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com.jme3.anim.tween.action.Action: basic javadoc (#2019)

JavaDoc for com.jme3.anim.tween.action.Action
pavl_g 1 년 전
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1개의 변경된 파일133개의 추가작업 그리고 21개의 파일을 삭제
  1. 133 21
      jme3-core/src/main/java/com/jme3/anim/tween/action/Action.java

+ 133 - 21
jme3-core/src/main/java/com/jme3/anim/tween/action/Action.java

@@ -1,3 +1,34 @@
+/*
+ * Copyright (c) 2009-2023 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
 package com.jme3.anim.tween.action;
 
 import com.jme3.anim.AnimationMask;
@@ -5,14 +36,43 @@ import com.jme3.anim.tween.Tween;
 import com.jme3.util.clone.Cloner;
 import com.jme3.util.clone.JmeCloneable;
 
+/**
+ * Wraps an array of Tween actions into an action object.
+ * 
+ * <p>
+ * Notes :
+ * <li> The sequence of tweens is determined by {@link com.jme3.anim.tween.Tweens} utility class and the {@link BaseAction} interpolates that sequence. </li>
+ * <li> This implementation mimics the {@link com.jme3.anim.tween.AbstractTween}, but it delegates the interpolation method {@link Tween#interpolate(double)}
+ * to the {@link BlendableAction} class. </li>
+ * </p>
+ * 
+ * Created by Nehon.
+ *
+ * @see BlendableAction
+ * @see BaseAction
+ */
 public abstract class Action implements JmeCloneable, Tween {
-
+    
+    /**
+     * A sequence of actions which wraps given tween actions.
+     */
     protected Action[] actions;
     private double length;
     private double speed = 1;
     private AnimationMask mask;
     private boolean forward = true;
-
+    
+    /**
+     * Instantiates an action object that wraps a tween actions array by extracting their actions to the collection {@link Action#actions}.
+     * <p>
+     * Notes :
+     * <li> If intentions are to wrap some tween actions, then subclasses have to call this constructor, examples : {@link BlendableAction} and {@link BlendAction}. </li>
+     * <li> If intentions are to make an implementation of {@link Action} that shouldn't wrap tweens of actions, then subclasses shouldn't call this
+     * constructor, examples : {@link ClipAction} and {@link BaseAction}. </li>
+     * </p> 
+     *
+     * @param tweens the tween actions to be wrapped (not null).
+     */    
     protected Action(Tween... tweens) {
         this.actions = new Action[tweens.length];
         for (int i = 0; i < tweens.length; i++) {
@@ -24,14 +84,19 @@ public abstract class Action implements JmeCloneable, Tween {
             }
         }
     }
-
+    
+    /**
+     * Retrieves the length (the duration) of the current action.
+     *
+     * @return the length of the action in seconds.
+     */
     @Override
     public double getLength() {
         return length;
     }
 
     /**
-     * Alter the length (duration) of this Action.  This can be used to extend
+     * Alters the length (duration) of this Action. This can be used to extend
      * or truncate an Action.
      *
      * @param length the desired length (in unscaled seconds, default=0)
@@ -40,44 +105,66 @@ public abstract class Action implements JmeCloneable, Tween {
         this.length = length;
     }
 
+    /**
+     * Retrieves the speedup factor applied by the layer for this action.
+     *
+     * @see Action#setSpeed(double) for detailed documentation
+     * @return the speed of frames.
+     */
     public double getSpeed() {
         return speed;
     }
 
+    /**
+     * Alters the speedup factor applied by the layer running this action.
+     * <p>
+     * Notes:
+     * <li> This factor controls the animation direction, if the speed is a positive value then the animation will run forward and vice versa. </li>
+     * <li> The speed factor gets applied, inside the {@link com.jme3.anim.AnimLayer}, on each interpolation step by this formula : time += tpf * action.getSpeed() * composer.globalSpeed. </li>
+     * <li> Default speed is 1.0, it plays the animation clips at their normal speed. </li>
+     * <li> Setting the speed factor to Zero will stop the animation, while setting it to a negative number will play the animation in a backward fashion. </li>
+     * </p>
+     * 
+     * @param speed the speed of frames.
+     */
     public void setSpeed(double speed) {
         this.speed = speed;
-        if( speed < 0){
+        if (speed < 0) {
             setForward(false);
         } else {
             setForward(true);
         }
     }
 
+    /**
+     * Retrieves the animation mask for this action.
+     * The animation mask controls which part of the model would be animated. A model part can be
+     * registered using a {@link com.jme3.anim.Joint}.
+     *
+     * @return the animation mask instance, or null if this action will animate the entire model
+     * @see com.jme3.anim.AnimLayer to adjust the animation mask to control which part will be animated
+     */
     public AnimationMask getMask() {
         return mask;
     }
 
+    /**
+     * Meant for internal use only.
+     *
+     * <p> 
+     * Note: This method can be invoked from the user code only if this Action is wrapped by a {@link BaseAction} and
+     * the {@link BaseAction#isMaskPropagationEnabled()} is false.
+     * </p>
+     *
+     * @param mask an animation mask to be applied to this action.
+     * @see com.jme3.anim.AnimLayer to adjust the animation mask to control which part will be animated
+     */
     public void setMask(AnimationMask mask) {
         this.mask = mask;
     }
 
-    protected boolean isForward() {
-        return forward;
-    }
-
-    protected void setForward(boolean forward) {
-        if(this.forward == forward){
-            return;
-        }
-        this.forward = forward;
-        for (Action action : actions) {
-            action.setForward(forward);
-        }
-
-    }
-
     /**
-     * Create a shallow clone for the JME cloner.
+     * Creates a shallow clone for the JME cloner.
      *
      * @return a new action (not null)
      */
@@ -105,4 +192,29 @@ public abstract class Action implements JmeCloneable, Tween {
         actions = cloner.clone(actions);
         mask = cloner.clone(mask);
     }
+    
+    /**
+     * Tests whether the Action is running in the "forward" mode.
+     *
+     * @return true if the animation action is running forward, false otherwise.
+     */
+    protected boolean isForward() {
+        return forward;
+    }
+
+    /**
+     * Adjusts the forward flag which controls the animation action directionality.
+     *
+     * @param forward true to run the animation forward, false otherwise.
+     * @see Action#setSpeed(double) to change the directionality of the tween actions, negative numbers play the animation in a backward fashion
+     */
+    protected void setForward(boolean forward) {
+        if (this.forward == forward) {
+            return;
+        }
+        this.forward = forward;
+        for (Action action : actions) {
+            action.setForward(forward);
+        }
+    }
 }