@@ -384,7 +384,7 @@
//spec gloss tex reads:
#ifdef SPECGLOSSPIPELINE
- flota glossiness = m_Glossiness;
+ float glossiness = m_Glossiness;
#ifdef USE_PACKED_SG
vec4 specularColor = texture2D(m_SpecularGlossinessMap, newTexCoord);
glossiness *= specularColor.a;