The audio renderer to use for playing. Cannot be null.
-     *
-     * @deprecated AudioRenderer parameter is ignored.
-     */
-    public AudioNode(AudioRenderer audioRenderer) {
-    }
-
-    /**
-     * Creates a new <code>AudioNode</code> with the given data and key.
-     * 
-     * @param audioRenderer The audio renderer to use for playing. Cannot be null.
-     * @param audioData The audio data contains the audio track to play.
-     * @param audioKey The audio key that was used to load the AudioData
-     *
-     * @deprecated AudioRenderer parameter is ignored.
-     */
-    public AudioNode(AudioRenderer audioRenderer, AudioData audioData, AudioKey audioKey) {
-        setAudioData(audioData, audioKey);
-    }
-
     /**
      * Creates a new <code>AudioNode</code> with the given data and key.
      * 
@@ -145,26 +122,6 @@ public class AudioNode extends Node {
         setAudioData(audioData, audioKey);
     }
 
-    /**
-     * Creates a new <code>AudioNode</code> with the given audio file.
-     * 
-     * @param audioRenderer The audio renderer to use for playing. Cannot be null.
-     * @param assetManager The asset manager to use to load the audio file
-     * @param name The filename of the audio file
-     * @param stream If true, the audio will be streamed gradually from disk, 
-     *               otherwise, it will be buffered.
-     * @param streamCache If stream is also true, then this specifies if
-     * the stream cache is used. When enabled, the audio stream will
-     * be read entirely but not decoded, allowing features such as 
-     * seeking, looping and determining duration.
-     *
-     * @deprecated AudioRenderer parameter is ignored.
-     */
-    public AudioNode(AudioRenderer audioRenderer, AssetManager assetManager, String name, boolean stream, boolean streamCache) {
-        this.audioKey = new AudioKey(name, stream, streamCache);
-        this.data = (AudioData) assetManager.loadAsset(audioKey);
-    }
-
     /**
      * Creates a new <code>AudioNode</code> with the given audio file.
      * 
@@ -179,22 +136,7 @@ public class AudioNode extends Node {
      */
     public AudioNode(AssetManager assetManager, String name, boolean stream, boolean streamCache) {
         this.audioKey = new AudioKey(name, stream, streamCache);
-        this.data = (AudioData) assetManager.loadAsset(audioKey);
-    }
-    
-    /**
-     * Creates a new <code>AudioNode</code> with the given audio file.
-     * 
-     * @param audioRenderer The audio renderer to use for playing. Cannot be null.
-     * @param assetManager The asset manager to use to load the audio file
-     * @param name The filename of the audio file
-     * @param stream If true, the audio will be streamed gradually from disk, 
-     *               otherwise, it will be buffered.
-     *
-     * @deprecated AudioRenderer parameter is ignored.
-     */
-    public AudioNode(AudioRenderer audioRenderer, AssetManager assetManager, String name, boolean stream) {
-        this(audioRenderer, assetManager, name, stream, false);
+        this.data = (AudioData) assetManager.loadAsset(audioKey).data;
     }
 
     /**
@@ -787,7 +729,7 @@ public class AudioNode extends Node {
         
         if (audioKey != null) {
             try {
-                data = im.getAssetManager().loadAudio(audioKey);
+                data = im.getAssetManager().loadAsset(audioKey).data;
             } catch (AssetNotFoundException ex){
                 Logger.getLogger(AudioNode.class.getName()).log(Level.FINE, "Cannot locate {0} for audio node {1}", new Object[]{audioKey, key});
                 data = PlaceholderAssets.getPlaceholderAudio();