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@@ -71,7 +71,7 @@ public class GLRenderer implements Renderer {
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private static final Logger logger = Logger.getLogger(GLRenderer.class.getName());
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private static final Logger logger = Logger.getLogger(GLRenderer.class.getName());
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private static final boolean VALIDATE_SHADER = false;
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private static final boolean VALIDATE_SHADER = false;
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private static final Pattern GLVERSION_PATTERN = Pattern.compile(".*?(\\d+)\\.(\\d+).*");
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private static final Pattern GLVERSION_PATTERN = Pattern.compile(".*?(\\d+)\\.(\\d+).*");
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-
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+
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private final ByteBuffer nameBuf = BufferUtils.createByteBuffer(250);
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private final ByteBuffer nameBuf = BufferUtils.createByteBuffer(250);
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private final StringBuilder stringBuf = new StringBuilder(250);
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private final StringBuilder stringBuf = new StringBuilder(250);
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private final IntBuffer intBuf1 = BufferUtils.createIntBuffer(1);
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private final IntBuffer intBuf1 = BufferUtils.createIntBuffer(1);
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@@ -81,7 +81,7 @@ public class GLRenderer implements Renderer {
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private final NativeObjectManager objManager = new NativeObjectManager();
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private final NativeObjectManager objManager = new NativeObjectManager();
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private final EnumSet<Caps> caps = EnumSet.noneOf(Caps.class);
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private final EnumSet<Caps> caps = EnumSet.noneOf(Caps.class);
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private final EnumMap<Limits, Integer> limits = new EnumMap<Limits, Integer>(Limits.class);
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private final EnumMap<Limits, Integer> limits = new EnumMap<Limits, Integer>(Limits.class);
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-
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+
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// private int vertexTextureUnits;
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// private int vertexTextureUnits;
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// private int fragTextureUnits;
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// private int fragTextureUnits;
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// private int vertexUniforms;
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// private int vertexUniforms;
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@@ -111,7 +111,7 @@ public class GLRenderer implements Renderer {
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private final GLExt glext;
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private final GLExt glext;
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private final GLFbo glfbo;
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private final GLFbo glfbo;
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private final TextureUtil texUtil;
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private final TextureUtil texUtil;
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-
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+
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public GLRenderer(GL gl, GLFbo glfbo) {
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public GLRenderer(GL gl, GLFbo glfbo) {
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this.gl = gl;
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this.gl = gl;
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this.gl2 = gl instanceof GL2 ? (GL2)gl : null;
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this.gl2 = gl instanceof GL2 ? (GL2)gl : null;
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@@ -131,7 +131,7 @@ public class GLRenderer implements Renderer {
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public EnumSet<Caps> getCaps() {
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public EnumSet<Caps> getCaps() {
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return caps;
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return caps;
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}
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}
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-
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+
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// Not making public yet ...
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// Not making public yet ...
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public EnumMap<Limits, Integer> getLimits() {
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public EnumMap<Limits, Integer> getLimits() {
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return limits;
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return limits;
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@@ -144,7 +144,7 @@ public class GLRenderer implements Renderer {
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}
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}
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return extensionSet;
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return extensionSet;
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}
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}
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-
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+
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public static int extractVersion(String version) {
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public static int extractVersion(String version) {
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Matcher m = GLVERSION_PATTERN.matcher(version);
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Matcher m = GLVERSION_PATTERN.matcher(version);
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if (m.matches()) {
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if (m.matches()) {
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@@ -164,17 +164,17 @@ public class GLRenderer implements Renderer {
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private boolean hasExtension(String extensionName) {
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private boolean hasExtension(String extensionName) {
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return extensions.contains(extensionName);
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return extensions.contains(extensionName);
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}
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}
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-
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+
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private void loadCapabilitiesES() {
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private void loadCapabilitiesES() {
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caps.add(Caps.GLSL100);
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caps.add(Caps.GLSL100);
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caps.add(Caps.OpenGLES20);
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caps.add(Caps.OpenGLES20);
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-
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+
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// Important: Do not add OpenGL20 - that's the desktop capability!
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// Important: Do not add OpenGL20 - that's the desktop capability!
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}
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}
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-
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+
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private void loadCapabilitiesGL2() {
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private void loadCapabilitiesGL2() {
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int oglVer = extractVersion(gl.glGetString(GL.GL_VERSION));
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int oglVer = extractVersion(gl.glGetString(GL.GL_VERSION));
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-
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+
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if (oglVer >= 200) {
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if (oglVer >= 200) {
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caps.add(Caps.OpenGL20);
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caps.add(Caps.OpenGL20);
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if (oglVer >= 210) {
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if (oglVer >= 210) {
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@@ -196,9 +196,9 @@ public class GLRenderer implements Renderer {
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}
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}
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}
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}
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}
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}
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-
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+
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int glslVer = extractVersion(gl.glGetString(GL.GL_SHADING_LANGUAGE_VERSION));
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int glslVer = extractVersion(gl.glGetString(GL.GL_SHADING_LANGUAGE_VERSION));
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-
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+
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switch (glslVer) {
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switch (glslVer) {
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default:
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default:
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if (glslVer < 400) {
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if (glslVer < 400) {
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@@ -224,27 +224,27 @@ public class GLRenderer implements Renderer {
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caps.add(Caps.GLSL100);
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caps.add(Caps.GLSL100);
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break;
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break;
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}
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}
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-
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+
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// Workaround, always assume we support GLSL100 & GLSL110
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// Workaround, always assume we support GLSL100 & GLSL110
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// Supporting OpenGL 2.0 means supporting GLSL 1.10.
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// Supporting OpenGL 2.0 means supporting GLSL 1.10.
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caps.add(Caps.GLSL110);
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caps.add(Caps.GLSL110);
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caps.add(Caps.GLSL100);
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caps.add(Caps.GLSL100);
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-
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+
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// Fix issue in TestRenderToMemory when GL.GL_FRONT is the main
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// Fix issue in TestRenderToMemory when GL.GL_FRONT is the main
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// buffer being used.
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// buffer being used.
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context.initialDrawBuf = getInteger(GL2.GL_DRAW_BUFFER);
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context.initialDrawBuf = getInteger(GL2.GL_DRAW_BUFFER);
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context.initialReadBuf = getInteger(GL2.GL_READ_BUFFER);
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context.initialReadBuf = getInteger(GL2.GL_READ_BUFFER);
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-
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+
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// XXX: This has to be GL.GL_BACK for canvas on Mac
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// XXX: This has to be GL.GL_BACK for canvas on Mac
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// Since initialDrawBuf is GL.GL_FRONT for pbuffer, gotta
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// Since initialDrawBuf is GL.GL_FRONT for pbuffer, gotta
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// change this value later on ...
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// change this value later on ...
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// initialDrawBuf = GL.GL_BACK;
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// initialDrawBuf = GL.GL_BACK;
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// initialReadBuf = GL.GL_BACK;
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// initialReadBuf = GL.GL_BACK;
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}
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}
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-
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+
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private void loadCapabilitiesCommon() {
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private void loadCapabilitiesCommon() {
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extensions = loadExtensions(gl.glGetString(GL.GL_EXTENSIONS));
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extensions = loadExtensions(gl.glGetString(GL.GL_EXTENSIONS));
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-
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+
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limits.put(Limits.VertexTextureUnits, getInteger(GL.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS));
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limits.put(Limits.VertexTextureUnits, getInteger(GL.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS));
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if (limits.get(Limits.VertexTextureUnits) > 0) {
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if (limits.get(Limits.VertexTextureUnits) > 0) {
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caps.add(Caps.VertexTextureFetch);
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caps.add(Caps.VertexTextureFetch);
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@@ -264,7 +264,7 @@ public class GLRenderer implements Renderer {
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limits.put(Limits.TextureSize, getInteger(GL.GL_MAX_TEXTURE_SIZE));
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limits.put(Limits.TextureSize, getInteger(GL.GL_MAX_TEXTURE_SIZE));
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limits.put(Limits.CubemapSize, getInteger(GL.GL_MAX_CUBE_MAP_TEXTURE_SIZE));
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limits.put(Limits.CubemapSize, getInteger(GL.GL_MAX_CUBE_MAP_TEXTURE_SIZE));
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- if (hasExtension("GL_ARB_draw_instanced") &&
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+ if (hasExtension("GL_ARB_draw_instanced") &&
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hasExtension("GL_ARB_instanced_arrays")) {
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hasExtension("GL_ARB_instanced_arrays")) {
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caps.add(Caps.MeshInstancing);
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caps.add(Caps.MeshInstancing);
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}
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}
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@@ -272,43 +272,43 @@ public class GLRenderer implements Renderer {
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if (hasExtension("GL_OES_element_index_uint") || gl2 != null) {
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if (hasExtension("GL_OES_element_index_uint") || gl2 != null) {
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caps.add(Caps.IntegerIndexBuffer);
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caps.add(Caps.IntegerIndexBuffer);
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}
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}
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-
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+
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if (hasExtension("GL_ARB_texture_buffer_object")) {
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if (hasExtension("GL_ARB_texture_buffer_object")) {
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caps.add(Caps.TextureBuffer);
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caps.add(Caps.TextureBuffer);
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}
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}
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-
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+
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// == texture format extensions ==
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// == texture format extensions ==
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-
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+
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boolean hasFloatTexture = false;
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boolean hasFloatTexture = false;
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hasFloatTexture = hasExtension("GL_OES_texture_half_float") &&
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hasFloatTexture = hasExtension("GL_OES_texture_half_float") &&
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hasExtension("GL_OES_texture_float");
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hasExtension("GL_OES_texture_float");
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-
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+
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if (!hasFloatTexture) {
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if (!hasFloatTexture) {
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hasFloatTexture = hasExtension("GL_ARB_texture_float") &&
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hasFloatTexture = hasExtension("GL_ARB_texture_float") &&
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hasExtension("GL_ARB_half_float_pixel");
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hasExtension("GL_ARB_half_float_pixel");
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-
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+
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if (!hasFloatTexture) {
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if (!hasFloatTexture) {
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hasFloatTexture = caps.contains(Caps.OpenGL30);
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hasFloatTexture = caps.contains(Caps.OpenGL30);
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}
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}
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}
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}
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-
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+
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if (hasFloatTexture) {
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if (hasFloatTexture) {
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caps.add(Caps.FloatTexture);
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caps.add(Caps.FloatTexture);
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}
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}
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-
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+
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if (hasExtension("GL_OES_depth_texture") || gl2 != null) {
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if (hasExtension("GL_OES_depth_texture") || gl2 != null) {
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caps.add(Caps.DepthTexture);
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caps.add(Caps.DepthTexture);
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-
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+
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// TODO: GL_OES_depth24
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// TODO: GL_OES_depth24
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}
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}
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-
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- if (hasExtension("GL_OES_rgb8_rgba8") ||
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- hasExtension("GL_ARM_rgba8") ||
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+
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+ if (hasExtension("GL_OES_rgb8_rgba8") ||
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+ hasExtension("GL_ARM_rgba8") ||
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hasExtension("GL_EXT_texture_format_BGRA8888")) {
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hasExtension("GL_EXT_texture_format_BGRA8888")) {
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caps.add(Caps.Rgba8);
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caps.add(Caps.Rgba8);
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}
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}
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-
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+
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if (caps.contains(Caps.OpenGL30) || hasExtension("GL_OES_packed_depth_stencil")) {
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if (caps.contains(Caps.OpenGL30) || hasExtension("GL_OES_packed_depth_stencil")) {
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caps.add(Caps.PackedDepthStencilBuffer);
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caps.add(Caps.PackedDepthStencilBuffer);
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}
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}
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@@ -323,35 +323,35 @@ public class GLRenderer implements Renderer {
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caps.add(Caps.FloatDepthBuffer);
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caps.add(Caps.FloatDepthBuffer);
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}
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}
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- if ((hasExtension("GL_EXT_packed_float") && hasFloatTexture) ||
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+ if ((hasExtension("GL_EXT_packed_float") && hasFloatTexture) ||
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caps.contains(Caps.OpenGL30)) {
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caps.contains(Caps.OpenGL30)) {
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// Either OpenGL3 is available or both packed_float & half_float_pixel.
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// Either OpenGL3 is available or both packed_float & half_float_pixel.
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caps.add(Caps.PackedFloatColorBuffer);
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caps.add(Caps.PackedFloatColorBuffer);
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caps.add(Caps.PackedFloatTexture);
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caps.add(Caps.PackedFloatTexture);
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}
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}
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-
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+
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if (hasExtension("GL_EXT_texture_shared_exponent") || caps.contains(Caps.OpenGL30)) {
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if (hasExtension("GL_EXT_texture_shared_exponent") || caps.contains(Caps.OpenGL30)) {
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caps.add(Caps.SharedExponentTexture);
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caps.add(Caps.SharedExponentTexture);
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}
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}
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-
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+
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if (hasExtension("GL_EXT_texture_compression_s3tc")) {
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if (hasExtension("GL_EXT_texture_compression_s3tc")) {
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caps.add(Caps.TextureCompressionS3TC);
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caps.add(Caps.TextureCompressionS3TC);
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}
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}
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-
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+
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if (hasExtension("GL_ARB_ES3_compatibility")) {
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if (hasExtension("GL_ARB_ES3_compatibility")) {
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caps.add(Caps.TextureCompressionETC2);
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caps.add(Caps.TextureCompressionETC2);
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caps.add(Caps.TextureCompressionETC1);
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caps.add(Caps.TextureCompressionETC1);
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} else if (hasExtension("GL_OES_compressed_ETC1_RGB8_texture")) {
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} else if (hasExtension("GL_OES_compressed_ETC1_RGB8_texture")) {
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caps.add(Caps.TextureCompressionETC1);
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caps.add(Caps.TextureCompressionETC1);
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}
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}
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-
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+
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// == end texture format extensions ==
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// == end texture format extensions ==
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-
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+
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if (hasExtension("GL_ARB_vertex_array_object") || caps.contains(Caps.OpenGL30)) {
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if (hasExtension("GL_ARB_vertex_array_object") || caps.contains(Caps.OpenGL30)) {
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caps.add(Caps.VertexBufferArray);
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caps.add(Caps.VertexBufferArray);
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}
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}
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- if (hasExtension("GL_ARB_texture_non_power_of_two") ||
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+ if (hasExtension("GL_ARB_texture_non_power_of_two") ||
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hasExtension("GL_OES_texture_npot") ||
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hasExtension("GL_OES_texture_npot") ||
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hasExtension("GL_APPLE_texture_2D_limited_npot") ||
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hasExtension("GL_APPLE_texture_2D_limited_npot") ||
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caps.contains(Caps.OpenGL30)) {
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caps.contains(Caps.OpenGL30)) {
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@@ -361,7 +361,7 @@ public class GLRenderer implements Renderer {
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+ "support non-power-of-2 textures. "
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+ "support non-power-of-2 textures. "
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+ "Some features might not work.");
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+ "Some features might not work.");
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}
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}
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-
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+
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if (caps.contains(Caps.OpenGLES20)) {
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if (caps.contains(Caps.OpenGLES20)) {
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// OpenGL ES 2 has some limited support for NPOT textures
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// OpenGL ES 2 has some limited support for NPOT textures
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caps.add(Caps.PartialNonPowerOfTwoTextures);
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caps.add(Caps.PartialNonPowerOfTwoTextures);
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@@ -377,14 +377,14 @@ public class GLRenderer implements Renderer {
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if (hasExtension("GL_EXT_framebuffer_object")) {
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if (hasExtension("GL_EXT_framebuffer_object")) {
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caps.add(Caps.FrameBuffer);
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caps.add(Caps.FrameBuffer);
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-
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+
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limits.put(Limits.RenderBufferSize, getInteger(GLExt.GL_MAX_RENDERBUFFER_SIZE_EXT));
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limits.put(Limits.RenderBufferSize, getInteger(GLExt.GL_MAX_RENDERBUFFER_SIZE_EXT));
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limits.put(Limits.FrameBufferAttachments, getInteger(GLExt.GL_MAX_COLOR_ATTACHMENTS_EXT));
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limits.put(Limits.FrameBufferAttachments, getInteger(GLExt.GL_MAX_COLOR_ATTACHMENTS_EXT));
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-
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+
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if (hasExtension("GL_EXT_framebuffer_blit")) {
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if (hasExtension("GL_EXT_framebuffer_blit")) {
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caps.add(Caps.FrameBufferBlit);
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caps.add(Caps.FrameBufferBlit);
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}
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}
|
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-
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|
|
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+
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if (hasExtension("GL_EXT_framebuffer_multisample")) {
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if (hasExtension("GL_EXT_framebuffer_multisample")) {
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caps.add(Caps.FrameBufferMultisample);
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caps.add(Caps.FrameBufferMultisample);
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limits.put(Limits.FrameBufferSamples, getInteger(GLExt.GL_MAX_SAMPLES_EXT));
|
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limits.put(Limits.FrameBufferSamples, getInteger(GLExt.GL_MAX_SAMPLES_EXT));
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@@ -422,9 +422,9 @@ public class GLRenderer implements Renderer {
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}
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}
|
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caps.add(Caps.Multisample);
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caps.add(Caps.Multisample);
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}
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}
|
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-
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|
|
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|
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+
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// Supports sRGB pipeline.
|
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// Supports sRGB pipeline.
|
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- if ( (hasExtension("GL_ARB_framebuffer_sRGB") && hasExtension("GL_EXT_texture_sRGB"))
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+ if ( (hasExtension("GL_ARB_framebuffer_sRGB") && hasExtension("GL_EXT_texture_sRGB"))
|
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|| caps.contains(Caps.OpenGL30) ) {
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|| caps.contains(Caps.OpenGL30) ) {
|
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caps.add(Caps.Srgb);
|
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caps.add(Caps.Srgb);
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}
|
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}
|
|
@@ -433,24 +433,24 @@ public class GLRenderer implements Renderer {
|
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if (hasExtension("GL_ARB_seamless_cube_map") || caps.contains(Caps.OpenGL32)) {
|
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if (hasExtension("GL_ARB_seamless_cube_map") || caps.contains(Caps.OpenGL32)) {
|
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caps.add(Caps.SeamlessCubemap);
|
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caps.add(Caps.SeamlessCubemap);
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}
|
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}
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-
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|
|
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|
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+
|
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// if (hasExtension("GL_ARB_get_program_binary")) {
|
|
// if (hasExtension("GL_ARB_get_program_binary")) {
|
|
// int binaryFormats = getInteger(GLExt.GL_NUM_PROGRAM_BINARY_FORMATS);
|
|
// int binaryFormats = getInteger(GLExt.GL_NUM_PROGRAM_BINARY_FORMATS);
|
|
// }
|
|
// }
|
|
-
|
|
|
|
|
|
+
|
|
// Print context information
|
|
// Print context information
|
|
logger.log(Level.INFO, "OpenGL Renderer Information\n" +
|
|
logger.log(Level.INFO, "OpenGL Renderer Information\n" +
|
|
" * Vendor: {0}\n" +
|
|
" * Vendor: {0}\n" +
|
|
" * Renderer: {1}\n" +
|
|
" * Renderer: {1}\n" +
|
|
" * OpenGL Version: {2}\n" +
|
|
" * OpenGL Version: {2}\n" +
|
|
" * GLSL Version: {3}",
|
|
" * GLSL Version: {3}",
|
|
- new Object[]{
|
|
|
|
- gl.glGetString(GL.GL_VENDOR),
|
|
|
|
|
|
+ new Object[]{
|
|
|
|
+ gl.glGetString(GL.GL_VENDOR),
|
|
gl.glGetString(GL.GL_RENDERER),
|
|
gl.glGetString(GL.GL_RENDERER),
|
|
gl.glGetString(GL.GL_VERSION),
|
|
gl.glGetString(GL.GL_VERSION),
|
|
gl.glGetString(GL.GL_SHADING_LANGUAGE_VERSION)
|
|
gl.glGetString(GL.GL_SHADING_LANGUAGE_VERSION)
|
|
});
|
|
});
|
|
-
|
|
|
|
|
|
+
|
|
// Print capabilities (if fine logging is enabled)
|
|
// Print capabilities (if fine logging is enabled)
|
|
if (logger.isLoggable(Level.FINE)) {
|
|
if (logger.isLoggable(Level.FINE)) {
|
|
StringBuilder sb = new StringBuilder();
|
|
StringBuilder sb = new StringBuilder();
|
|
@@ -461,10 +461,10 @@ public class GLRenderer implements Renderer {
|
|
}
|
|
}
|
|
logger.log(Level.FINE, sb.toString());
|
|
logger.log(Level.FINE, sb.toString());
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
texUtil.initialize(caps);
|
|
texUtil.initialize(caps);
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
private void loadCapabilities() {
|
|
private void loadCapabilities() {
|
|
if (gl2 != null) {
|
|
if (gl2 != null) {
|
|
loadCapabilitiesGL2();
|
|
loadCapabilitiesGL2();
|
|
@@ -473,22 +473,22 @@ public class GLRenderer implements Renderer {
|
|
}
|
|
}
|
|
loadCapabilitiesCommon();
|
|
loadCapabilitiesCommon();
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
private int getInteger(int en) {
|
|
private int getInteger(int en) {
|
|
intBuf16.clear();
|
|
intBuf16.clear();
|
|
gl.glGetInteger(en, intBuf16);
|
|
gl.glGetInteger(en, intBuf16);
|
|
return intBuf16.get(0);
|
|
return intBuf16.get(0);
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
private boolean getBoolean(int en) {
|
|
private boolean getBoolean(int en) {
|
|
gl.glGetBoolean(en, nameBuf);
|
|
gl.glGetBoolean(en, nameBuf);
|
|
return nameBuf.get(0) != (byte)0;
|
|
return nameBuf.get(0) != (byte)0;
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
@SuppressWarnings("fallthrough")
|
|
@SuppressWarnings("fallthrough")
|
|
public void initialize() {
|
|
public void initialize() {
|
|
loadCapabilities();
|
|
loadCapabilities();
|
|
-
|
|
|
|
|
|
+
|
|
// Initialize default state..
|
|
// Initialize default state..
|
|
gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
|
|
gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
|
|
}
|
|
}
|
|
@@ -582,7 +582,7 @@ public class GLRenderer implements Renderer {
|
|
}
|
|
}
|
|
|
|
|
|
if (state.isDepthTest() && !context.depthTestEnabled) {
|
|
if (state.isDepthTest() && !context.depthTestEnabled) {
|
|
- gl.glEnable(GL.GL_DEPTH_TEST);
|
|
|
|
|
|
+ gl.glEnable(GL.GL_DEPTH_TEST);
|
|
gl.glDepthFunc(convertTestFunction(context.depthFunc));
|
|
gl.glDepthFunc(convertTestFunction(context.depthFunc));
|
|
context.depthTestEnabled = true;
|
|
context.depthTestEnabled = true;
|
|
} else if (!state.isDepthTest() && context.depthTestEnabled) {
|
|
} else if (!state.isDepthTest() && context.depthTestEnabled) {
|
|
@@ -721,7 +721,7 @@ public class GLRenderer implements Renderer {
|
|
break;
|
|
break;
|
|
case Screen:
|
|
case Screen:
|
|
gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_COLOR);
|
|
gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_COLOR);
|
|
- break;
|
|
|
|
|
|
+ break;
|
|
case Exclusion:
|
|
case Exclusion:
|
|
gl.glBlendFunc(GL.GL_ONE_MINUS_DST_COLOR, GL.GL_ONE_MINUS_SRC_COLOR);
|
|
gl.glBlendFunc(GL.GL_ONE_MINUS_DST_COLOR, GL.GL_ONE_MINUS_SRC_COLOR);
|
|
break;
|
|
break;
|
|
@@ -1046,12 +1046,12 @@ public class GLRenderer implements Renderer {
|
|
|
|
|
|
boolean gles2 = caps.contains(Caps.OpenGLES20);
|
|
boolean gles2 = caps.contains(Caps.OpenGLES20);
|
|
String language = source.getLanguage();
|
|
String language = source.getLanguage();
|
|
-
|
|
|
|
|
|
+
|
|
if (gles2 && !language.equals("GLSL100")) {
|
|
if (gles2 && !language.equals("GLSL100")) {
|
|
throw new RendererException("This shader cannot run in OpenGL ES 2. "
|
|
throw new RendererException("This shader cannot run in OpenGL ES 2. "
|
|
+ "Only GLSL 1.00 shaders are supported.");
|
|
+ "Only GLSL 1.00 shaders are supported.");
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
// Upload shader source.
|
|
// Upload shader source.
|
|
// Merge the defines and source code.
|
|
// Merge the defines and source code.
|
|
stringBuf.setLength(0);
|
|
stringBuf.setLength(0);
|
|
@@ -1078,14 +1078,14 @@ public class GLRenderer implements Renderer {
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
if (linearizeSrgbImages) {
|
|
if (linearizeSrgbImages) {
|
|
stringBuf.append("#define SRGB 1\n");
|
|
stringBuf.append("#define SRGB 1\n");
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
stringBuf.append(source.getDefines());
|
|
stringBuf.append(source.getDefines());
|
|
stringBuf.append(source.getSource());
|
|
stringBuf.append(source.getSource());
|
|
-
|
|
|
|
|
|
+
|
|
intBuf1.clear();
|
|
intBuf1.clear();
|
|
intBuf1.put(0, stringBuf.length());
|
|
intBuf1.put(0, stringBuf.length());
|
|
gl.glShaderSource(id, new String[]{ stringBuf.toString() }, intBuf1);
|
|
gl.glShaderSource(id, new String[]{ stringBuf.toString() }, intBuf1);
|
|
@@ -1143,7 +1143,7 @@ public class GLRenderer implements Renderer {
|
|
// If using GLSL 1.5, we bind the outputs for the user
|
|
// If using GLSL 1.5, we bind the outputs for the user
|
|
// For versions 3.3 and up, user should use layout qualifiers instead.
|
|
// For versions 3.3 and up, user should use layout qualifiers instead.
|
|
boolean bindFragDataRequired = false;
|
|
boolean bindFragDataRequired = false;
|
|
-
|
|
|
|
|
|
+
|
|
for (ShaderSource source : shader.getSources()) {
|
|
for (ShaderSource source : shader.getSources()) {
|
|
if (source.isUpdateNeeded()) {
|
|
if (source.isUpdateNeeded()) {
|
|
updateShaderSourceData(source);
|
|
updateShaderSourceData(source);
|
|
@@ -1415,7 +1415,7 @@ public class GLRenderer implements Renderer {
|
|
} else if (attachmentSlot < 0 || attachmentSlot >= 16) {
|
|
} else if (attachmentSlot < 0 || attachmentSlot >= 16) {
|
|
throw new UnsupportedOperationException("Invalid FBO attachment slot: " + attachmentSlot);
|
|
throw new UnsupportedOperationException("Invalid FBO attachment slot: " + attachmentSlot);
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
return GLExt.GL_COLOR_ATTACHMENT0_EXT + attachmentSlot;
|
|
return GLExt.GL_COLOR_ATTACHMENT0_EXT + attachmentSlot;
|
|
}
|
|
}
|
|
|
|
|
|
@@ -1425,7 +1425,7 @@ public class GLRenderer implements Renderer {
|
|
if (image.isUpdateNeeded()) {
|
|
if (image.isUpdateNeeded()) {
|
|
// Check NPOT requirements
|
|
// Check NPOT requirements
|
|
checkNonPowerOfTwo(tex);
|
|
checkNonPowerOfTwo(tex);
|
|
-
|
|
|
|
|
|
+
|
|
updateTexImageData(image, tex.getType(), 0);
|
|
updateTexImageData(image, tex.getType(), 0);
|
|
|
|
|
|
// NOTE: For depth textures, sets nearest/no-mips mode
|
|
// NOTE: For depth textures, sets nearest/no-mips mode
|
|
@@ -1586,7 +1586,7 @@ public class GLRenderer implements Renderer {
|
|
|
|
|
|
// update viewport to reflect framebuffer's resolution
|
|
// update viewport to reflect framebuffer's resolution
|
|
setViewPort(0, 0, fb.getWidth(), fb.getHeight());
|
|
setViewPort(0, 0, fb.getWidth(), fb.getHeight());
|
|
-
|
|
|
|
|
|
+
|
|
if (context.boundFBO != fb.getId()) {
|
|
if (context.boundFBO != fb.getId()) {
|
|
glfbo.glBindFramebufferEXT(GLExt.GL_FRAMEBUFFER_EXT, fb.getId());
|
|
glfbo.glBindFramebufferEXT(GLExt.GL_FRAMEBUFFER_EXT, fb.getId());
|
|
statistics.onFrameBufferUse(fb, true);
|
|
statistics.onFrameBufferUse(fb, true);
|
|
@@ -1659,7 +1659,7 @@ public class GLRenderer implements Renderer {
|
|
public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) {
|
|
public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) {
|
|
readFrameBufferWithGLFormat(fb, byteBuf, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE);
|
|
readFrameBufferWithGLFormat(fb, byteBuf, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE);
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
private void readFrameBufferWithGLFormat(FrameBuffer fb, ByteBuffer byteBuf, int glFormat, int dataType) {
|
|
private void readFrameBufferWithGLFormat(FrameBuffer fb, ByteBuffer byteBuf, int glFormat, int dataType) {
|
|
if (fb != null) {
|
|
if (fb != null) {
|
|
RenderBuffer rb = fb.getColorBuffer();
|
|
RenderBuffer rb = fb.getColorBuffer();
|
|
@@ -1681,8 +1681,8 @@ public class GLRenderer implements Renderer {
|
|
|
|
|
|
gl.glReadPixels(vpX, vpY, vpW, vpH, glFormat, dataType, byteBuf);
|
|
gl.glReadPixels(vpX, vpY, vpW, vpH, glFormat, dataType, byteBuf);
|
|
}
|
|
}
|
|
-
|
|
|
|
- public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) {
|
|
|
|
|
|
+
|
|
|
|
+ public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) {
|
|
GLImageFormat glFormat = texUtil.getImageFormatWithError(format, false);
|
|
GLImageFormat glFormat = texUtil.getImageFormatWithError(format, false);
|
|
readFrameBufferWithGLFormat(fb, byteBuf, glFormat.format, glFormat.dataType);
|
|
readFrameBufferWithGLFormat(fb, byteBuf, glFormat.format, glFormat.dataType);
|
|
}
|
|
}
|
|
@@ -1719,10 +1719,10 @@ public class GLRenderer implements Renderer {
|
|
\*********************************************************************/
|
|
\*********************************************************************/
|
|
private int convertTextureType(Texture.Type type, int samples, int face) {
|
|
private int convertTextureType(Texture.Type type, int samples, int face) {
|
|
if (samples > 1 && !caps.contains(Caps.TextureMultisample)) {
|
|
if (samples > 1 && !caps.contains(Caps.TextureMultisample)) {
|
|
- throw new RendererException("Multisample textures are not supported" +
|
|
|
|
|
|
+ throw new RendererException("Multisample textures are not supported" +
|
|
" by the video hardware.");
|
|
" by the video hardware.");
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
switch (type) {
|
|
switch (type) {
|
|
case TwoDimensional:
|
|
case TwoDimensional:
|
|
if (samples > 1) {
|
|
if (samples > 1) {
|
|
@@ -1742,7 +1742,7 @@ public class GLRenderer implements Renderer {
|
|
}
|
|
}
|
|
case ThreeDimensional:
|
|
case ThreeDimensional:
|
|
if (!caps.contains(Caps.OpenGL20)) {
|
|
if (!caps.contains(Caps.OpenGL20)) {
|
|
- throw new RendererException("3D textures are not supported" +
|
|
|
|
|
|
+ throw new RendererException("3D textures are not supported" +
|
|
" by the video hardware.");
|
|
" by the video hardware.");
|
|
}
|
|
}
|
|
return GL2.GL_TEXTURE_3D;
|
|
return GL2.GL_TEXTURE_3D;
|
|
@@ -1826,11 +1826,11 @@ public class GLRenderer implements Renderer {
|
|
int target = convertTextureType(tex.getType(), image != null ? image.getMultiSamples() : 1, -1);
|
|
int target = convertTextureType(tex.getType(), image != null ? image.getMultiSamples() : 1, -1);
|
|
|
|
|
|
boolean haveMips = true;
|
|
boolean haveMips = true;
|
|
-
|
|
|
|
|
|
+
|
|
if (image != null) {
|
|
if (image != null) {
|
|
haveMips = image.isGeneratedMipmapsRequired() || image.hasMipmaps();
|
|
haveMips = image.isGeneratedMipmapsRequired() || image.hasMipmaps();
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
// filter things
|
|
// filter things
|
|
if (image.getLastTextureState().magFilter != tex.getMagFilter()) {
|
|
if (image.getLastTextureState().magFilter != tex.getMagFilter()) {
|
|
int magFilter = convertMagFilter(tex.getMagFilter());
|
|
int magFilter = convertMagFilter(tex.getMagFilter());
|
|
@@ -1853,7 +1853,7 @@ public class GLRenderer implements Renderer {
|
|
context.seamlessCubemap = false;
|
|
context.seamlessCubemap = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
if (tex.getAnisotropicFilter() > 1) {
|
|
if (tex.getAnisotropicFilter() > 1) {
|
|
if (caps.contains(Caps.TextureFilterAnisotropic)) {
|
|
if (caps.contains(Caps.TextureFilterAnisotropic)) {
|
|
gl.glTexParameterf(target,
|
|
gl.glTexParameterf(target,
|
|
@@ -1865,7 +1865,7 @@ public class GLRenderer implements Renderer {
|
|
if (context.pointSprite) {
|
|
if (context.pointSprite) {
|
|
return; // Attempt to fix glTexParameter crash for some ATI GPUs
|
|
return; // Attempt to fix glTexParameter crash for some ATI GPUs
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
// repeat modes
|
|
// repeat modes
|
|
switch (tex.getType()) {
|
|
switch (tex.getType()) {
|
|
case ThreeDimensional:
|
|
case ThreeDimensional:
|
|
@@ -1894,7 +1894,7 @@ public class GLRenderer implements Renderer {
|
|
// R to Texture compare mode
|
|
// R to Texture compare mode
|
|
if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off) {
|
|
if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off) {
|
|
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL2.GL_COMPARE_R_TO_TEXTURE);
|
|
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL2.GL_COMPARE_R_TO_TEXTURE);
|
|
- gl2.glTexParameteri(target, GL2.GL_DEPTH_TEXTURE_MODE, GL2.GL_INTENSITY);
|
|
|
|
|
|
+ gl2.glTexParameteri(target, GL2.GL_DEPTH_TEXTURE_MODE, GL2.GL_INTENSITY);
|
|
if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual) {
|
|
if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual) {
|
|
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_GEQUAL);
|
|
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_GEQUAL);
|
|
} else {
|
|
} else {
|
|
@@ -1902,7 +1902,7 @@ public class GLRenderer implements Renderer {
|
|
}
|
|
}
|
|
}else{
|
|
}else{
|
|
//restoring default value
|
|
//restoring default value
|
|
- gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL.GL_NONE);
|
|
|
|
|
|
+ gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL.GL_NONE);
|
|
}
|
|
}
|
|
tex.compareModeUpdated();
|
|
tex.compareModeUpdated();
|
|
}
|
|
}
|
|
@@ -1911,10 +1911,10 @@ public class GLRenderer implements Renderer {
|
|
/**
|
|
/**
|
|
* Validates if a potentially NPOT texture is supported by the hardware.
|
|
* Validates if a potentially NPOT texture is supported by the hardware.
|
|
* <p>
|
|
* <p>
|
|
- * Textures with power-of-2 dimensions are supported on all hardware, however
|
|
|
|
|
|
+ * Textures with power-of-2 dimensions are supported on all hardware, however
|
|
* non-power-of-2 textures may or may not be supported depending on which
|
|
* non-power-of-2 textures may or may not be supported depending on which
|
|
* texturing features are used.
|
|
* texturing features are used.
|
|
- *
|
|
|
|
|
|
+ *
|
|
* @param tex The texture to validate.
|
|
* @param tex The texture to validate.
|
|
* @throws RendererException If the texture is not supported by the hardware
|
|
* @throws RendererException If the texture is not supported by the hardware
|
|
*/
|
|
*/
|
|
@@ -1923,19 +1923,19 @@ public class GLRenderer implements Renderer {
|
|
// Texture is power-of-2, safe to use.
|
|
// Texture is power-of-2, safe to use.
|
|
return;
|
|
return;
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
if (caps.contains(Caps.NonPowerOfTwoTextures)) {
|
|
if (caps.contains(Caps.NonPowerOfTwoTextures)) {
|
|
// Texture is NPOT but it is supported by video hardware.
|
|
// Texture is NPOT but it is supported by video hardware.
|
|
return;
|
|
return;
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
// Maybe we have some / partial support for NPOT?
|
|
// Maybe we have some / partial support for NPOT?
|
|
if (!caps.contains(Caps.PartialNonPowerOfTwoTextures)) {
|
|
if (!caps.contains(Caps.PartialNonPowerOfTwoTextures)) {
|
|
// Cannot use any type of NPOT texture (uncommon)
|
|
// Cannot use any type of NPOT texture (uncommon)
|
|
throw new RendererException("non-power-of-2 textures are not "
|
|
throw new RendererException("non-power-of-2 textures are not "
|
|
+ "supported by the video hardware");
|
|
+ "supported by the video hardware");
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
// Partial NPOT supported..
|
|
// Partial NPOT supported..
|
|
if (tex.getMinFilter().usesMipMapLevels()) {
|
|
if (tex.getMinFilter().usesMipMapLevels()) {
|
|
throw new RendererException("non-power-of-2 textures with mip-maps "
|
|
throw new RendererException("non-power-of-2 textures with mip-maps "
|
|
@@ -1962,10 +1962,10 @@ public class GLRenderer implements Renderer {
|
|
throw new UnsupportedOperationException("unrecongized texture type");
|
|
throw new UnsupportedOperationException("unrecongized texture type");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
/**
|
|
/**
|
|
* Uploads the given image to the GL driver.
|
|
* Uploads the given image to the GL driver.
|
|
- *
|
|
|
|
|
|
+ *
|
|
* @param img The image to upload
|
|
* @param img The image to upload
|
|
* @param type How the data in the image argument should be interpreted.
|
|
* @param type How the data in the image argument should be interpreted.
|
|
* @param unit The texture slot to be used to upload the image, not important
|
|
* @param unit The texture slot to be used to upload the image, not important
|
|
@@ -1989,7 +1989,7 @@ public class GLRenderer implements Renderer {
|
|
gl.glActiveTexture(GL.GL_TEXTURE0 + unit);
|
|
gl.glActiveTexture(GL.GL_TEXTURE0 + unit);
|
|
context.boundTextureUnit = unit;
|
|
context.boundTextureUnit = unit;
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
gl.glBindTexture(target, texId);
|
|
gl.glBindTexture(target, texId);
|
|
context.boundTextures[unit] = img;
|
|
context.boundTextures[unit] = img;
|
|
|
|
|
|
@@ -2032,12 +2032,12 @@ public class GLRenderer implements Renderer {
|
|
throw new RendererException("Multisample textures are not supported by the video hardware");
|
|
throw new RendererException("Multisample textures are not supported by the video hardware");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
// Check if graphics card doesn't support depth textures
|
|
// Check if graphics card doesn't support depth textures
|
|
if (img.getFormat().isDepthFormat() && !caps.contains(Caps.DepthTexture)) {
|
|
if (img.getFormat().isDepthFormat() && !caps.contains(Caps.DepthTexture)) {
|
|
throw new RendererException("Depth textures are not supported by the video hardware");
|
|
throw new RendererException("Depth textures are not supported by the video hardware");
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
if (target == GL.GL_TEXTURE_CUBE_MAP) {
|
|
if (target == GL.GL_TEXTURE_CUBE_MAP) {
|
|
// Check max texture size before upload
|
|
// Check max texture size before upload
|
|
int cubeSize = limits.get(Limits.CubemapSize);
|
|
int cubeSize = limits.get(Limits.CubemapSize);
|
|
@@ -2068,12 +2068,12 @@ public class GLRenderer implements Renderer {
|
|
if (!caps.contains(Caps.TextureArray)) {
|
|
if (!caps.contains(Caps.TextureArray)) {
|
|
throw new RendererException("Texture arrays not supported by graphics hardware");
|
|
throw new RendererException("Texture arrays not supported by graphics hardware");
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
List<ByteBuffer> data = img.getData();
|
|
List<ByteBuffer> data = img.getData();
|
|
-
|
|
|
|
|
|
+
|
|
// -1 index specifies prepare data for 2D Array
|
|
// -1 index specifies prepare data for 2D Array
|
|
texUtil.uploadTexture(img, target, -1, linearizeSrgbImages);
|
|
texUtil.uploadTexture(img, target, -1, linearizeSrgbImages);
|
|
-
|
|
|
|
|
|
+
|
|
for (int i = 0; i < data.size(); i++) {
|
|
for (int i = 0; i < data.size(); i++) {
|
|
// upload each slice of 2D array in turn
|
|
// upload each slice of 2D array in turn
|
|
// this time with the appropriate index
|
|
// this time with the appropriate index
|
|
@@ -2104,7 +2104,7 @@ public class GLRenderer implements Renderer {
|
|
if (image.isUpdateNeeded() || (image.isGeneratedMipmapsRequired() && !image.isMipmapsGenerated())) {
|
|
if (image.isUpdateNeeded() || (image.isGeneratedMipmapsRequired() && !image.isMipmapsGenerated())) {
|
|
// Check NPOT requirements
|
|
// Check NPOT requirements
|
|
checkNonPowerOfTwo(tex);
|
|
checkNonPowerOfTwo(tex);
|
|
-
|
|
|
|
|
|
+
|
|
updateTexImageData(image, tex.getType(), unit);
|
|
updateTexImageData(image, tex.getType(), unit);
|
|
}
|
|
}
|
|
|
|
|
|
@@ -2225,7 +2225,7 @@ public class GLRenderer implements Renderer {
|
|
//statistics.onVertexBufferUse(vb, false);
|
|
//statistics.onVertexBufferUse(vb, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
int usage = convertUsage(vb.getUsage());
|
|
int usage = convertUsage(vb.getUsage());
|
|
vb.getData().rewind();
|
|
vb.getData().rewind();
|
|
|
|
|
|
@@ -2314,7 +2314,7 @@ public class GLRenderer implements Renderer {
|
|
if (context.boundShaderProgram <= 0) {
|
|
if (context.boundShaderProgram <= 0) {
|
|
throw new IllegalStateException("Cannot render mesh without shader bound");
|
|
throw new IllegalStateException("Cannot render mesh without shader bound");
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
Attribute attrib = context.boundShader.getAttribute(vb.getBufferType());
|
|
Attribute attrib = context.boundShader.getAttribute(vb.getBufferType());
|
|
int loc = attrib.getLocation();
|
|
int loc = attrib.getLocation();
|
|
if (loc == -1) {
|
|
if (loc == -1) {
|
|
@@ -2444,7 +2444,7 @@ public class GLRenderer implements Renderer {
|
|
// What is this?
|
|
// What is this?
|
|
throw new RendererException("Unexpected format for index buffer: " + indexBuf.getFormat());
|
|
throw new RendererException("Unexpected format for index buffer: " + indexBuf.getFormat());
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
if (indexBuf.isUpdateNeeded()) {
|
|
if (indexBuf.isUpdateNeeded()) {
|
|
updateBufferData(indexBuf);
|
|
updateBufferData(indexBuf);
|
|
}
|
|
}
|
|
@@ -2561,7 +2561,7 @@ public class GLRenderer implements Renderer {
|
|
if (interleavedData != null && interleavedData.isUpdateNeeded()) {
|
|
if (interleavedData != null && interleavedData.isUpdateNeeded()) {
|
|
updateBufferData(interleavedData);
|
|
updateBufferData(interleavedData);
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
if (instanceData != null) {
|
|
if (instanceData != null) {
|
|
setVertexAttrib(instanceData, null);
|
|
setVertexAttrib(instanceData, null);
|
|
}
|
|
}
|
|
@@ -2611,11 +2611,11 @@ public class GLRenderer implements Renderer {
|
|
}
|
|
}
|
|
|
|
|
|
private void renderMeshDefault(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
|
|
private void renderMeshDefault(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
|
|
-
|
|
|
|
|
|
+
|
|
// Here while count is still passed in. Can be removed when/if
|
|
// Here while count is still passed in. Can be removed when/if
|
|
// the method is collapsed again. -pspeed
|
|
// the method is collapsed again. -pspeed
|
|
count = Math.max(mesh.getInstanceCount(), count);
|
|
count = Math.max(mesh.getInstanceCount(), count);
|
|
-
|
|
|
|
|
|
+
|
|
VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
|
|
VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
|
|
if (interleavedData != null && interleavedData.isUpdateNeeded()) {
|
|
if (interleavedData != null && interleavedData.isUpdateNeeded()) {
|
|
updateBufferData(interleavedData);
|
|
updateBufferData(interleavedData);
|
|
@@ -2633,7 +2633,7 @@ public class GLRenderer implements Renderer {
|
|
setVertexAttrib(vb, null);
|
|
setVertexAttrib(vb, null);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
for (VertexBuffer vb : mesh.getBufferList().getArray()) {
|
|
for (VertexBuffer vb : mesh.getBufferList().getArray()) {
|
|
if (vb.getBufferType() == Type.InterleavedData
|
|
if (vb.getBufferType() == Type.InterleavedData
|
|
|| vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
|
|
|| vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
|
|
@@ -2703,12 +2703,12 @@ public class GLRenderer implements Renderer {
|
|
// Gamma correction
|
|
// Gamma correction
|
|
if (!caps.contains(Caps.Srgb)) {
|
|
if (!caps.contains(Caps.Srgb)) {
|
|
// Not supported, sorry.
|
|
// Not supported, sorry.
|
|
- logger.warning("sRGB framebuffer is not supported " +
|
|
|
|
- "by video hardware, but was requested.");
|
|
|
|
-
|
|
|
|
|
|
+ logger.warning("sRGB framebuffer is not supported " +
|
|
|
|
+ "by video hardware, but was requested.");
|
|
|
|
+
|
|
return;
|
|
return;
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
setFrameBuffer(null);
|
|
setFrameBuffer(null);
|
|
|
|
|
|
if (enableSrgb) {
|
|
if (enableSrgb) {
|