|
* Redistribution and use in source and binary forms, with or without
|
|
* Redistribution and use in source and binary forms, with or without
|
|
setBuffer(Type.Position, 3, new float[]{-width * 0.5f, -width * 0.5f, 0,
|
|
setBuffer(Type.Position, 3, new float[]{-width * 0.5f, -width * 0.5f, 0,
|