|
@@ -59,6 +59,9 @@ MaterialDef Unshaded {
|
|
|
Float ShadowMapSize
|
|
|
|
|
|
Boolean BackfaceShadows: true
|
|
|
+
|
|
|
+ // 1.0 indicates 100% desaturation
|
|
|
+ Float DesaturationValue
|
|
|
}
|
|
|
|
|
|
Technique {
|
|
@@ -82,7 +85,8 @@ MaterialDef Unshaded {
|
|
|
NUM_BONES : NumberOfBones
|
|
|
DISCARD_ALPHA : AlphaDiscardThreshold
|
|
|
NUM_MORPH_TARGETS: NumberOfMorphTargets
|
|
|
- NUM_TARGETS_BUFFERS: NumberOfTargetsBuffers
|
|
|
+ NUM_TARGETS_BUFFERS: NumberOfTargetsBuffers
|
|
|
+ DESATURATION : DesaturationValue
|
|
|
}
|
|
|
}
|
|
|
|