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@@ -1,662 +0,0 @@
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-package com.jme3.renderer.opengl;
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-
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-import java.nio.ByteBuffer;
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-import java.nio.FloatBuffer;
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-import java.nio.IntBuffer;
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-import java.nio.ShortBuffer;
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-
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-public class GLDebugES extends GLDebug implements GL, GL2, GLES_30, GLFbo, GLExt {
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-
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- private final GLFbo glfbo;
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- private final GLExt glext;
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-
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- public GLDebugES(GL gl, GLExt glext, GLFbo glfbo) {
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- this.gl = gl;
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- this.glext = glext;
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- this.glfbo = glfbo;
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- }
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-
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- public void resetStats() {
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- gl.resetStats();
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- }
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-
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- public void glActiveTexture(int texture) {
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- gl.glActiveTexture(texture);
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- checkError();
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- }
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-
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- public void glAttachShader(int program, int shader) {
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- gl.glAttachShader(program, shader);
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- checkError();
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- }
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-
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- @Override
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- public void glBeginQuery(int target, int query) {
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- gl.glBeginQuery(target, query);
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- checkError();
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- }
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-
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- public void glBindBuffer(int target, int buffer) {
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- gl.glBindBuffer(target, buffer);
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- checkError();
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- }
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-
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- public void glBindTexture(int target, int texture) {
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- gl.glBindTexture(target, texture);
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- checkError();
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- }
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-
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- public void glBlendFunc(int sfactor, int dfactor) {
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- gl.glBlendFunc(sfactor, dfactor);
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- checkError();
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- }
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-
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- public void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dFactorAlpha)
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- {
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- gl.glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dFactorAlpha);
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- checkError();
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- }
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-
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- public void glBufferData(int target, FloatBuffer data, int usage) {
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- gl.glBufferData(target, data, usage);
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- checkError();
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- }
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-
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- public void glBufferData(int target, ShortBuffer data, int usage) {
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- gl.glBufferData(target, data, usage);
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- checkError();
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- }
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-
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- public void glBufferData(int target, ByteBuffer data, int usage) {
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- gl.glBufferData(target, data, usage);
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- checkError();
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- }
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-
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- public void glBufferSubData(int target, long offset, FloatBuffer data) {
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- gl.glBufferSubData(target, offset, data);
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- checkError();
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- }
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-
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- public void glBufferSubData(int target, long offset, ShortBuffer data) {
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- gl.glBufferSubData(target, offset, data);
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- checkError();
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- }
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-
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- public void glBufferSubData(int target, long offset, ByteBuffer data) {
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- gl.glBufferSubData(target, offset, data);
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- checkError();
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- }
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-
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- public void glClear(int mask) {
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- gl.glClear(mask);
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- checkError();
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- }
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-
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- public void glClearColor(float red, float green, float blue, float alpha) {
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- gl.glClearColor(red, green, blue, alpha);
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- checkError();
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- }
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-
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- public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) {
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- gl.glColorMask(red, green, blue, alpha);
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- checkError();
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- }
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-
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- public void glCompileShader(int shader) {
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- gl.glCompileShader(shader);
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- checkError();
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- }
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-
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- public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, ByteBuffer data) {
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- gl.glCompressedTexImage2D(target, level, internalformat, width, height, border, data);
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- checkError();
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- }
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-
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- public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data) {
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- gl.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, data);
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- checkError();
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- }
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-
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- public int glCreateProgram() {
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- int program = gl.glCreateProgram();
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- checkError();
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- return program;
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- }
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-
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- public int glCreateShader(int shaderType) {
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- int shader = gl.glCreateShader(shaderType);
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- checkError();
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- return shader;
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- }
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-
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- public void glCullFace(int mode) {
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- gl.glCullFace(mode);
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- checkError();
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- }
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-
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- public void glDeleteBuffers(IntBuffer buffers) {
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- gl.glDeleteBuffers(buffers);
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- checkError();
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- }
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-
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- public void glDeleteProgram(int program) {
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- gl.glDeleteProgram(program);
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- checkError();
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- }
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-
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- public void glDeleteShader(int shader) {
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- gl.glDeleteShader(shader);
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- checkError();
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- }
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-
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- public void glDeleteTextures(IntBuffer textures) {
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- gl.glDeleteTextures(textures);
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- checkError();
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- }
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-
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- public void glDepthFunc(int func) {
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- gl.glDepthFunc(func);
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- checkError();
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- }
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-
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- public void glDepthMask(boolean flag) {
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- gl.glDepthMask(flag);
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- checkError();
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- }
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-
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- public void glDepthRange(double nearVal, double farVal) {
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- gl.glDepthRange(nearVal, farVal);
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- checkError();
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- }
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-
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- public void glDetachShader(int program, int shader) {
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- gl.glDetachShader(program, shader);
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- checkError();
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- }
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-
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- public void glDisable(int cap) {
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- gl.glDisable(cap);
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- checkError();
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- }
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-
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- public void glDisableVertexAttribArray(int index) {
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- gl.glDisableVertexAttribArray(index);
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- checkError();
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- }
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-
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- public void glDrawArrays(int mode, int first, int count) {
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- gl.glDrawArrays(mode, first, count);
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- checkError();
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- }
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-
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- public void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices) {
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- gl.glDrawRangeElements(mode, start, end, count, type, indices);
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- checkError();
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- }
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-
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- public void glEnable(int cap) {
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- gl.glEnable(cap);
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- checkError();
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- }
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-
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- public void glEnableVertexAttribArray(int index) {
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- gl.glEnableVertexAttribArray(index);
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- checkError();
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- }
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-
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- @Override
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- public void glEndQuery(int target) {
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- checkError();
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- }
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-
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- public void glGenBuffers(IntBuffer buffers) {
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- gl.glGenBuffers(buffers);
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- checkError();
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- }
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-
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- public void glGenTextures(IntBuffer textures) {
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- gl.glGenTextures(textures);
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- checkError();
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- }
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-
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- @Override
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- public void glGenQueries(int num, IntBuffer ids) {
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- glGenQueries(num, ids);
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- checkError();
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- }
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-
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- public int glGetAttribLocation(int program, String name) {
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- int location = gl.glGetAttribLocation(program, name);
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- checkError();
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- return location;
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- }
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-
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- public void glGetBoolean(int pname, ByteBuffer params) {
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- gl.glGetBoolean(pname, params);
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- checkError();
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- }
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-
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- public int glGetError() {
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- // No need to check for error here? Haha
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- return gl.glGetError();
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- }
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-
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- public void glGetInteger(int pname, IntBuffer params) {
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- gl.glGetInteger(pname, params);
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- checkError();
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- }
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-
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- public void glGetProgram(int program, int pname, IntBuffer params) {
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- gl.glGetProgram(program, pname, params);
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- checkError();
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- }
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-
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- public String glGetProgramInfoLog(int program, int maxSize) {
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- String infoLog = gl.glGetProgramInfoLog(program, maxSize);
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- checkError();
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- return infoLog;
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- }
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-
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- @Override
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- public long glGetQueryObjectui64(int query, int pname) {
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- long res = gl.glGetQueryObjectui64(query, pname);
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- checkError();
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- return res;
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- }
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-
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- @Override
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- public int glGetQueryObjectiv(int query, int pname) {
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- int res = gl.glGetQueryObjectiv(query, pname);
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- checkError();
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- return res;
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- }
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-
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- public void glGetShader(int shader, int pname, IntBuffer params) {
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- gl.glGetShader(shader, pname, params);
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- checkError();
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- }
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-
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- public String glGetShaderInfoLog(int shader, int maxSize) {
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- String infoLog = gl.glGetShaderInfoLog(shader, maxSize);
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- checkError();
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- return infoLog;
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- }
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-
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- public String glGetString(int name) {
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- String string = gl.glGetString(name);
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- checkError();
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- return string;
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- }
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-
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- public int glGetUniformLocation(int program, String name) {
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- int location = gl.glGetUniformLocation(program, name);
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- checkError();
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- return location;
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- }
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-
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- public boolean glIsEnabled(int cap) {
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- boolean enabled = gl.glIsEnabled(cap);
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- checkError();
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- return enabled;
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- }
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-
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- public void glLineWidth(float width) {
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- gl.glLineWidth(width);
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- checkError();
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- }
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-
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- public void glLinkProgram(int program) {
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- gl.glLinkProgram(program);
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- checkError();
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- }
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-
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- public void glPixelStorei(int pname, int param) {
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- gl.glPixelStorei(pname, param);
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- checkError();
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- }
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-
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- public void glPolygonOffset(float factor, float units) {
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- gl.glPolygonOffset(factor, units);
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- checkError();
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- }
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-
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- public void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer data) {
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- gl.glReadPixels(x, y, width, height, format, type, data);
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- checkError();
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- }
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-
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- public void glReadPixels(int x, int y, int width, int height, int format, int type, long offset) {
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- gl.glReadPixels(x, y, width, height, format, type, offset);
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- checkError();
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- }
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-
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- public void glScissor(int x, int y, int width, int height) {
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- gl.glScissor(x, y, width, height);
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- checkError();
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- }
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-
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- public void glShaderSource(int shader, String[] string, IntBuffer length) {
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- gl.glShaderSource(shader, string, length);
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- checkError();
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- }
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-
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- public void glStencilFuncSeparate(int face, int func, int ref, int mask) {
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- gl.glStencilFuncSeparate(face, func, ref, mask);
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- checkError();
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- }
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-
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- public void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass) {
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- gl.glStencilOpSeparate(face, sfail, dpfail, dppass);
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- checkError();
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- }
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-
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- public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, ByteBuffer data) {
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- gl.glTexImage2D(target, level, internalFormat, width, height, border, format, type, data);
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- checkError();
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- }
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-
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- public void glTexParameterf(int target, int pname, float param) {
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- gl.glTexParameterf(target, pname, param);
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- checkError();
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- }
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-
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- public void glTexParameteri(int target, int pname, int param) {
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- gl.glTexParameteri(target, pname, param);
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- checkError();
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- }
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-
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- public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer data) {
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- gl.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, data);
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- checkError();
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- }
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-
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- public void glUniform1(int location, FloatBuffer value) {
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- gl.glUniform1(location, value);
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- checkError();
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- }
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-
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- public void glUniform1(int location, IntBuffer value) {
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- gl.glUniform1(location, value);
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|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glUniform1f(int location, float v0) {
|
|
|
|
- gl.glUniform1f(location, v0);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glUniform1i(int location, int v0) {
|
|
|
|
- gl.glUniform1i(location, v0);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glUniform2(int location, IntBuffer value) {
|
|
|
|
- gl.glUniform2(location, value);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glUniform2(int location, FloatBuffer value) {
|
|
|
|
- gl.glUniform2(location, value);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glUniform2f(int location, float v0, float v1) {
|
|
|
|
- gl.glUniform2f(location, v0, v1);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glUniform3(int location, IntBuffer value) {
|
|
|
|
- gl.glUniform3(location, value);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glUniform3(int location, FloatBuffer value) {
|
|
|
|
- gl.glUniform3(location, value);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glUniform3f(int location, float v0, float v1, float v2) {
|
|
|
|
- gl.glUniform3f(location, v0, v1, v2);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glUniform4(int location, FloatBuffer value) {
|
|
|
|
- gl.glUniform4(location, value);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glUniform4(int location, IntBuffer value) {
|
|
|
|
- gl.glUniform4(location, value);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glUniform4f(int location, float v0, float v1, float v2, float v3) {
|
|
|
|
- gl.glUniform4f(location, v0, v1, v2, v3);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glUniformMatrix3(int location, boolean transpose, FloatBuffer value) {
|
|
|
|
- gl.glUniformMatrix3(location, transpose, value);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glUniformMatrix4(int location, boolean transpose, FloatBuffer value) {
|
|
|
|
- gl.glUniformMatrix4(location, transpose, value);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glUseProgram(int program) {
|
|
|
|
- gl.glUseProgram(program);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer) {
|
|
|
|
- gl.glVertexAttribPointer(index, size, type, normalized, stride, pointer);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glViewport(int x, int y, int width, int height) {
|
|
|
|
- gl.glViewport(x, y, width, height);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glBindFramebufferEXT(int param1, int param2) {
|
|
|
|
- glfbo.glBindFramebufferEXT(param1, param2);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glBindRenderbufferEXT(int param1, int param2) {
|
|
|
|
- glfbo.glBindRenderbufferEXT(param1, param2);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public int glCheckFramebufferStatusEXT(int param1) {
|
|
|
|
- int result = glfbo.glCheckFramebufferStatusEXT(param1);
|
|
|
|
- checkError();
|
|
|
|
- return result;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glDeleteFramebuffersEXT(IntBuffer param1) {
|
|
|
|
- glfbo.glDeleteFramebuffersEXT(param1);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glDeleteRenderbuffersEXT(IntBuffer param1) {
|
|
|
|
- glfbo.glDeleteRenderbuffersEXT(param1);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glFramebufferRenderbufferEXT(int param1, int param2, int param3, int param4) {
|
|
|
|
- glfbo.glFramebufferRenderbufferEXT(param1, param2, param3, param4);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glFramebufferTexture2DEXT(int param1, int param2, int param3, int param4, int param5) {
|
|
|
|
- glfbo.glFramebufferTexture2DEXT(param1, param2, param3, param4, param5);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glGenFramebuffersEXT(IntBuffer param1) {
|
|
|
|
- glfbo.glGenFramebuffersEXT(param1);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glGenRenderbuffersEXT(IntBuffer param1) {
|
|
|
|
- glfbo.glGenRenderbuffersEXT(param1);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glGenerateMipmapEXT(int param1) {
|
|
|
|
- glfbo.glGenerateMipmapEXT(param1);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glRenderbufferStorageEXT(int param1, int param2, int param3, int param4) {
|
|
|
|
- glfbo.glRenderbufferStorageEXT(param1, param2, param3, param4);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glBlitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) {
|
|
|
|
- glfbo.glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- @Override
|
|
|
|
- public void glBufferData(int target, long data_size, int usage) {
|
|
|
|
- gl.glBufferData(target, data_size, usage);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- @Override
|
|
|
|
- public void glGetBufferSubData(int target, long offset, ByteBuffer data) {
|
|
|
|
- gl.glGetBufferSubData(target, offset, data);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glBufferData(int target, IntBuffer data, int usage) {
|
|
|
|
- glext.glBufferData(target, data, usage);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glBufferSubData(int target, long offset, IntBuffer data) {
|
|
|
|
- glext.glBufferSubData(target, offset, data);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glDrawArraysInstancedARB(int mode, int first, int count, int primcount) {
|
|
|
|
- glext.glDrawArraysInstancedARB(mode, first, count, primcount);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glDrawBuffers(IntBuffer bufs) {
|
|
|
|
- glext.glDrawBuffers(bufs);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glDrawElementsInstancedARB(int mode, int indices_count, int type, long indices_buffer_offset, int primcount) {
|
|
|
|
- glext.glDrawElementsInstancedARB(mode, indices_count, type, indices_buffer_offset, primcount);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glGetMultisample(int pname, int index, FloatBuffer val) {
|
|
|
|
- glext.glGetMultisample(pname, index, val);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glRenderbufferStorageMultisampleEXT(int target, int samples, int internalformat, int width, int height) {
|
|
|
|
- glfbo.glRenderbufferStorageMultisampleEXT(target, samples, internalformat, width, height);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) {
|
|
|
|
- glext.glTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glVertexAttribDivisorARB(int index, int divisor) {
|
|
|
|
- glext.glVertexAttribDivisorARB(index, divisor);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- @Override
|
|
|
|
- public int glClientWaitSync(Object sync, int flags, long timeout) {
|
|
|
|
- int result = glext.glClientWaitSync(sync, flags, timeout);
|
|
|
|
- checkError();
|
|
|
|
- return result;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- @Override
|
|
|
|
- public void glDeleteSync(Object sync) {
|
|
|
|
- glext.glDeleteSync(sync);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- @Override
|
|
|
|
- public Object glFenceSync(int condition, int flags) {
|
|
|
|
- Object sync = glext.glFenceSync(condition, flags);
|
|
|
|
- checkError();
|
|
|
|
- return sync;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- @Override
|
|
|
|
- public void glBlendEquationSeparate(int colorMode, int alphaMode) {
|
|
|
|
- gl.glBlendEquationSeparate(colorMode, alphaMode);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- @Override
|
|
|
|
- public void glFramebufferTextureLayerEXT(int param1, int param2, int param3, int param4, int param5) {
|
|
|
|
- glfbo.glFramebufferTextureLayerEXT(param1, param2, param3, param4, param5);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glAlphaFunc(int func, float ref) {
|
|
|
|
- ((GL2)gl).glAlphaFunc(func, ref);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glPointSize(float size) {
|
|
|
|
- ((GL2)gl).glPointSize(size);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glPolygonMode(int face, int mode) {
|
|
|
|
- ((GL2)gl).glPolygonMode(face, mode);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glDrawBuffer(int mode) {
|
|
|
|
- ((GL2)gl).glDrawBuffer(mode);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glReadBuffer(int mode) {
|
|
|
|
- ((GL2)gl).glReadBuffer(mode);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glCompressedTexImage3D(int target, int level, int internalFormat, int width, int height, int depth,
|
|
|
|
- int border, ByteBuffer data) {
|
|
|
|
- ((GL2)gl).glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, data);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width,
|
|
|
|
- int height, int depth, int format, ByteBuffer data) {
|
|
|
|
- ((GL2)gl).glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, data);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border,
|
|
|
|
- int format, int type, ByteBuffer data) {
|
|
|
|
- ((GL2)gl).glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, data);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height,
|
|
|
|
- int depth, int format, int type, ByteBuffer data) {
|
|
|
|
- ((GL2)gl).glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
|
|
|
|
- checkError();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
-}
|
|
|