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- add audio renderer based on android native renderer (WIP, needs naming cleanup)


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11039 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

nor..67 11 lat temu
rodzic
commit
9df246324d

+ 1054 - 0
engine/src/ios/com/jme3/audio/android/AL.java

@@ -0,0 +1,1054 @@
+package com.jme3.audio.android;
+
+/**
+ *
+ * @author iwgeric
+ */
+public class AL {
+
+
+
+    /* ********** */
+    /* FROM ALC.h */
+    /* ********** */
+
+//    typedef struct ALCdevice_struct ALCdevice;
+//    typedef struct ALCcontext_struct ALCcontext;
+
+
+    /**
+     * No error
+     */
+    static final int ALC_NO_ERROR = 0;
+
+    /**
+     * No device
+     */
+    static final int ALC_INVALID_DEVICE = 0xA001;
+
+    /**
+     * invalid context ID
+     */
+    static final int ALC_INVALID_CONTEXT = 0xA002;
+
+    /**
+     * bad enum
+     */
+    static final int ALC_INVALID_ENUM = 0xA003;
+
+    /**
+     * bad value
+     */
+    static final int ALC_INVALID_VALUE = 0xA004;
+
+    /**
+     * Out of memory.
+     */
+    static final int ALC_OUT_OF_MEMORY = 0xA005;
+
+
+    /**
+     * The Specifier string for default device
+     */
+    static final int ALC_DEFAULT_DEVICE_SPECIFIER = 0x1004;
+    static final int ALC_DEVICE_SPECIFIER = 0x1005;
+    static final int ALC_EXTENSIONS = 0x1006;
+
+    static final int ALC_MAJOR_VERSION = 0x1000;
+    static final int ALC_MINOR_VERSION = 0x1001;
+
+    static final int ALC_ATTRIBUTES_SIZE = 0x1002;
+    static final int ALC_ALL_ATTRIBUTES = 0x1003;
+
+
+    /**
+     * Capture extension
+     */
+    static final int ALC_EXT_CAPTURE = 1;
+    static final int ALC_CAPTURE_DEVICE_SPECIFIER = 0x310;
+    static final int ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER = 0x311;
+    static final int ALC_CAPTURE_SAMPLES = 0x312;
+
+
+    /**
+     * ALC_ENUMERATE_ALL_EXT enums
+     */
+    static final int ALC_ENUMERATE_ALL_EXT = 1;
+    static final int ALC_DEFAULT_ALL_DEVICES_SPECIFIER = 0x1012;
+    static final int ALC_ALL_DEVICES_SPECIFIER = 0x1013;
+
+
+    /* ********** */
+    /* FROM AL.h */
+    /* ********** */
+
+/** Boolean False. */
+    static final int AL_FALSE = 0;
+
+/** Boolean True. */
+    static final int AL_TRUE = 1;
+
+/* "no distance model" or "no buffer" */
+    static final int AL_NONE = 0;
+
+/** Indicate Source has relative coordinates. */
+    static final int AL_SOURCE_RELATIVE = 0x202;
+
+
+
+/**
+ * Directional source, inner cone angle, in degrees.
+ * Range:    [0-360]
+ * Default:  360
+ */
+    static final int AL_CONE_INNER_ANGLE = 0x1001;
+
+/**
+ * Directional source, outer cone angle, in degrees.
+ * Range:    [0-360]
+ * Default:  360
+ */
+    static final int AL_CONE_OUTER_ANGLE = 0x1002;
+
+/**
+ * Specify the pitch to be applied at source.
+ * Range:   [0.5-2.0]
+ * Default: 1.0
+ */
+    static final int AL_PITCH = 0x1003;
+
+/**
+ * Specify the current location in three dimensional space.
+ * OpenAL, like OpenGL, uses a right handed coordinate system,
+ *  where in a frontal default view X (thumb) points right,
+ *  Y points up (index finger), and Z points towards the
+ *  viewer/camera (middle finger).
+ * To switch from a left handed coordinate system, flip the
+ *  sign on the Z coordinate.
+ * Listener position is always in the world coordinate system.
+ */
+    static final int AL_POSITION = 0x1004;
+
+/** Specify the current direction. */
+    static final int AL_DIRECTION = 0x1005;
+
+/** Specify the current velocity in three dimensional space. */
+    static final int AL_VELOCITY = 0x1006;
+
+/**
+ * Indicate whether source is looping.
+ * Type: ALboolean?
+ * Range:   [AL_TRUE, AL_FALSE]
+ * Default: FALSE.
+ */
+    static final int AL_LOOPING = 0x1007;
+
+/**
+ * Indicate the buffer to provide sound samples.
+ * Type: ALuint.
+ * Range: any valid Buffer id.
+ */
+    static final int AL_BUFFER = 0x1009;
+
+/**
+ * Indicate the gain (volume amplification) applied.
+ * Type:   ALfloat.
+ * Range:  ]0.0-  ]
+ * A value of 1.0 means un-attenuated/unchanged.
+ * Each division by 2 equals an attenuation of -6dB.
+ * Each multiplicaton with 2 equals an amplification of +6dB.
+ * A value of 0.0 is meaningless with respect to a logarithmic
+ *  scale; it is interpreted as zero volume - the channel
+ *  is effectively disabled.
+ */
+    static final int AL_GAIN = 0x100A;
+
+/*
+ * Indicate minimum source attenuation
+ * Type: ALfloat
+ * Range:  [0.0 - 1.0]
+ *
+ * Logarthmic
+ */
+    static final int AL_MIN_GAIN = 0x100D;
+
+/**
+ * Indicate maximum source attenuation
+ * Type: ALfloat
+ * Range:  [0.0 - 1.0]
+ *
+ * Logarthmic
+ */
+    static final int AL_MAX_GAIN = 0x100E;
+
+/**
+ * Indicate listener orientation.
+ *
+ * at/up
+ */
+    static final int AL_ORIENTATION = 0x100F;
+
+/**
+ * Source state information.
+ */
+    static final int AL_SOURCE_STATE = 0x1010;
+    static final int AL_INITIAL = 0x1011;
+    static final int AL_PLAYING = 0x1012;
+    static final int AL_PAUSED = 0x1013;
+    static final int AL_STOPPED = 0x1014;
+
+/**
+ * Buffer Queue params
+ */
+    static final int AL_BUFFERS_QUEUED = 0x1015;
+    static final int AL_BUFFERS_PROCESSED = 0x1016;
+
+/**
+ * Source buffer position information
+ */
+    static final int AL_SEC_OFFSET = 0x1024;
+    static final int AL_SAMPLE_OFFSET = 0x1025;
+    static final int AL_BYTE_OFFSET = 0x1026;
+
+/*
+ * Source type (Static, Streaming or undetermined)
+ * Source is Static if a Buffer has been attached using AL_BUFFER
+ * Source is Streaming if one or more Buffers have been attached using alSourceQueueBuffers
+ * Source is undetermined when it has the NULL buffer attached
+ */
+    static final int AL_SOURCE_TYPE = 0x1027;
+    static final int AL_STATIC = 0x1028;
+    static final int AL_STREAMING = 0x1029;
+    static final int AL_UNDETERMINED = 0x1030;
+
+/** Sound samples: format specifier. */
+    static final int AL_FORMAT_MONO8 = 0x1100;
+    static final int AL_FORMAT_MONO16 = 0x1101;
+    static final int AL_FORMAT_STEREO8 = 0x1102;
+    static final int AL_FORMAT_STEREO16 = 0x1103;
+
+/**
+ * source specific reference distance
+ * Type: ALfloat
+ * Range:  0.0 - +inf
+ *
+ * At 0.0, no distance attenuation occurs.  Default is
+ * 1.0.
+ */
+    static final int AL_REFERENCE_DISTANCE = 0x1020;
+
+/**
+ * source specific rolloff factor
+ * Type: ALfloat
+ * Range:  0.0 - +inf
+ *
+ */
+    static final int AL_ROLLOFF_FACTOR = 0x1021;
+
+/**
+ * Directional source, outer cone gain.
+ *
+ * Default:  0.0
+ * Range:    [0.0 - 1.0]
+ * Logarithmic
+ */
+    static final int AL_CONE_OUTER_GAIN = 0x1022;
+
+/**
+ * Indicate distance above which sources are not
+ * attenuated using the inverse clamped distance model.
+ *
+ * Default: +inf
+ * Type: ALfloat
+ * Range:  0.0 - +inf
+ */
+    static final int AL_MAX_DISTANCE = 0x1023;
+
+/**
+ * Sound samples: frequency, in units of Hertz [Hz].
+ * This is the number of samples per second. Half of the
+ *  sample frequency marks the maximum significant
+ *  frequency component.
+ */
+    static final int AL_FREQUENCY = 0x2001;
+    static final int AL_BITS = 0x2002;
+    static final int AL_CHANNELS = 0x2003;
+    static final int AL_SIZE = 0x2004;
+
+/**
+ * Buffer state.
+ *
+ * Not supported for public use (yet).
+ */
+    static final int AL_UNUSED = 0x2010;
+    static final int AL_PENDING = 0x2011;
+    static final int AL_PROCESSED = 0x2012;
+
+
+/** Errors: No Error. */
+    static final int AL_NO_ERROR = 0;
+
+/**
+ * Invalid Name paramater passed to AL call.
+ */
+    static final int AL_INVALID_NAME = 0xA001;
+
+/**
+ * Invalid parameter passed to AL call.
+ */
+    static final int AL_INVALID_ENUM = 0xA002;
+
+/**
+ * Invalid enum parameter value.
+ */
+    static final int AL_INVALID_VALUE = 0xA003;
+
+/**
+ * Illegal call.
+ */
+    static final int AL_INVALID_OPERATION = 0xA004;
+
+
+/**
+ * No mojo.
+ */
+    static final int AL_OUT_OF_MEMORY = 0xA005;
+
+
+/** Context strings: Vendor Name. */
+    static final int AL_VENDOR = 0xB001;
+    static final int AL_VERSION = 0xB002;
+    static final int AL_RENDERER = 0xB003;
+    static final int AL_EXTENSIONS = 0xB004;
+
+/** Global tweakage. */
+
+/**
+ * Doppler scale.  Default 1.0
+ */
+    static final int AL_DOPPLER_FACTOR = 0xC000;
+
+/**
+ * Tweaks speed of propagation.
+ */
+    static final int AL_DOPPLER_VELOCITY = 0xC001;
+
+/**
+ * Speed of Sound in units per second
+ */
+    static final int AL_SPEED_OF_SOUND = 0xC003;
+
+/**
+ * Distance models
+ *
+ * used in conjunction with DistanceModel
+ *
+ * implicit: NONE, which disances distance attenuation.
+ */
+    static final int AL_DISTANCE_MODEL = 0xD000;
+    static final int AL_INVERSE_DISTANCE = 0xD001;
+    static final int AL_INVERSE_DISTANCE_CLAMPED = 0xD002;
+    static final int AL_LINEAR_DISTANCE = 0xD003;
+    static final int AL_LINEAR_DISTANCE_CLAMPED = 0xD004;
+    static final int AL_EXPONENT_DISTANCE = 0xD005;
+    static final int AL_EXPONENT_DISTANCE_CLAMPED = 0xD006;
+
+    /* ********** */
+    /* FROM efx.h */
+    /* ********** */
+
+    static final String ALC_EXT_EFX_NAME = "ALC_EXT_EFX";
+
+    static final int ALC_EFX_MAJOR_VERSION = 0x20001;
+    static final int ALC_EFX_MINOR_VERSION = 0x20002;
+    static final int ALC_MAX_AUXILIARY_SENDS  = 0x20003;
+
+
+///* Listener properties. */
+//#define AL_METERS_PER_UNIT                       0x20004
+//
+///* Source properties. */
+    static final int AL_DIRECT_FILTER = 0x20005;
+    static final int AL_AUXILIARY_SEND_FILTER = 0x20006;
+//#define AL_AIR_ABSORPTION_FACTOR                 0x20007
+//#define AL_ROOM_ROLLOFF_FACTOR                   0x20008
+//#define AL_CONE_OUTER_GAINHF                     0x20009
+    static final int AL_DIRECT_FILTER_GAINHF_AUTO = 0x2000A;
+//#define AL_AUXILIARY_SEND_FILTER_GAIN_AUTO       0x2000B
+//#define AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO     0x2000C
+//
+//
+///* Effect properties. */
+//
+///* Reverb effect parameters */
+    static final int AL_REVERB_DENSITY = 0x0001;
+    static final int AL_REVERB_DIFFUSION = 0x0002;
+    static final int AL_REVERB_GAIN = 0x0003;
+    static final int AL_REVERB_GAINHF = 0x0004;
+    static final int AL_REVERB_DECAY_TIME = 0x0005;
+    static final int AL_REVERB_DECAY_HFRATIO = 0x0006;
+    static final int AL_REVERB_REFLECTIONS_GAIN = 0x0007;
+    static final int AL_REVERB_REFLECTIONS_DELAY = 0x0008;
+    static final int AL_REVERB_LATE_REVERB_GAIN = 0x0009;
+    static final int AL_REVERB_LATE_REVERB_DELAY = 0x000A;
+    static final int AL_REVERB_AIR_ABSORPTION_GAINHF = 0x000B;
+    static final int AL_REVERB_ROOM_ROLLOFF_FACTOR = 0x000C;
+    static final int AL_REVERB_DECAY_HFLIMIT = 0x000D;
+
+///* EAX Reverb effect parameters */
+//#define AL_EAXREVERB_DENSITY                     0x0001
+//#define AL_EAXREVERB_DIFFUSION                   0x0002
+//#define AL_EAXREVERB_GAIN                        0x0003
+//#define AL_EAXREVERB_GAINHF                      0x0004
+//#define AL_EAXREVERB_GAINLF                      0x0005
+//#define AL_EAXREVERB_DECAY_TIME                  0x0006
+//#define AL_EAXREVERB_DECAY_HFRATIO               0x0007
+//#define AL_EAXREVERB_DECAY_LFRATIO               0x0008
+//#define AL_EAXREVERB_REFLECTIONS_GAIN            0x0009
+//#define AL_EAXREVERB_REFLECTIONS_DELAY           0x000A
+//#define AL_EAXREVERB_REFLECTIONS_PAN             0x000B
+//#define AL_EAXREVERB_LATE_REVERB_GAIN            0x000C
+//#define AL_EAXREVERB_LATE_REVERB_DELAY           0x000D
+//#define AL_EAXREVERB_LATE_REVERB_PAN             0x000E
+//#define AL_EAXREVERB_ECHO_TIME                   0x000F
+//#define AL_EAXREVERB_ECHO_DEPTH                  0x0010
+//#define AL_EAXREVERB_MODULATION_TIME             0x0011
+//#define AL_EAXREVERB_MODULATION_DEPTH            0x0012
+//#define AL_EAXREVERB_AIR_ABSORPTION_GAINHF       0x0013
+//#define AL_EAXREVERB_HFREFERENCE                 0x0014
+//#define AL_EAXREVERB_LFREFERENCE                 0x0015
+//#define AL_EAXREVERB_ROOM_ROLLOFF_FACTOR         0x0016
+//#define AL_EAXREVERB_DECAY_HFLIMIT               0x0017
+//
+///* Chorus effect parameters */
+//#define AL_CHORUS_WAVEFORM                       0x0001
+//#define AL_CHORUS_PHASE                          0x0002
+//#define AL_CHORUS_RATE                           0x0003
+//#define AL_CHORUS_DEPTH                          0x0004
+//#define AL_CHORUS_FEEDBACK                       0x0005
+//#define AL_CHORUS_DELAY                          0x0006
+//
+///* Distortion effect parameters */
+//#define AL_DISTORTION_EDGE                       0x0001
+//#define AL_DISTORTION_GAIN                       0x0002
+//#define AL_DISTORTION_LOWPASS_CUTOFF             0x0003
+//#define AL_DISTORTION_EQCENTER                   0x0004
+//#define AL_DISTORTION_EQBANDWIDTH                0x0005
+//
+///* Echo effect parameters */
+//#define AL_ECHO_DELAY                            0x0001
+//#define AL_ECHO_LRDELAY                          0x0002
+//#define AL_ECHO_DAMPING                          0x0003
+//#define AL_ECHO_FEEDBACK                         0x0004
+//#define AL_ECHO_SPREAD                           0x0005
+//
+///* Flanger effect parameters */
+//#define AL_FLANGER_WAVEFORM                      0x0001
+//#define AL_FLANGER_PHASE                         0x0002
+//#define AL_FLANGER_RATE                          0x0003
+//#define AL_FLANGER_DEPTH                         0x0004
+//#define AL_FLANGER_FEEDBACK                      0x0005
+//#define AL_FLANGER_DELAY                         0x0006
+//
+///* Frequency shifter effect parameters */
+//#define AL_FREQUENCY_SHIFTER_FREQUENCY           0x0001
+//#define AL_FREQUENCY_SHIFTER_LEFT_DIRECTION      0x0002
+//#define AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION     0x0003
+//
+///* Vocal morpher effect parameters */
+//#define AL_VOCAL_MORPHER_PHONEMEA                0x0001
+//#define AL_VOCAL_MORPHER_PHONEMEA_COARSE_TUNING  0x0002
+//#define AL_VOCAL_MORPHER_PHONEMEB                0x0003
+//#define AL_VOCAL_MORPHER_PHONEMEB_COARSE_TUNING  0x0004
+//#define AL_VOCAL_MORPHER_WAVEFORM                0x0005
+//#define AL_VOCAL_MORPHER_RATE                    0x0006
+//
+///* Pitchshifter effect parameters */
+//#define AL_PITCH_SHIFTER_COARSE_TUNE             0x0001
+//#define AL_PITCH_SHIFTER_FINE_TUNE               0x0002
+//
+///* Ringmodulator effect parameters */
+//#define AL_RING_MODULATOR_FREQUENCY              0x0001
+//#define AL_RING_MODULATOR_HIGHPASS_CUTOFF        0x0002
+//#define AL_RING_MODULATOR_WAVEFORM               0x0003
+//
+///* Autowah effect parameters */
+//#define AL_AUTOWAH_ATTACK_TIME                   0x0001
+//#define AL_AUTOWAH_RELEASE_TIME                  0x0002
+//#define AL_AUTOWAH_RESONANCE                     0x0003
+//#define AL_AUTOWAH_PEAK_GAIN                     0x0004
+//
+///* Compressor effect parameters */
+//#define AL_COMPRESSOR_ONOFF                      0x0001
+//
+///* Equalizer effect parameters */
+//#define AL_EQUALIZER_LOW_GAIN                    0x0001
+//#define AL_EQUALIZER_LOW_CUTOFF                  0x0002
+//#define AL_EQUALIZER_MID1_GAIN                   0x0003
+//#define AL_EQUALIZER_MID1_CENTER                 0x0004
+//#define AL_EQUALIZER_MID1_WIDTH                  0x0005
+//#define AL_EQUALIZER_MID2_GAIN                   0x0006
+//#define AL_EQUALIZER_MID2_CENTER                 0x0007
+//#define AL_EQUALIZER_MID2_WIDTH                  0x0008
+//#define AL_EQUALIZER_HIGH_GAIN                   0x0009
+//#define AL_EQUALIZER_HIGH_CUTOFF                 0x000A
+//
+///* Effect type */
+//#define AL_EFFECT_FIRST_PARAMETER                0x0000
+//#define AL_EFFECT_LAST_PARAMETER                 0x8000
+    static final int AL_EFFECT_TYPE = 0x8001;
+//
+///* Effect types, used with the AL_EFFECT_TYPE property */
+//#define AL_EFFECT_NULL                           0x0000
+    static final int AL_EFFECT_REVERB = 0x0001;
+//#define AL_EFFECT_CHORUS                         0x0002
+//#define AL_EFFECT_DISTORTION                     0x0003
+//#define AL_EFFECT_ECHO                           0x0004
+//#define AL_EFFECT_FLANGER                        0x0005
+//#define AL_EFFECT_FREQUENCY_SHIFTER              0x0006
+//#define AL_EFFECT_VOCAL_MORPHER                  0x0007
+//#define AL_EFFECT_PITCH_SHIFTER                  0x0008
+//#define AL_EFFECT_RING_MODULATOR                 0x0009
+//#define AL_EFFECT_AUTOWAH                        0x000A
+//#define AL_EFFECT_COMPRESSOR                     0x000B
+//#define AL_EFFECT_EQUALIZER                      0x000C
+//#define AL_EFFECT_EAXREVERB                      0x8000
+//
+///* Auxiliary Effect Slot properties. */
+    static final int AL_EFFECTSLOT_EFFECT = 0x0001;
+//#define AL_EFFECTSLOT_GAIN                       0x0002
+//#define AL_EFFECTSLOT_AUXILIARY_SEND_AUTO        0x0003
+//
+///* NULL Auxiliary Slot ID to disable a source send. */
+//#define AL_EFFECTSLOT_NULL                       0x0000
+//
+//
+///* Filter properties. */
+//
+///* Lowpass filter parameters */
+    static final int AL_LOWPASS_GAIN = 0x0001;
+    static final int AL_LOWPASS_GAINHF = 0x0002;
+//
+///* Highpass filter parameters */
+//#define AL_HIGHPASS_GAIN                         0x0001
+//#define AL_HIGHPASS_GAINLF                       0x0002
+//
+///* Bandpass filter parameters */
+//#define AL_BANDPASS_GAIN                         0x0001
+//#define AL_BANDPASS_GAINLF                       0x0002
+//#define AL_BANDPASS_GAINHF                       0x0003
+//
+///* Filter type */
+//#define AL_FILTER_FIRST_PARAMETER                0x0000
+//#define AL_FILTER_LAST_PARAMETER                 0x8000
+    static final int AL_FILTER_TYPE = 0x8001;
+//
+///* Filter types, used with the AL_FILTER_TYPE property */
+    static final int AL_FILTER_NULL = 0x0000;
+    static final int AL_FILTER_LOWPASS = 0x0001;
+    static final int AL_FILTER_HIGHPASS = 0x0002;
+//#define AL_FILTER_BANDPASS                       0x0003
+//
+///* Filter ranges and defaults. */
+//
+///* Lowpass filter */
+//#define AL_LOWPASS_MIN_GAIN                      (0.0f)
+//#define AL_LOWPASS_MAX_GAIN                      (1.0f)
+//#define AL_LOWPASS_DEFAULT_GAIN                  (1.0f)
+//
+//#define AL_LOWPASS_MIN_GAINHF                    (0.0f)
+//#define AL_LOWPASS_MAX_GAINHF                    (1.0f)
+//#define AL_LOWPASS_DEFAULT_GAINHF                (1.0f)
+//
+///* Highpass filter */
+//#define AL_HIGHPASS_MIN_GAIN                     (0.0f)
+//#define AL_HIGHPASS_MAX_GAIN                     (1.0f)
+//#define AL_HIGHPASS_DEFAULT_GAIN                 (1.0f)
+//
+//#define AL_HIGHPASS_MIN_GAINLF                   (0.0f)
+//#define AL_HIGHPASS_MAX_GAINLF                   (1.0f)
+//#define AL_HIGHPASS_DEFAULT_GAINLF               (1.0f)
+//
+///* Bandpass filter */
+//#define AL_BANDPASS_MIN_GAIN                     (0.0f)
+//#define AL_BANDPASS_MAX_GAIN                     (1.0f)
+//#define AL_BANDPASS_DEFAULT_GAIN                 (1.0f)
+//
+//#define AL_BANDPASS_MIN_GAINHF                   (0.0f)
+//#define AL_BANDPASS_MAX_GAINHF                   (1.0f)
+//#define AL_BANDPASS_DEFAULT_GAINHF               (1.0f)
+//
+//#define AL_BANDPASS_MIN_GAINLF                   (0.0f)
+//#define AL_BANDPASS_MAX_GAINLF                   (1.0f)
+//#define AL_BANDPASS_DEFAULT_GAINLF               (1.0f)
+//
+//
+///* Effect parameter ranges and defaults. */
+//
+///* Standard reverb effect */
+//#define AL_REVERB_MIN_DENSITY                    (0.0f)
+//#define AL_REVERB_MAX_DENSITY                    (1.0f)
+//#define AL_REVERB_DEFAULT_DENSITY                (1.0f)
+//
+//#define AL_REVERB_MIN_DIFFUSION                  (0.0f)
+//#define AL_REVERB_MAX_DIFFUSION                  (1.0f)
+//#define AL_REVERB_DEFAULT_DIFFUSION              (1.0f)
+//
+//#define AL_REVERB_MIN_GAIN                       (0.0f)
+//#define AL_REVERB_MAX_GAIN                       (1.0f)
+//#define AL_REVERB_DEFAULT_GAIN                   (0.32f)
+//
+//#define AL_REVERB_MIN_GAINHF                     (0.0f)
+//#define AL_REVERB_MAX_GAINHF                     (1.0f)
+//#define AL_REVERB_DEFAULT_GAINHF                 (0.89f)
+//
+//#define AL_REVERB_MIN_DECAY_TIME                 (0.1f)
+//#define AL_REVERB_MAX_DECAY_TIME                 (20.0f)
+//#define AL_REVERB_DEFAULT_DECAY_TIME             (1.49f)
+//
+//#define AL_REVERB_MIN_DECAY_HFRATIO              (0.1f)
+//#define AL_REVERB_MAX_DECAY_HFRATIO              (2.0f)
+//#define AL_REVERB_DEFAULT_DECAY_HFRATIO          (0.83f)
+//
+//#define AL_REVERB_MIN_REFLECTIONS_GAIN           (0.0f)
+//#define AL_REVERB_MAX_REFLECTIONS_GAIN           (3.16f)
+//#define AL_REVERB_DEFAULT_REFLECTIONS_GAIN       (0.05f)
+//
+//#define AL_REVERB_MIN_REFLECTIONS_DELAY          (0.0f)
+//#define AL_REVERB_MAX_REFLECTIONS_DELAY          (0.3f)
+//#define AL_REVERB_DEFAULT_REFLECTIONS_DELAY      (0.007f)
+//
+//#define AL_REVERB_MIN_LATE_REVERB_GAIN           (0.0f)
+//#define AL_REVERB_MAX_LATE_REVERB_GAIN           (10.0f)
+//#define AL_REVERB_DEFAULT_LATE_REVERB_GAIN       (1.26f)
+//
+//#define AL_REVERB_MIN_LATE_REVERB_DELAY          (0.0f)
+//#define AL_REVERB_MAX_LATE_REVERB_DELAY          (0.1f)
+//#define AL_REVERB_DEFAULT_LATE_REVERB_DELAY      (0.011f)
+//
+//#define AL_REVERB_MIN_AIR_ABSORPTION_GAINHF      (0.892f)
+//#define AL_REVERB_MAX_AIR_ABSORPTION_GAINHF      (1.0f)
+//#define AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF  (0.994f)
+//
+//#define AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR        (0.0f)
+//#define AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR        (10.0f)
+//#define AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR    (0.0f)
+//
+//#define AL_REVERB_MIN_DECAY_HFLIMIT              AL_FALSE
+//#define AL_REVERB_MAX_DECAY_HFLIMIT              AL_TRUE
+//#define AL_REVERB_DEFAULT_DECAY_HFLIMIT          AL_TRUE
+//
+///* EAX reverb effect */
+//#define AL_EAXREVERB_MIN_DENSITY                 (0.0f)
+//#define AL_EAXREVERB_MAX_DENSITY                 (1.0f)
+//#define AL_EAXREVERB_DEFAULT_DENSITY             (1.0f)
+//
+//#define AL_EAXREVERB_MIN_DIFFUSION               (0.0f)
+//#define AL_EAXREVERB_MAX_DIFFUSION               (1.0f)
+//#define AL_EAXREVERB_DEFAULT_DIFFUSION           (1.0f)
+//
+//#define AL_EAXREVERB_MIN_GAIN                    (0.0f)
+//#define AL_EAXREVERB_MAX_GAIN                    (1.0f)
+//#define AL_EAXREVERB_DEFAULT_GAIN                (0.32f)
+//
+//#define AL_EAXREVERB_MIN_GAINHF                  (0.0f)
+//#define AL_EAXREVERB_MAX_GAINHF                  (1.0f)
+//#define AL_EAXREVERB_DEFAULT_GAINHF              (0.89f)
+//
+//#define AL_EAXREVERB_MIN_GAINLF                  (0.0f)
+//#define AL_EAXREVERB_MAX_GAINLF                  (1.0f)
+//#define AL_EAXREVERB_DEFAULT_GAINLF              (1.0f)
+//
+//#define AL_EAXREVERB_MIN_DECAY_TIME              (0.1f)
+//#define AL_EAXREVERB_MAX_DECAY_TIME              (20.0f)
+//#define AL_EAXREVERB_DEFAULT_DECAY_TIME          (1.49f)
+//
+//#define AL_EAXREVERB_MIN_DECAY_HFRATIO           (0.1f)
+//#define AL_EAXREVERB_MAX_DECAY_HFRATIO           (2.0f)
+//#define AL_EAXREVERB_DEFAULT_DECAY_HFRATIO       (0.83f)
+//
+//#define AL_EAXREVERB_MIN_DECAY_LFRATIO           (0.1f)
+//#define AL_EAXREVERB_MAX_DECAY_LFRATIO           (2.0f)
+//#define AL_EAXREVERB_DEFAULT_DECAY_LFRATIO       (1.0f)
+//
+//#define AL_EAXREVERB_MIN_REFLECTIONS_GAIN        (0.0f)
+//#define AL_EAXREVERB_MAX_REFLECTIONS_GAIN        (3.16f)
+//#define AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN    (0.05f)
+//
+//#define AL_EAXREVERB_MIN_REFLECTIONS_DELAY       (0.0f)
+//#define AL_EAXREVERB_MAX_REFLECTIONS_DELAY       (0.3f)
+//#define AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY   (0.007f)
+//
+//#define AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ (0.0f)
+//
+//#define AL_EAXREVERB_MIN_LATE_REVERB_GAIN        (0.0f)
+//#define AL_EAXREVERB_MAX_LATE_REVERB_GAIN        (10.0f)
+//#define AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN    (1.26f)
+//
+//#define AL_EAXREVERB_MIN_LATE_REVERB_DELAY       (0.0f)
+//#define AL_EAXREVERB_MAX_LATE_REVERB_DELAY       (0.1f)
+//#define AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY   (0.011f)
+//
+//#define AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ (0.0f)
+//
+//#define AL_EAXREVERB_MIN_ECHO_TIME               (0.075f)
+//#define AL_EAXREVERB_MAX_ECHO_TIME               (0.25f)
+//#define AL_EAXREVERB_DEFAULT_ECHO_TIME           (0.25f)
+//
+//#define AL_EAXREVERB_MIN_ECHO_DEPTH              (0.0f)
+//#define AL_EAXREVERB_MAX_ECHO_DEPTH              (1.0f)
+//#define AL_EAXREVERB_DEFAULT_ECHO_DEPTH          (0.0f)
+//
+//#define AL_EAXREVERB_MIN_MODULATION_TIME         (0.04f)
+//#define AL_EAXREVERB_MAX_MODULATION_TIME         (4.0f)
+//#define AL_EAXREVERB_DEFAULT_MODULATION_TIME     (0.25f)
+//
+//#define AL_EAXREVERB_MIN_MODULATION_DEPTH        (0.0f)
+//#define AL_EAXREVERB_MAX_MODULATION_DEPTH        (1.0f)
+//#define AL_EAXREVERB_DEFAULT_MODULATION_DEPTH    (0.0f)
+//
+//#define AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF   (0.892f)
+//#define AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF   (1.0f)
+//#define AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF (0.994f)
+//
+//#define AL_EAXREVERB_MIN_HFREFERENCE             (1000.0f)
+//#define AL_EAXREVERB_MAX_HFREFERENCE             (20000.0f)
+//#define AL_EAXREVERB_DEFAULT_HFREFERENCE         (5000.0f)
+//
+//#define AL_EAXREVERB_MIN_LFREFERENCE             (20.0f)
+//#define AL_EAXREVERB_MAX_LFREFERENCE             (1000.0f)
+//#define AL_EAXREVERB_DEFAULT_LFREFERENCE         (250.0f)
+//
+//#define AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR     (0.0f)
+//#define AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR     (10.0f)
+//#define AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f)
+//
+//#define AL_EAXREVERB_MIN_DECAY_HFLIMIT           AL_FALSE
+//#define AL_EAXREVERB_MAX_DECAY_HFLIMIT           AL_TRUE
+//#define AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT       AL_TRUE
+//
+///* Chorus effect */
+//#define AL_CHORUS_WAVEFORM_SINUSOID              (0)
+//#define AL_CHORUS_WAVEFORM_TRIANGLE              (1)
+//
+//#define AL_CHORUS_MIN_WAVEFORM                   (0)
+//#define AL_CHORUS_MAX_WAVEFORM                   (1)
+//#define AL_CHORUS_DEFAULT_WAVEFORM               (1)
+//
+//#define AL_CHORUS_MIN_PHASE                      (-180)
+//#define AL_CHORUS_MAX_PHASE                      (180)
+//#define AL_CHORUS_DEFAULT_PHASE                  (90)
+//
+//#define AL_CHORUS_MIN_RATE                       (0.0f)
+//#define AL_CHORUS_MAX_RATE                       (10.0f)
+//#define AL_CHORUS_DEFAULT_RATE                   (1.1f)
+//
+//#define AL_CHORUS_MIN_DEPTH                      (0.0f)
+//#define AL_CHORUS_MAX_DEPTH                      (1.0f)
+//#define AL_CHORUS_DEFAULT_DEPTH                  (0.1f)
+//
+//#define AL_CHORUS_MIN_FEEDBACK                   (-1.0f)
+//#define AL_CHORUS_MAX_FEEDBACK                   (1.0f)
+//#define AL_CHORUS_DEFAULT_FEEDBACK               (0.25f)
+//
+//#define AL_CHORUS_MIN_DELAY                      (0.0f)
+//#define AL_CHORUS_MAX_DELAY                      (0.016f)
+//#define AL_CHORUS_DEFAULT_DELAY                  (0.016f)
+//
+///* Distortion effect */
+//#define AL_DISTORTION_MIN_EDGE                   (0.0f)
+//#define AL_DISTORTION_MAX_EDGE                   (1.0f)
+//#define AL_DISTORTION_DEFAULT_EDGE               (0.2f)
+//
+//#define AL_DISTORTION_MIN_GAIN                   (0.01f)
+//#define AL_DISTORTION_MAX_GAIN                   (1.0f)
+//#define AL_DISTORTION_DEFAULT_GAIN               (0.05f)
+//
+//#define AL_DISTORTION_MIN_LOWPASS_CUTOFF         (80.0f)
+//#define AL_DISTORTION_MAX_LOWPASS_CUTOFF         (24000.0f)
+//#define AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF     (8000.0f)
+//
+//#define AL_DISTORTION_MIN_EQCENTER               (80.0f)
+//#define AL_DISTORTION_MAX_EQCENTER               (24000.0f)
+//#define AL_DISTORTION_DEFAULT_EQCENTER           (3600.0f)
+//
+//#define AL_DISTORTION_MIN_EQBANDWIDTH            (80.0f)
+//#define AL_DISTORTION_MAX_EQBANDWIDTH            (24000.0f)
+//#define AL_DISTORTION_DEFAULT_EQBANDWIDTH        (3600.0f)
+//
+///* Echo effect */
+//#define AL_ECHO_MIN_DELAY                        (0.0f)
+//#define AL_ECHO_MAX_DELAY                        (0.207f)
+//#define AL_ECHO_DEFAULT_DELAY                    (0.1f)
+//
+//#define AL_ECHO_MIN_LRDELAY                      (0.0f)
+//#define AL_ECHO_MAX_LRDELAY                      (0.404f)
+//#define AL_ECHO_DEFAULT_LRDELAY                  (0.1f)
+//
+//#define AL_ECHO_MIN_DAMPING                      (0.0f)
+//#define AL_ECHO_MAX_DAMPING                      (0.99f)
+//#define AL_ECHO_DEFAULT_DAMPING                  (0.5f)
+//
+//#define AL_ECHO_MIN_FEEDBACK                     (0.0f)
+//#define AL_ECHO_MAX_FEEDBACK                     (1.0f)
+//#define AL_ECHO_DEFAULT_FEEDBACK                 (0.5f)
+//
+//#define AL_ECHO_MIN_SPREAD                       (-1.0f)
+//#define AL_ECHO_MAX_SPREAD                       (1.0f)
+//#define AL_ECHO_DEFAULT_SPREAD                   (-1.0f)
+//
+///* Flanger effect */
+//#define AL_FLANGER_WAVEFORM_SINUSOID             (0)
+//#define AL_FLANGER_WAVEFORM_TRIANGLE             (1)
+//
+//#define AL_FLANGER_MIN_WAVEFORM                  (0)
+//#define AL_FLANGER_MAX_WAVEFORM                  (1)
+//#define AL_FLANGER_DEFAULT_WAVEFORM              (1)
+//
+//#define AL_FLANGER_MIN_PHASE                     (-180)
+//#define AL_FLANGER_MAX_PHASE                     (180)
+//#define AL_FLANGER_DEFAULT_PHASE                 (0)
+//
+//#define AL_FLANGER_MIN_RATE                      (0.0f)
+//#define AL_FLANGER_MAX_RATE                      (10.0f)
+//#define AL_FLANGER_DEFAULT_RATE                  (0.27f)
+//
+//#define AL_FLANGER_MIN_DEPTH                     (0.0f)
+//#define AL_FLANGER_MAX_DEPTH                     (1.0f)
+//#define AL_FLANGER_DEFAULT_DEPTH                 (1.0f)
+//
+//#define AL_FLANGER_MIN_FEEDBACK                  (-1.0f)
+//#define AL_FLANGER_MAX_FEEDBACK                  (1.0f)
+//#define AL_FLANGER_DEFAULT_FEEDBACK              (-0.5f)
+//
+//#define AL_FLANGER_MIN_DELAY                     (0.0f)
+//#define AL_FLANGER_MAX_DELAY                     (0.004f)
+//#define AL_FLANGER_DEFAULT_DELAY                 (0.002f)
+//
+///* Frequency shifter effect */
+//#define AL_FREQUENCY_SHIFTER_MIN_FREQUENCY       (0.0f)
+//#define AL_FREQUENCY_SHIFTER_MAX_FREQUENCY       (24000.0f)
+//#define AL_FREQUENCY_SHIFTER_DEFAULT_FREQUENCY   (0.0f)
+//
+//#define AL_FREQUENCY_SHIFTER_MIN_LEFT_DIRECTION  (0)
+//#define AL_FREQUENCY_SHIFTER_MAX_LEFT_DIRECTION  (2)
+//#define AL_FREQUENCY_SHIFTER_DEFAULT_LEFT_DIRECTION (0)
+//
+//#define AL_FREQUENCY_SHIFTER_DIRECTION_DOWN      (0)
+//#define AL_FREQUENCY_SHIFTER_DIRECTION_UP        (1)
+//#define AL_FREQUENCY_SHIFTER_DIRECTION_OFF       (2)
+//
+//#define AL_FREQUENCY_SHIFTER_MIN_RIGHT_DIRECTION (0)
+//#define AL_FREQUENCY_SHIFTER_MAX_RIGHT_DIRECTION (2)
+//#define AL_FREQUENCY_SHIFTER_DEFAULT_RIGHT_DIRECTION (0)
+//
+///* Vocal morpher effect */
+//#define AL_VOCAL_MORPHER_MIN_PHONEMEA            (0)
+//#define AL_VOCAL_MORPHER_MAX_PHONEMEA            (29)
+//#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA        (0)
+//
+//#define AL_VOCAL_MORPHER_MIN_PHONEMEA_COARSE_TUNING (-24)
+//#define AL_VOCAL_MORPHER_MAX_PHONEMEA_COARSE_TUNING (24)
+//#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA_COARSE_TUNING (0)
+//
+//#define AL_VOCAL_MORPHER_MIN_PHONEMEB            (0)
+//#define AL_VOCAL_MORPHER_MAX_PHONEMEB            (29)
+//#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB        (10)
+//
+//#define AL_VOCAL_MORPHER_MIN_PHONEMEB_COARSE_TUNING (-24)
+//#define AL_VOCAL_MORPHER_MAX_PHONEMEB_COARSE_TUNING (24)
+//#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB_COARSE_TUNING (0)
+//
+//#define AL_VOCAL_MORPHER_PHONEME_A               (0)
+//#define AL_VOCAL_MORPHER_PHONEME_E               (1)
+//#define AL_VOCAL_MORPHER_PHONEME_I               (2)
+//#define AL_VOCAL_MORPHER_PHONEME_O               (3)
+//#define AL_VOCAL_MORPHER_PHONEME_U               (4)
+//#define AL_VOCAL_MORPHER_PHONEME_AA              (5)
+//#define AL_VOCAL_MORPHER_PHONEME_AE              (6)
+//#define AL_VOCAL_MORPHER_PHONEME_AH              (7)
+//#define AL_VOCAL_MORPHER_PHONEME_AO              (8)
+//#define AL_VOCAL_MORPHER_PHONEME_EH              (9)
+//#define AL_VOCAL_MORPHER_PHONEME_ER              (10)
+//#define AL_VOCAL_MORPHER_PHONEME_IH              (11)
+//#define AL_VOCAL_MORPHER_PHONEME_IY              (12)
+//#define AL_VOCAL_MORPHER_PHONEME_UH              (13)
+//#define AL_VOCAL_MORPHER_PHONEME_UW              (14)
+//#define AL_VOCAL_MORPHER_PHONEME_B               (15)
+//#define AL_VOCAL_MORPHER_PHONEME_D               (16)
+//#define AL_VOCAL_MORPHER_PHONEME_F               (17)
+//#define AL_VOCAL_MORPHER_PHONEME_G               (18)
+//#define AL_VOCAL_MORPHER_PHONEME_J               (19)
+//#define AL_VOCAL_MORPHER_PHONEME_K               (20)
+//#define AL_VOCAL_MORPHER_PHONEME_L               (21)
+//#define AL_VOCAL_MORPHER_PHONEME_M               (22)
+//#define AL_VOCAL_MORPHER_PHONEME_N               (23)
+//#define AL_VOCAL_MORPHER_PHONEME_P               (24)
+//#define AL_VOCAL_MORPHER_PHONEME_R               (25)
+//#define AL_VOCAL_MORPHER_PHONEME_S               (26)
+//#define AL_VOCAL_MORPHER_PHONEME_T               (27)
+//#define AL_VOCAL_MORPHER_PHONEME_V               (28)
+//#define AL_VOCAL_MORPHER_PHONEME_Z               (29)
+//
+//#define AL_VOCAL_MORPHER_WAVEFORM_SINUSOID       (0)
+//#define AL_VOCAL_MORPHER_WAVEFORM_TRIANGLE       (1)
+//#define AL_VOCAL_MORPHER_WAVEFORM_SAWTOOTH       (2)
+//
+//#define AL_VOCAL_MORPHER_MIN_WAVEFORM            (0)
+//#define AL_VOCAL_MORPHER_MAX_WAVEFORM            (2)
+//#define AL_VOCAL_MORPHER_DEFAULT_WAVEFORM        (0)
+//
+//#define AL_VOCAL_MORPHER_MIN_RATE                (0.0f)
+//#define AL_VOCAL_MORPHER_MAX_RATE                (10.0f)
+//#define AL_VOCAL_MORPHER_DEFAULT_RATE            (1.41f)
+//
+///* Pitch shifter effect */
+//#define AL_PITCH_SHIFTER_MIN_COARSE_TUNE         (-12)
+//#define AL_PITCH_SHIFTER_MAX_COARSE_TUNE         (12)
+//#define AL_PITCH_SHIFTER_DEFAULT_COARSE_TUNE     (12)
+//
+//#define AL_PITCH_SHIFTER_MIN_FINE_TUNE           (-50)
+//#define AL_PITCH_SHIFTER_MAX_FINE_TUNE           (50)
+//#define AL_PITCH_SHIFTER_DEFAULT_FINE_TUNE       (0)
+//
+///* Ring modulator effect */
+//#define AL_RING_MODULATOR_MIN_FREQUENCY          (0.0f)
+//#define AL_RING_MODULATOR_MAX_FREQUENCY          (8000.0f)
+//#define AL_RING_MODULATOR_DEFAULT_FREQUENCY      (440.0f)
+//
+//#define AL_RING_MODULATOR_MIN_HIGHPASS_CUTOFF    (0.0f)
+//#define AL_RING_MODULATOR_MAX_HIGHPASS_CUTOFF    (24000.0f)
+//#define AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF (800.0f)
+//
+//#define AL_RING_MODULATOR_SINUSOID               (0)
+//#define AL_RING_MODULATOR_SAWTOOTH               (1)
+//#define AL_RING_MODULATOR_SQUARE                 (2)
+//
+//#define AL_RING_MODULATOR_MIN_WAVEFORM           (0)
+//#define AL_RING_MODULATOR_MAX_WAVEFORM           (2)
+//#define AL_RING_MODULATOR_DEFAULT_WAVEFORM       (0)
+//
+///* Autowah effect */
+//#define AL_AUTOWAH_MIN_ATTACK_TIME               (0.0001f)
+//#define AL_AUTOWAH_MAX_ATTACK_TIME               (1.0f)
+//#define AL_AUTOWAH_DEFAULT_ATTACK_TIME           (0.06f)
+//
+//#define AL_AUTOWAH_MIN_RELEASE_TIME              (0.0001f)
+//#define AL_AUTOWAH_MAX_RELEASE_TIME              (1.0f)
+//#define AL_AUTOWAH_DEFAULT_RELEASE_TIME          (0.06f)
+//
+//#define AL_AUTOWAH_MIN_RESONANCE                 (2.0f)
+//#define AL_AUTOWAH_MAX_RESONANCE                 (1000.0f)
+//#define AL_AUTOWAH_DEFAULT_RESONANCE             (1000.0f)
+//
+//#define AL_AUTOWAH_MIN_PEAK_GAIN                 (0.00003f)
+//#define AL_AUTOWAH_MAX_PEAK_GAIN                 (31621.0f)
+//#define AL_AUTOWAH_DEFAULT_PEAK_GAIN             (11.22f)
+//
+///* Compressor effect */
+//#define AL_COMPRESSOR_MIN_ONOFF                  (0)
+//#define AL_COMPRESSOR_MAX_ONOFF                  (1)
+//#define AL_COMPRESSOR_DEFAULT_ONOFF              (1)
+//
+///* Equalizer effect */
+//#define AL_EQUALIZER_MIN_LOW_GAIN                (0.126f)
+//#define AL_EQUALIZER_MAX_LOW_GAIN                (7.943f)
+//#define AL_EQUALIZER_DEFAULT_LOW_GAIN            (1.0f)
+//
+//#define AL_EQUALIZER_MIN_LOW_CUTOFF              (50.0f)
+//#define AL_EQUALIZER_MAX_LOW_CUTOFF              (800.0f)
+//#define AL_EQUALIZER_DEFAULT_LOW_CUTOFF          (200.0f)
+//
+//#define AL_EQUALIZER_MIN_MID1_GAIN               (0.126f)
+//#define AL_EQUALIZER_MAX_MID1_GAIN               (7.943f)
+//#define AL_EQUALIZER_DEFAULT_MID1_GAIN           (1.0f)
+//
+//#define AL_EQUALIZER_MIN_MID1_CENTER             (200.0f)
+//#define AL_EQUALIZER_MAX_MID1_CENTER             (3000.0f)
+//#define AL_EQUALIZER_DEFAULT_MID1_CENTER         (500.0f)
+//
+//#define AL_EQUALIZER_MIN_MID1_WIDTH              (0.01f)
+//#define AL_EQUALIZER_MAX_MID1_WIDTH              (1.0f)
+//#define AL_EQUALIZER_DEFAULT_MID1_WIDTH          (1.0f)
+//
+//#define AL_EQUALIZER_MIN_MID2_GAIN               (0.126f)
+//#define AL_EQUALIZER_MAX_MID2_GAIN               (7.943f)
+//#define AL_EQUALIZER_DEFAULT_MID2_GAIN           (1.0f)
+//
+//#define AL_EQUALIZER_MIN_MID2_CENTER             (1000.0f)
+//#define AL_EQUALIZER_MAX_MID2_CENTER             (8000.0f)
+//#define AL_EQUALIZER_DEFAULT_MID2_CENTER         (3000.0f)
+//
+//#define AL_EQUALIZER_MIN_MID2_WIDTH              (0.01f)
+//#define AL_EQUALIZER_MAX_MID2_WIDTH              (1.0f)
+//#define AL_EQUALIZER_DEFAULT_MID2_WIDTH          (1.0f)
+//
+//#define AL_EQUALIZER_MIN_HIGH_GAIN               (0.126f)
+//#define AL_EQUALIZER_MAX_HIGH_GAIN               (7.943f)
+//#define AL_EQUALIZER_DEFAULT_HIGH_GAIN           (1.0f)
+//
+//#define AL_EQUALIZER_MIN_HIGH_CUTOFF             (4000.0f)
+//#define AL_EQUALIZER_MAX_HIGH_CUTOFF             (16000.0f)
+//#define AL_EQUALIZER_DEFAULT_HIGH_CUTOFF         (6000.0f)
+//
+//
+///* Source parameter value ranges and defaults. */
+//#define AL_MIN_AIR_ABSORPTION_FACTOR             (0.0f)
+//#define AL_MAX_AIR_ABSORPTION_FACTOR             (10.0f)
+//#define AL_DEFAULT_AIR_ABSORPTION_FACTOR         (0.0f)
+//
+//#define AL_MIN_ROOM_ROLLOFF_FACTOR               (0.0f)
+//#define AL_MAX_ROOM_ROLLOFF_FACTOR               (10.0f)
+//#define AL_DEFAULT_ROOM_ROLLOFF_FACTOR           (0.0f)
+//
+//#define AL_MIN_CONE_OUTER_GAINHF                 (0.0f)
+//#define AL_MAX_CONE_OUTER_GAINHF                 (1.0f)
+//#define AL_DEFAULT_CONE_OUTER_GAINHF             (1.0f)
+//
+//#define AL_MIN_DIRECT_FILTER_GAINHF_AUTO         AL_FALSE
+//#define AL_MAX_DIRECT_FILTER_GAINHF_AUTO         AL_TRUE
+//#define AL_DEFAULT_DIRECT_FILTER_GAINHF_AUTO     AL_TRUE
+//
+//#define AL_MIN_AUXILIARY_SEND_FILTER_GAIN_AUTO   AL_FALSE
+//#define AL_MAX_AUXILIARY_SEND_FILTER_GAIN_AUTO   AL_TRUE
+//#define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_TRUE
+//
+//#define AL_MIN_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_FALSE
+//#define AL_MAX_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE
+//#define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE
+//
+//
+///* Listener parameter value ranges and defaults. */
+//#define AL_MIN_METERS_PER_UNIT                   FLT_MIN
+//#define AL_MAX_METERS_PER_UNIT                   FLT_MAX
+//#define AL_DEFAULT_METERS_PER_UNIT               (1.0f)
+
+
+    public static String GetALErrorMsg(int errorCode) {
+        String errorText;
+        switch (errorCode) {
+            case AL_NO_ERROR:
+                errorText = "No Error";
+                break;
+            case AL_INVALID_NAME:
+                errorText = "Invalid Name";
+                break;
+            case AL_INVALID_ENUM:
+                errorText = "Invalid Enum";
+                break;
+            case AL_INVALID_VALUE:
+                errorText = "Invalid Value";
+                break;
+            case AL_INVALID_OPERATION:
+                errorText = "Invalid Operation";
+                break;
+            case AL_OUT_OF_MEMORY:
+                errorText = "Out of Memory";
+                break;
+            default:
+                errorText = "Unknown Error Code: " + String.valueOf(errorCode);
+        }
+        return errorText;
+    }
+}
+

+ 67 - 0
engine/src/ios/com/jme3/audio/android/AndroidAudioData.java

@@ -0,0 +1,67 @@
+package com.jme3.audio.android;
+
+import com.jme3.asset.AssetKey;
+import com.jme3.audio.AudioData;
+import com.jme3.audio.AudioRenderer;
+import com.jme3.util.NativeObject;
+
+public class AndroidAudioData extends AudioData {
+
+    protected AssetKey<?> assetKey;
+    protected float currentVolume = 0f;
+
+    public AndroidAudioData(){
+        super();
+    }
+    
+    protected AndroidAudioData(int id){
+        super(id);
+    }
+    
+    public AssetKey<?> getAssetKey() {
+        return assetKey;
+    }
+
+    public void setAssetKey(AssetKey<?> assetKey) {
+        this.assetKey = assetKey;
+    }
+
+    @Override
+    public DataType getDataType() {
+        return DataType.Buffer;
+    }
+
+    @Override
+    public float getDuration() {
+        return 0; // TODO: ???
+    }
+
+    @Override
+    public void resetObject() {
+        this.id = -1;
+        setUpdateNeeded();  
+    }
+
+    @Override
+    public void deleteObject(Object rendererObject) {
+        ((AudioRenderer)rendererObject).deleteAudioData(this);
+    }
+
+    public float getCurrentVolume() {
+        return currentVolume;
+    }
+
+    public void setCurrentVolume(float currentVolume) {
+        this.currentVolume = currentVolume;
+    }
+
+    @Override
+    public NativeObject createDestructableClone() {
+        return new AndroidAudioData(id);
+    }
+
+    @Override
+    public long getUniqueId() {
+        return ((long)OBJTYPE_AUDIOBUFFER << 32) | ((long)id);
+    }
+}

+ 24 - 0
engine/src/ios/com/jme3/audio/android/AndroidAudioRenderer.java

@@ -0,0 +1,24 @@
+package com.jme3.audio.android;
+
+import com.jme3.audio.AudioRenderer;
+
+/**
+ * Android specific AudioRenderer interface that supports pausing and resuming
+ * audio files when the app is minimized or placed in the background
+ *
+ * @author iwgeric
+ */
+public interface AndroidAudioRenderer extends AudioRenderer {
+
+    /**
+     * Pauses all Playing audio. To be used when the app is placed in the
+     * background.
+     */
+    public void pauseAll();
+
+    /**
+     * Resumes all Paused audio. To be used when the app is brought back to
+     * the foreground.
+     */
+    public void resumeAll();
+}

+ 1423 - 0
engine/src/ios/com/jme3/audio/android/AndroidOpenALSoftAudioRenderer.java

@@ -0,0 +1,1423 @@
+/*
+ * Copyright (c) 2009-2012 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.audio.android;
+
+import com.jme3.audio.*;
+import com.jme3.audio.AudioSource.Status;
+import com.jme3.math.Vector3f;
+import com.jme3.util.BufferUtils;
+import com.jme3.util.NativeObjectManager;
+import java.nio.ByteBuffer;
+import java.nio.FloatBuffer;
+import java.nio.IntBuffer;
+import java.util.ArrayList;
+import java.util.concurrent.atomic.AtomicBoolean;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+
+public class AndroidOpenALSoftAudioRenderer implements AndroidAudioRenderer, Runnable {
+
+    private static final Logger logger = Logger.getLogger(AndroidOpenALSoftAudioRenderer.class.getName());
+    private final NativeObjectManager objManager = new NativeObjectManager();
+    // When multiplied by STREAMING_BUFFER_COUNT, will equal 44100 * 2 * 2
+    // which is exactly 1 second of audio.
+    private static final int BUFFER_SIZE = 35280;
+    private static final int STREAMING_BUFFER_COUNT = 5;
+    private final static int MAX_NUM_CHANNELS = 64;
+    private IntBuffer ib = BufferUtils.createIntBuffer(1);
+    private final FloatBuffer fb = BufferUtils.createVector3Buffer(2);
+    private final ByteBuffer nativeBuf = BufferUtils.createByteBuffer(BUFFER_SIZE);
+    private final byte[] arrayBuf = new byte[BUFFER_SIZE];
+    private int[] channels;
+    private AudioSource[] chanSrcs;
+    private int nextChan = 0;
+    private ArrayList<Integer> freeChans = new ArrayList<Integer>();
+    private Listener listener;
+    private boolean audioDisabled = false;
+    private boolean supportEfx = false;
+    private int auxSends = 0;
+    private int reverbFx = -1;
+    private int reverbFxSlot = -1;
+    // Update audio 20 times per second
+    private static final float UPDATE_RATE = 0.05f;
+    private final Thread audioThread = new Thread(this, "jME3 Audio Thread");
+    private final AtomicBoolean threadLock = new AtomicBoolean(false);
+    private boolean initialized = false;
+
+    public AndroidOpenALSoftAudioRenderer() {
+    }
+
+    public void initialize() {
+        if (!audioThread.isAlive()) {
+            audioThread.setDaemon(true);
+            audioThread.setPriority(Thread.NORM_PRIORITY + 1);
+            audioThread.start();
+        } else {
+            throw new IllegalStateException("Initialize already called");
+        }
+    }
+
+    private void checkDead() {
+        if (audioThread.getState() == Thread.State.TERMINATED) {
+            throw new IllegalStateException("Audio thread is terminated");
+        }
+    }
+
+    public void run() {
+        initInThread();
+        synchronized (threadLock) {
+            threadLock.set(true);
+            threadLock.notifyAll();
+        }
+
+        initialized = true;
+
+        long updateRateNanos = (long) (UPDATE_RATE * 1000000000);
+        mainloop:
+        while (true) {
+            long startTime = System.nanoTime();
+
+            if (Thread.interrupted()) {
+                break;
+            }
+
+            synchronized (threadLock) {
+                updateInThread(UPDATE_RATE);
+            }
+
+            long endTime = System.nanoTime();
+            long diffTime = endTime - startTime;
+
+            if (diffTime < updateRateNanos) {
+                long desiredEndTime = startTime + updateRateNanos;
+                while (System.nanoTime() < desiredEndTime) {
+                    try {
+                        Thread.sleep(1);
+                    } catch (InterruptedException ex) {
+                        break mainloop;
+                    }
+                }
+            }
+        }
+
+        initialized = false;
+
+        synchronized (threadLock) {
+            cleanupInThread();
+        }
+    }
+
+    public void initInThread() {
+        try {
+            if (!alIsCreated()) {
+                //AL.create();
+                alCreate();
+                checkError(false);
+            }
+//        } catch (OpenALException ex) {
+//            logger.log(Level.SEVERE, "Failed to load audio library", ex);
+//            audioDisabled = true;
+//            return;
+//        } catch (LWJGLException ex) {
+//            logger.log(Level.SEVERE, "Failed to load audio library", ex);
+//            audioDisabled = true;
+//            return;
+        } catch (UnsatisfiedLinkError ex) {
+            logger.log(Level.SEVERE, "Failed to load audio library", ex);
+            audioDisabled = true;
+            return;
+        }
+
+        //ALCdevice device = AL.getDevice(); /* device maintained in jni */
+        //String deviceName = ALC10.alcGetString(device, ALC10.ALC_DEVICE_SPECIFIER);
+        String deviceName = alcGetString(AL.ALC_DEVICE_SPECIFIER);
+
+        logger.log(Level.INFO, "Audio Device: {0}", deviceName);
+        //logger.log(Level.INFO, "Audio Vendor: {0}", alGetString(AL_VENDOR));
+        //logger.log(Level.INFO, "Audio Renderer: {0}", alGetString(AL_RENDERER));
+        //logger.log(Level.INFO, "Audio Version: {0}", alGetString(AL_VERSION));
+        logger.log(Level.INFO, "Audio Vendor: {0}", alGetString(AL.AL_VENDOR));
+        logger.log(Level.INFO, "Audio Renderer: {0}", alGetString(AL.AL_RENDERER));
+        logger.log(Level.INFO, "Audio Version: {0}", alGetString(AL.AL_VERSION));
+
+        // Find maximum # of sources supported by this implementation
+        ArrayList<Integer> channelList = new ArrayList<Integer>();
+        for (int i = 0; i < MAX_NUM_CHANNELS; i++) {
+            int chan = alGenSources();
+            //if (alGetError() != 0) {
+            if (checkError(false) != 0) {
+                break;
+            } else {
+                channelList.add(chan);
+            }
+        }
+
+        channels = new int[channelList.size()];
+        for (int i = 0; i < channels.length; i++) {
+            channels[i] = channelList.get(i);
+        }
+
+        ib = BufferUtils.createIntBuffer(channels.length);
+        chanSrcs = new AudioSource[channels.length];
+
+        logger.log(Level.INFO, "AudioRenderer supports {0} channels", channels.length);
+
+        //supportEfx = alcIsExtensionPresent(device, "ALC_EXT_EFX");
+        supportEfx = alcIsExtensionPresent(AL.ALC_EXT_EFX_NAME);
+
+        if (supportEfx) {
+            ib.position(0).limit(1);
+            //ALC10.alcGetInteger(device, EFX10.ALC_EFX_MAJOR_VERSION, ib);
+            alcGetInteger(AL.ALC_EFX_MAJOR_VERSION, ib, 1);
+            int major = ib.get(0);
+            ib.position(0).limit(1);
+            //ALC10.alcGetInteger(device, EFX10.ALC_EFX_MINOR_VERSION, ib);
+            alcGetInteger(AL.ALC_EFX_MINOR_VERSION, ib, 1);
+            int minor = ib.get(0);
+            logger.log(Level.INFO, "Audio effect extension version: {0}.{1}", new Object[]{major, minor});
+
+            //ALC10.alcGetInteger(device, EFX10.ALC_MAX_AUXILIARY_SENDS, ib);
+            alcGetInteger(AL.ALC_MAX_AUXILIARY_SENDS, ib, 1);
+            auxSends = ib.get(0);
+            logger.log(Level.INFO, "Audio max auxilary sends: {0}", auxSends);
+
+            // create slot
+            ib.position(0).limit(1);
+            //EFX10.alGenAuxiliaryEffectSlots(ib);
+            alGenAuxiliaryEffectSlots(1, ib);
+            reverbFxSlot = ib.get(0);
+
+            // create effect
+            ib.position(0).limit(1);
+            //EFX10.alGenEffects(ib);
+            alGenEffects(1, ib);
+            reverbFx = ib.get(0);
+            //EFX10.alEffecti(reverbFx, EFX10.AL_EFFECT_TYPE, EFX10.AL_EFFECT_REVERB);
+            alEffecti(reverbFx, AL.AL_EFFECT_TYPE, AL.AL_EFFECT_REVERB);
+
+            // attach reverb effect to effect slot
+            //EFX10.alAuxiliaryEffectSloti(reverbFxSlot, EFX10.AL_EFFECTSLOT_EFFECT, reverbFx);
+            alAuxiliaryEffectSloti(reverbFxSlot, AL.AL_EFFECTSLOT_EFFECT, reverbFx);
+        } else {
+            logger.log(Level.WARNING, "OpenAL EFX not available! Audio effects won't work.");
+        }
+    }
+
+    public void cleanupInThread() {
+        if (audioDisabled) {
+            //AL.destroy();
+            alDestroy();
+            checkError(true);
+            return;
+        }
+
+        // stop any playing channels
+        for (int i = 0; i < chanSrcs.length; i++) {
+            if (chanSrcs[i] != null) {
+                clearChannel(i);
+            }
+        }
+
+        // delete channel-based sources
+        ib.clear();
+        ib.put(channels);
+        ib.flip();
+        //alDeleteSources(ib);
+        alDeleteSources(channels.length, ib);
+        checkError(true);
+
+        // delete audio buffers and filters
+        objManager.deleteAllObjects(this);
+
+        if (supportEfx) {
+            ib.position(0).limit(1);
+            ib.put(0, reverbFx);
+            //EFX10.alDeleteEffects(ib);
+            alDeleteEffects(1, ib);
+
+            // If this is not allocated, why is it deleted?
+            // Commented out to fix native crash in OpenAL.
+            ib.position(0).limit(1);
+            ib.put(0, reverbFxSlot);
+            //EFX10.alDeleteAuxiliaryEffectSlots(ib);
+            alDeleteAuxiliaryEffectSlots(1, ib);
+        }
+
+        //AL.destroy();
+        logger.log(Level.INFO, "Destroying OpenAL Soft Renderer");
+        alDestroy();
+    }
+
+    public void cleanup() {
+        // kill audio thread
+        if (audioThread.isAlive()) {
+            audioThread.interrupt();
+        }
+    }
+
+    private void updateFilter(Filter f) {
+        int id = f.getId();
+        if (id == -1) {
+            ib.position(0).limit(1);
+            //EFX10.alGenFilters(ib);
+            alGenFilters(1, ib);
+            id = ib.get(0);
+            f.setId(id);
+
+            objManager.registerObject(f);
+        }
+
+        if (f instanceof LowPassFilter) {
+            LowPassFilter lpf = (LowPassFilter) f;
+            //EFX10.alFilteri(id, EFX10.AL_FILTER_TYPE, EFX10.AL_FILTER_LOWPASS);
+            alFilteri(id, AL.AL_FILTER_TYPE, AL.AL_FILTER_LOWPASS);
+            //EFX10.alFilterf(id, EFX10.AL_LOWPASS_GAIN, lpf.getVolume());
+            alFilterf(id, AL.AL_LOWPASS_GAIN, lpf.getVolume());
+            //EFX10.alFilterf(id, EFX10.AL_LOWPASS_GAINHF, lpf.getHighFreqVolume());
+            alFilterf(id, AL.AL_LOWPASS_GAINHF, lpf.getHighFreqVolume());
+        } else {
+            throw new UnsupportedOperationException("Filter type unsupported: "
+                    + f.getClass().getName());
+        }
+
+        f.clearUpdateNeeded();
+    }
+
+    public void updateSourceParam(AudioSource src, AudioParam param) {
+        checkDead();
+        synchronized (threadLock) {
+            while (!threadLock.get()) {
+                try {
+                    threadLock.wait();
+                } catch (InterruptedException ex) {
+                }
+            }
+            if (audioDisabled) {
+                return;
+            }
+
+            // There is a race condition in AudioSource that can
+            // cause this to be called for a node that has been
+            // detached from its channel.  For example, setVolume()
+            // called from the render thread may see that that AudioSource
+            // still has a channel value but the audio thread may
+            // clear that channel before setVolume() gets to call
+            // updateSourceParam() (because the audio stopped playing
+            // on its own right as the volume was set).  In this case,
+            // it should be safe to just ignore the update
+            if (src.getChannel() < 0) {
+                return;
+            }
+
+            assert src.getChannel() >= 0;
+
+            int id = channels[src.getChannel()];
+            switch (param) {
+                case Position:
+                    if (!src.isPositional()) {
+                        return;
+                    }
+
+                    Vector3f pos = src.getPosition();
+                    //alSource3f(id, AL_POSITION, pos.x, pos.y, pos.z);
+                    alSource3f(id, AL.AL_POSITION, pos.x, pos.y, pos.z);
+                    checkError(true);
+                    break;
+                case Velocity:
+                    if (!src.isPositional()) {
+                        return;
+                    }
+
+                    Vector3f vel = src.getVelocity();
+                    //alSource3f(id, AL_VELOCITY, vel.x, vel.y, vel.z);
+                    alSource3f(id, AL.AL_VELOCITY, vel.x, vel.y, vel.z);
+                    checkError(true);
+                    break;
+                case MaxDistance:
+                    if (!src.isPositional()) {
+                        return;
+                    }
+
+                    //alSourcef(id, AL_MAX_DISTANCE, src.getMaxDistance());
+                    alSourcef(id, AL.AL_MAX_DISTANCE, src.getMaxDistance());
+                    checkError(true);
+                    break;
+                case RefDistance:
+                    if (!src.isPositional()) {
+                        return;
+                    }
+
+                    //alSourcef(id, AL_REFERENCE_DISTANCE, src.getRefDistance());
+                    alSourcef(id, AL.AL_REFERENCE_DISTANCE, src.getRefDistance());
+                    checkError(true);
+                    break;
+                case ReverbFilter:
+                    if (!supportEfx || !src.isPositional() || !src.isReverbEnabled()) {
+                        return;
+                    }
+
+                    int filter = AL.AL_FILTER_NULL;
+                    if (src.getReverbFilter() != null) {
+                        Filter f = src.getReverbFilter();
+                        if (f.isUpdateNeeded()) {
+                            updateFilter(f);
+                        }
+                        filter = f.getId();
+                    }
+                    //AL11.alSource3i(id, EFX10.AL_AUXILIARY_SEND_FILTER, reverbFxSlot, 0, filter);
+                    alSource3i(id, AL.AL_AUXILIARY_SEND_FILTER, reverbFxSlot, 0, filter);
+                    break;
+                case ReverbEnabled:
+                    if (!supportEfx || !src.isPositional()) {
+                        return;
+                    }
+
+                    if (src.isReverbEnabled()) {
+                        updateSourceParam(src, AudioParam.ReverbFilter);
+                    } else {
+                        //AL11.alSource3i(id, EFX10.AL_AUXILIARY_SEND_FILTER, 0, 0, EFX10.AL_FILTER_NULL);
+                        alSource3i(id, AL.AL_AUXILIARY_SEND_FILTER, 0, 0, AL.AL_FILTER_NULL);
+                    }
+                    break;
+                case IsPositional:
+                    if (!src.isPositional()) {
+                        // Play in headspace
+                        //alSourcei(id, AL_SOURCE_RELATIVE, AL_TRUE);
+                        alSourcei(id, AL.AL_SOURCE_RELATIVE, AL.AL_TRUE);
+                        checkError(true);
+                        //alSource3f(id, AL_POSITION, 0, 0, 0);
+                        alSource3f(id, AL.AL_POSITION, 0, 0, 0);
+                        checkError(true);
+                        //alSource3f(id, AL_VELOCITY, 0, 0, 0);
+                        alSource3f(id, AL.AL_VELOCITY, 0, 0, 0);
+                        checkError(true);
+
+                        // Disable reverb
+                        //AL11.alSource3i(id, EFX10.AL_AUXILIARY_SEND_FILTER, 0, 0, EFX10.AL_FILTER_NULL);
+                        alSource3i(id, AL.AL_AUXILIARY_SEND_FILTER, 0, 0, AL.AL_FILTER_NULL);
+                    } else {
+                        //alSourcei(id, AL_SOURCE_RELATIVE, AL_FALSE);
+                        alSourcei(id, AL.AL_SOURCE_RELATIVE, AL.AL_FALSE);
+                        checkError(true);
+                        updateSourceParam(src, AudioParam.Position);
+                        updateSourceParam(src, AudioParam.Velocity);
+                        updateSourceParam(src, AudioParam.MaxDistance);
+                        updateSourceParam(src, AudioParam.RefDistance);
+                        updateSourceParam(src, AudioParam.ReverbEnabled);
+                    }
+                    break;
+                case Direction:
+                    if (!src.isDirectional()) {
+                        return;
+                    }
+
+                    Vector3f dir = src.getDirection();
+                    //alSource3f(id, AL_DIRECTION, dir.x, dir.y, dir.z);
+                    alSource3f(id, AL.AL_DIRECTION, dir.x, dir.y, dir.z);
+                    checkError(true);
+                    break;
+                case InnerAngle:
+                    if (!src.isDirectional()) {
+                        return;
+                    }
+
+                    //alSourcef(id, AL_CONE_INNER_ANGLE, src.getInnerAngle());
+                    alSourcef(id, AL.AL_CONE_INNER_ANGLE, src.getInnerAngle());
+                    checkError(true);
+                    break;
+                case OuterAngle:
+                    if (!src.isDirectional()) {
+                        return;
+                    }
+
+                    //alSourcef(id, AL_CONE_OUTER_ANGLE, src.getOuterAngle());
+                    alSourcef(id, AL.AL_CONE_OUTER_ANGLE, src.getOuterAngle());
+                    checkError(true);
+                    break;
+                case IsDirectional:
+                    if (src.isDirectional()) {
+                        updateSourceParam(src, AudioParam.Direction);
+                        updateSourceParam(src, AudioParam.InnerAngle);
+                        updateSourceParam(src, AudioParam.OuterAngle);
+                        //alSourcef(id, AL_CONE_OUTER_GAIN, 0);
+                        alSourcef(id, AL.AL_CONE_OUTER_GAIN, 0);
+                        checkError(true);
+                    } else {
+                        //alSourcef(id, AL_CONE_INNER_ANGLE, 360);
+                        alSourcef(id, AL.AL_CONE_INNER_ANGLE, 360);
+                        checkError(true);
+                        //alSourcef(id, AL_CONE_OUTER_ANGLE, 360);
+                        alSourcef(id, AL.AL_CONE_OUTER_ANGLE, 360);
+                        checkError(true);
+                        //alSourcef(id, AL_CONE_OUTER_GAIN, 1f);
+                        alSourcef(id, AL.AL_CONE_OUTER_GAIN, 1f);
+                        checkError(true);
+                    }
+                    break;
+                case DryFilter:
+                    if (!supportEfx) {
+                        return;
+                    }
+
+                    if (src.getDryFilter() != null) {
+                        Filter f = src.getDryFilter();
+                        if (f.isUpdateNeeded()) {
+                            updateFilter(f);
+
+                            // NOTE: must re-attach filter for changes to apply.
+                            //alSourcei(id, EFX10.AL_DIRECT_FILTER, f.getId());
+                            alSourcei(id, AL.AL_DIRECT_FILTER, f.getId());
+                        }
+                    } else {
+                        //alSourcei(id, EFX10.AL_DIRECT_FILTER, EFX10.AL_FILTER_NULL);
+                        alSourcei(id, AL.AL_DIRECT_FILTER, AL.AL_FILTER_NULL);
+                    }
+                    break;
+                case Looping:
+                    if (src.isLooping()) {
+                        if (!(src.getAudioData() instanceof AudioStream)) {
+                            //alSourcei(id, AL_LOOPING, AL_TRUE);
+                            alSourcei(id, AL.AL_LOOPING, AL.AL_TRUE);
+                            checkError(true);
+                        }
+                    } else {
+                        //alSourcei(id, AL_LOOPING, AL_FALSE);
+                        alSourcei(id, AL.AL_LOOPING, AL.AL_FALSE);
+                        checkError(true);
+                    }
+                    break;
+                case Volume:
+                    //alSourcef(id, AL_GAIN, src.getVolume());
+                    alSourcef(id, AL.AL_GAIN, src.getVolume());
+                    checkError(true);
+                    break;
+                case Pitch:
+                    //alSourcef(id, AL_PITCH, src.getPitch());
+                    alSourcef(id, AL.AL_PITCH, src.getPitch());
+                    checkError(true);
+                    break;
+            }
+        }
+    }
+
+    private void setSourceParams(int id, AudioSource src, boolean forceNonLoop) {
+        if (src.isPositional()) {
+            Vector3f pos = src.getPosition();
+            Vector3f vel = src.getVelocity();
+            //alSource3f(id, AL_POSITION, pos.x, pos.y, pos.z);
+            alSource3f(id, AL.AL_POSITION, pos.x, pos.y, pos.z);
+            checkError(true);
+            //alSource3f(id, AL_VELOCITY, vel.x, vel.y, vel.z);
+            alSource3f(id, AL.AL_VELOCITY, vel.x, vel.y, vel.z);
+            checkError(true);
+            //alSourcef(id, AL_MAX_DISTANCE, src.getMaxDistance());
+            alSourcef(id, AL.AL_MAX_DISTANCE, src.getMaxDistance());
+            checkError(true);
+            //alSourcef(id, AL_REFERENCE_DISTANCE, src.getRefDistance());
+            alSourcef(id, AL.AL_REFERENCE_DISTANCE, src.getRefDistance());
+            checkError(true);
+            //alSourcei(id, AL_SOURCE_RELATIVE, AL_FALSE);
+            alSourcei(id, AL.AL_SOURCE_RELATIVE, AL.AL_FALSE);
+            checkError(true);
+
+            if (src.isReverbEnabled() && supportEfx) {
+                //int filter = EFX10.AL_FILTER_NULL;
+                int filter = AL.AL_FILTER_NULL;
+                if (src.getReverbFilter() != null) {
+                    Filter f = src.getReverbFilter();
+                    if (f.isUpdateNeeded()) {
+                        updateFilter(f);
+                    }
+                    filter = f.getId();
+                }
+                //AL11.alSource3i(id, EFX10.AL_AUXILIARY_SEND_FILTER, reverbFxSlot, 0, filter);
+                alSource3i(id, AL.AL_AUXILIARY_SEND_FILTER, reverbFxSlot, 0, filter);
+            }
+        } else {
+            // play in headspace
+            //alSourcei(id, AL_SOURCE_RELATIVE, AL_TRUE);
+            alSourcei(id, AL.AL_SOURCE_RELATIVE, AL.AL_TRUE);
+            checkError(true);
+            //alSource3f(id, AL_POSITION, 0, 0, 0);
+            alSource3f(id, AL.AL_POSITION, 0, 0, 0);
+            checkError(true);
+            //alSource3f(id, AL_VELOCITY, 0, 0, 0);
+            alSource3f(id, AL.AL_VELOCITY, 0, 0, 0);
+            checkError(true);
+        }
+
+        if (src.getDryFilter() != null && supportEfx) {
+            Filter f = src.getDryFilter();
+            if (f.isUpdateNeeded()) {
+                updateFilter(f);
+
+                // NOTE: must re-attach filter for changes to apply.
+                //alSourcei(id, EFX10.AL_DIRECT_FILTER, f.getId());
+                alSourcei(id, AL.AL_DIRECT_FILTER, f.getId());
+            }
+        }
+
+        if (forceNonLoop) {
+            //alSourcei(id, AL_LOOPING, AL_FALSE);
+            alSourcei(id, AL.AL_LOOPING, AL.AL_FALSE);
+            checkError(true);
+        } else {
+            //alSourcei(id, AL_LOOPING, src.isLooping() ? AL_TRUE : AL_FALSE);
+            alSourcei(id, AL.AL_LOOPING, src.isLooping() ? AL.AL_TRUE : AL.AL_FALSE);
+            checkError(true);
+        }
+        //alSourcef(id, AL_GAIN, src.getVolume());
+        alSourcef(id, AL.AL_GAIN, src.getVolume());
+        checkError(true);
+        //alSourcef(id, AL_PITCH, src.getPitch());
+        alSourcef(id, AL.AL_PITCH, src.getPitch());
+        checkError(true);
+        //alSourcef(id, AL11.AL_SEC_OFFSET, src.getTimeOffset());
+        alSourcef(id, AL.AL_SEC_OFFSET, src.getTimeOffset());
+        checkError(true);
+
+        if (src.isDirectional()) {
+            Vector3f dir = src.getDirection();
+            //alSource3f(id, AL_DIRECTION, dir.x, dir.y, dir.z);
+            alSource3f(id, AL.AL_DIRECTION, dir.x, dir.y, dir.z);
+            checkError(true);
+            //alSourcef(id, AL_CONE_INNER_ANGLE, src.getInnerAngle());
+            alSourcef(id, AL.AL_CONE_INNER_ANGLE, src.getInnerAngle());
+            checkError(true);
+            //alSourcef(id, AL_CONE_OUTER_ANGLE, src.getOuterAngle());
+            alSourcef(id, AL.AL_CONE_OUTER_ANGLE, src.getOuterAngle());
+            checkError(true);
+            //alSourcef(id, AL_CONE_OUTER_GAIN, 0);
+            alSourcef(id, AL.AL_CONE_OUTER_GAIN, 0);
+            checkError(true);
+        } else {
+            //alSourcef(id, AL_CONE_INNER_ANGLE, 360);
+            alSourcef(id, AL.AL_CONE_INNER_ANGLE, 360);
+            checkError(true);
+            //alSourcef(id, AL_CONE_OUTER_ANGLE, 360);
+            alSourcef(id, AL.AL_CONE_OUTER_ANGLE, 360);
+            checkError(true);
+            //alSourcef(id, AL_CONE_OUTER_GAIN, 1f);
+            alSourcef(id, AL.AL_CONE_OUTER_GAIN, 1f);
+            checkError(true);
+        }
+    }
+
+    public void updateListenerParam(Listener listener, ListenerParam param) {
+        checkDead();
+        synchronized (threadLock) {
+            while (!threadLock.get()) {
+                try {
+                    threadLock.wait();
+                } catch (InterruptedException ex) {
+                }
+            }
+            if (audioDisabled) {
+                return;
+            }
+
+            switch (param) {
+                case Position:
+                    Vector3f pos = listener.getLocation();
+                    //alListener3f(AL_POSITION, pos.x, pos.y, pos.z);
+                    alListener3f(AL.AL_POSITION, pos.x, pos.y, pos.z);
+                    checkError(true);
+                    break;
+                case Rotation:
+                    Vector3f dir = listener.getDirection();
+                    Vector3f up = listener.getUp();
+                    fb.rewind();
+                    fb.put(dir.x).put(dir.y).put(dir.z);
+                    fb.put(up.x).put(up.y).put(up.z);
+                    fb.flip();
+                    //alListener(AL_ORIENTATION, fb);
+                    alListener(AL.AL_ORIENTATION, fb);
+                    checkError(true);
+                    break;
+                case Velocity:
+                    Vector3f vel = listener.getVelocity();
+                    //alListener3f(AL_VELOCITY, vel.x, vel.y, vel.z);
+                    alListener3f(AL.AL_VELOCITY, vel.x, vel.y, vel.z);
+                    checkError(true);
+                    break;
+                case Volume:
+                    //alListenerf(AL_GAIN, listener.getVolume());
+                    alListenerf(AL.AL_GAIN, listener.getVolume());
+                    checkError(true);
+                    break;
+            }
+        }
+    }
+
+    private void setListenerParams(Listener listener) {
+        Vector3f pos = listener.getLocation();
+        Vector3f vel = listener.getVelocity();
+        Vector3f dir = listener.getDirection();
+        Vector3f up = listener.getUp();
+
+        //alListener3f(AL_POSITION, pos.x, pos.y, pos.z);
+        alListener3f(AL.AL_POSITION, pos.x, pos.y, pos.z);
+        checkError(true);
+        //alListener3f(AL_VELOCITY, vel.x, vel.y, vel.z);
+        alListener3f(AL.AL_VELOCITY, vel.x, vel.y, vel.z);
+        checkError(true);
+        fb.rewind();
+        fb.put(dir.x).put(dir.y).put(dir.z);
+        fb.put(up.x).put(up.y).put(up.z);
+        fb.flip();
+        //alListener(AL_ORIENTATION, fb);
+        alListener(AL.AL_ORIENTATION, fb);
+        checkError(true);
+        //alListenerf(AL_GAIN, listener.getVolume());
+        alListenerf(AL.AL_GAIN, listener.getVolume());
+        checkError(true);
+    }
+
+    private int newChannel() {
+        if (freeChans.size() > 0) {
+            return freeChans.remove(0);
+        } else if (nextChan < channels.length) {
+            return nextChan++;
+        } else {
+            return -1;
+        }
+    }
+
+    private void freeChannel(int index) {
+        if (index == nextChan - 1) {
+            nextChan--;
+        } else {
+            freeChans.add(index);
+        }
+    }
+
+    public void setEnvironment(Environment env) {
+        checkDead();
+        synchronized (threadLock) {
+            while (!threadLock.get()) {
+                try {
+                    threadLock.wait();
+                } catch (InterruptedException ex) {
+                }
+            }
+            if (audioDisabled || !supportEfx) {
+                return;
+            }
+
+            //EFX10.alEffectf(reverbFx, EFX10.AL_REVERB_DENSITY, env.getDensity());
+            alEffectf(reverbFx, AL.AL_REVERB_DENSITY, env.getDensity());
+            //EFX10.alEffectf(reverbFx, EFX10.AL_REVERB_DIFFUSION, env.getDiffusion());
+            alEffectf(reverbFx, AL.AL_REVERB_DIFFUSION, env.getDiffusion());
+            //EFX10.alEffectf(reverbFx, EFX10.AL_REVERB_GAIN, env.getGain());
+            alEffectf(reverbFx, AL.AL_REVERB_GAIN, env.getGain());
+            //EFX10.alEffectf(reverbFx, EFX10.AL_REVERB_GAINHF, env.getGainHf());
+            alEffectf(reverbFx, AL.AL_REVERB_GAINHF, env.getGainHf());
+            //EFX10.alEffectf(reverbFx, EFX10.AL_REVERB_DECAY_TIME, env.getDecayTime());
+            alEffectf(reverbFx, AL.AL_REVERB_DECAY_TIME, env.getDecayTime());
+            //EFX10.alEffectf(reverbFx, EFX10.AL_REVERB_DECAY_HFRATIO, env.getDecayHFRatio());
+            alEffectf(reverbFx, AL.AL_REVERB_DECAY_HFRATIO, env.getDecayHFRatio());
+            //EFX10.alEffectf(reverbFx, EFX10.AL_REVERB_REFLECTIONS_GAIN, env.getReflectGain());
+            alEffectf(reverbFx, AL.AL_REVERB_REFLECTIONS_GAIN, env.getReflectGain());
+            //EFX10.alEffectf(reverbFx, EFX10.AL_REVERB_REFLECTIONS_DELAY, env.getReflectDelay());
+            alEffectf(reverbFx, AL.AL_REVERB_REFLECTIONS_DELAY, env.getReflectDelay());
+            //EFX10.alEffectf(reverbFx, EFX10.AL_REVERB_LATE_REVERB_GAIN, env.getLateReverbGain());
+            alEffectf(reverbFx, AL.AL_REVERB_LATE_REVERB_GAIN, env.getLateReverbGain());
+            //EFX10.alEffectf(reverbFx, EFX10.AL_REVERB_LATE_REVERB_DELAY, env.getLateReverbDelay());
+            alEffectf(reverbFx, AL.AL_REVERB_LATE_REVERB_DELAY, env.getLateReverbDelay());
+            //EFX10.alEffectf(reverbFx, EFX10.AL_REVERB_AIR_ABSORPTION_GAINHF, env.getAirAbsorbGainHf());
+            alEffectf(reverbFx, AL.AL_REVERB_AIR_ABSORPTION_GAINHF, env.getAirAbsorbGainHf());
+            //EFX10.alEffectf(reverbFx, EFX10.AL_REVERB_ROOM_ROLLOFF_FACTOR, env.getRoomRolloffFactor());
+            alEffectf(reverbFx, AL.AL_REVERB_ROOM_ROLLOFF_FACTOR, env.getRoomRolloffFactor());
+
+            // attach effect to slot
+            //EFX10.alAuxiliaryEffectSloti(reverbFxSlot, EFX10.AL_EFFECTSLOT_EFFECT, reverbFx);
+            alAuxiliaryEffectSloti(reverbFxSlot, AL.AL_EFFECTSLOT_EFFECT, reverbFx);
+        }
+    }
+
+    private boolean fillBuffer(AudioStream stream, int id) {
+        int size = 0;
+        int result;
+
+        while (size < arrayBuf.length) {
+            result = stream.readSamples(arrayBuf, size, arrayBuf.length - size);
+
+            if (result > 0) {
+                size += result;
+            } else {
+                break;
+            }
+        }
+
+        if (size == 0) {
+            return false;
+        }
+
+        nativeBuf.clear();
+        nativeBuf.put(arrayBuf, 0, size);
+        nativeBuf.flip();
+
+        //alBufferData(id, convertFormat(stream), nativeBuf, stream.getSampleRate());
+        alBufferData(id, convertFormat(stream), nativeBuf, size, stream.getSampleRate());
+        checkError(true);
+
+        return true;
+    }
+
+    private boolean fillStreamingSource(int sourceId, AudioStream stream) {
+        if (!stream.isOpen()) {
+            return false;
+        }
+
+        boolean active = true;
+        //int processed = alGetSourcei(sourceId, AL_BUFFERS_PROCESSED);
+        int processed = alGetSourcei(sourceId, AL.AL_BUFFERS_PROCESSED);
+        checkError(true);
+
+        //while((processed--) != 0){
+        if (processed > 0) {
+            int buffer;
+
+            ib.position(0).limit(1);
+            //alSourceUnqueueBuffers(sourceId, ib);
+            alSourceUnqueueBuffers(sourceId, 1, ib);
+            checkError(true);
+            buffer = ib.get(0);
+
+            active = fillBuffer(stream, buffer);
+
+            ib.position(0).limit(1);
+            ib.put(0, buffer);
+            //alSourceQueueBuffers(sourceId, ib);
+            alSourceQueueBuffers(sourceId, 1, ib);
+            checkError(true);
+        }
+
+        if (!active && stream.isOpen()) {
+            stream.close();
+        }
+
+        return active;
+    }
+
+    private boolean attachStreamToSource(int sourceId, AudioStream stream) {
+        boolean active = true;
+        int activeBufferCount = 0;
+        for (int id : stream.getIds()) {
+            active = fillBuffer(stream, id);
+            ib.position(0).limit(1);
+            ib.put(id).flip();
+            //alSourceQueueBuffers(sourceId, ib);
+            // OpenAL Soft does not like 0 size buffer data in alSourceQueueBuffers
+            //  Produces error code 40964 (0xA004) = AL_INVALID_OPERATION and
+            //  does not return (crashes) so that the error code can be checked.
+            // active is FALSE when the data size is 0
+            if (active) {
+                alSourceQueueBuffers(sourceId, 1, ib);
+                checkError(true);
+                activeBufferCount++;
+            }
+        }
+        // adjust the steam id array if the audio data is smaller than STREAMING_BUFFER_COUNT
+        // this is to avoid an error with OpenAL Soft when alSourceUnenqueueBuffers
+        //   is called with more buffers than were originally used with alSourceQueueBuffers
+        if (activeBufferCount < STREAMING_BUFFER_COUNT) {
+            int[] newIds = new int[activeBufferCount];
+            for (int i=0; i<STREAMING_BUFFER_COUNT; i++) {
+                if (i < activeBufferCount) {
+                    newIds[i] = stream.getIds()[i];
+                } else {
+                    ib.clear();
+                    ib.put(stream.getIds()[i]).limit(1).flip();
+                    alDeleteBuffers(1, ib);
+                    checkError(true);
+                }
+
+            }
+            stream.setIds(newIds);
+        }
+
+        return active;
+    }
+
+    private boolean attachBufferToSource(int sourceId, AudioBuffer buffer) {
+        //alSourcei(sourceId, AL_BUFFER, buffer.getId());
+        alSourcei(sourceId, AL.AL_BUFFER, buffer.getId());
+        checkError(true);
+        return true;
+    }
+
+    private boolean attachAudioToSource(int sourceId, AudioData data) {
+        if (data instanceof AudioBuffer) {
+            return attachBufferToSource(sourceId, (AudioBuffer) data);
+        } else if (data instanceof AudioStream) {
+            return attachStreamToSource(sourceId, (AudioStream) data);
+        }
+        throw new UnsupportedOperationException();
+    }
+
+    private void clearChannel(int index) {
+        // make room at this channel
+        if (chanSrcs[index] != null) {
+            AudioSource src = chanSrcs[index];
+
+            int sourceId = channels[index];
+            alSourceStop(sourceId);
+
+            if (src.getAudioData() instanceof AudioStream) {
+                AudioStream str = (AudioStream) src.getAudioData();
+                for (int i=0; i<str.getIds().length; i++) {
+                }
+                //ib.position(0).limit(STREAMING_BUFFER_COUNT);
+                ib.position(0).limit(str.getIds().length);
+                ib.put(str.getIds()).flip();
+                int processed = alGetSourcei(sourceId, AL.AL_BUFFERS_PROCESSED);
+                //alSourceUnqueueBuffers(sourceId, ib);
+                alSourceUnqueueBuffers(sourceId, processed, ib);
+                checkError(true);
+            } else if (src.getAudioData() instanceof AudioBuffer) {
+                //alSourcei(sourceId, AL_BUFFER, 0);
+                alSourcei(sourceId, AL.AL_BUFFER, 0);
+                checkError(true);
+            }
+
+            if (src.getDryFilter() != null && supportEfx) {
+                // detach filter
+                //alSourcei(sourceId, EFX10.AL_DIRECT_FILTER, EFX10.AL_FILTER_NULL);
+                alSourcei(sourceId, AL.AL_DIRECT_FILTER, AL.AL_FILTER_NULL);
+            }
+            if (src.isPositional()) {
+                AudioSource pas = (AudioSource) src;
+                if (pas.isReverbEnabled() && supportEfx) {
+                    //AL11.alSource3i(sourceId, EFX10.AL_AUXILIARY_SEND_FILTER, 0, 0, EFX10.AL_FILTER_NULL);
+                    alSource3i(sourceId, AL.AL_AUXILIARY_SEND_FILTER, 0, 0, AL.AL_FILTER_NULL);
+                }
+            }
+
+            chanSrcs[index] = null;
+        }
+    }
+
+    public void update(float tpf) {
+        // does nothing
+    }
+
+    public void updateInThread(float tpf) {
+        if (audioDisabled) {
+            return;
+        }
+
+        for (int i = 0; i < channels.length; i++) {
+            AudioSource src = chanSrcs[i];
+            if (src == null) {
+                continue;
+            }
+
+            int sourceId = channels[i];
+
+            // is the source bound to this channel
+            // if false, it's an instanced playback
+            boolean boundSource = i == src.getChannel();
+
+            // source's data is streaming
+            boolean streaming = src.getAudioData() instanceof AudioStream;
+
+            // only buffered sources can be bound
+            assert (boundSource && streaming) || (!streaming);
+
+            //int state = alGetSourcei(sourceId, AL_SOURCE_STATE);
+            int state = alGetSourcei(sourceId, AL.AL_SOURCE_STATE);
+            checkError(true);
+            boolean wantPlaying = src.getStatus() == Status.Playing;
+            //boolean stopped = state == AL_STOPPED;
+            boolean stopped = state == AL.AL_STOPPED;
+
+            if (streaming && wantPlaying) {
+                AudioStream stream = (AudioStream) src.getAudioData();
+                if (stream.isOpen()) {
+                    fillStreamingSource(sourceId, stream);
+                    if (stopped) {
+                        alSourcePlay(sourceId);
+                        checkError(true);
+                    }
+                } else {
+                    if (stopped) {
+                        // became inactive
+                        src.setStatus(Status.Stopped);
+                        src.setChannel(-1);
+                        clearChannel(i);
+                        freeChannel(i);
+
+                        // And free the audio since it cannot be
+                        // played again anyway.
+                        deleteAudioData(stream);
+                    }
+                }
+            } else if (!streaming) {
+                //boolean paused = state == AL_PAUSED;
+                boolean paused = state == AL.AL_PAUSED;
+
+                // make sure OAL pause state & source state coincide
+                assert (src.getStatus() == Status.Paused && paused) || (!paused);
+
+                if (stopped) {
+                    if (boundSource) {
+                        src.setStatus(Status.Stopped);
+                        src.setChannel(-1);
+                    }
+                    clearChannel(i);
+                    freeChannel(i);
+                }
+            }
+        }
+
+        // Delete any unused objects.
+        objManager.deleteUnused(this);
+    }
+
+    public void setListener(Listener listener) {
+        checkDead();
+        synchronized (threadLock) {
+            while (!threadLock.get()) {
+                try {
+                    threadLock.wait();
+                } catch (InterruptedException ex) {
+                }
+            }
+            if (audioDisabled) {
+                return;
+            }
+
+            if (this.listener != null) {
+                // previous listener no longer associated with current
+                // renderer
+                this.listener.setRenderer(null);
+            }
+
+            this.listener = listener;
+            this.listener.setRenderer(this);
+            setListenerParams(listener);
+        }
+    }
+
+    public void playSourceInstance(AudioSource src) {
+        checkDead();
+        synchronized (threadLock) {
+            while (!threadLock.get()) {
+                try {
+                    threadLock.wait();
+                } catch (InterruptedException ex) {
+                }
+            }
+            if (audioDisabled) {
+                return;
+            }
+
+            if (src.getAudioData() instanceof AudioStream) {
+                throw new UnsupportedOperationException(
+                        "Cannot play instances "
+                        + "of audio streams. Use playSource() instead.");
+            }
+
+            if (src.getAudioData().isUpdateNeeded()) {
+                updateAudioData(src.getAudioData());
+            }
+
+            // create a new index for an audio-channel
+            int index = newChannel();
+            if (index == -1) {
+                return;
+            }
+
+            int sourceId = channels[index];
+
+            clearChannel(index);
+
+            // set parameters, like position and max distance
+            setSourceParams(sourceId, src, true);
+            attachAudioToSource(sourceId, src.getAudioData());
+            chanSrcs[index] = src;
+
+            // play the channel
+            alSourcePlay(sourceId);
+            checkError(true);
+        }
+    }
+
+    public void playSource(AudioSource src) {
+        checkDead();
+        synchronized (threadLock) {
+            while (!threadLock.get()) {
+                try {
+                    threadLock.wait();
+                } catch (InterruptedException ex) {
+                }
+            }
+            if (audioDisabled) {
+                return;
+            }
+
+            //assert src.getStatus() == Status.Stopped || src.getChannel() == -1;
+
+            if (src.getStatus() == Status.Playing) {
+                return;
+            } else if (src.getStatus() == Status.Stopped) {
+
+                // allocate channel to this source
+                int index = newChannel();
+                if (index == -1) {
+                    logger.log(Level.WARNING, "No channel available to play {0}", src);
+                    return;
+                }
+                clearChannel(index);
+                src.setChannel(index);
+
+                AudioData data = src.getAudioData();
+                if (data.isUpdateNeeded()) {
+                    updateAudioData(data);
+                }
+
+                chanSrcs[index] = src;
+                setSourceParams(channels[index], src, false);
+                attachAudioToSource(channels[index], data);
+            }
+
+            alSourcePlay(channels[src.getChannel()]);
+            checkError(true);
+            src.setStatus(Status.Playing);
+        }
+    }
+
+    public void pauseSource(AudioSource src) {
+        checkDead();
+        synchronized (threadLock) {
+            while (!threadLock.get()) {
+                try {
+                    threadLock.wait();
+                } catch (InterruptedException ex) {
+                }
+            }
+            if (audioDisabled) {
+                return;
+            }
+
+            if (src.getStatus() == Status.Playing) {
+                assert src.getChannel() != -1;
+
+                alSourcePause(channels[src.getChannel()]);
+                checkError(true);
+                src.setStatus(Status.Paused);
+            }
+        }
+    }
+
+    public void stopSource(AudioSource src) {
+        synchronized (threadLock) {
+            while (!threadLock.get()) {
+                try {
+                    threadLock.wait();
+                } catch (InterruptedException ex) {
+                }
+            }
+            if (audioDisabled) {
+                return;
+            }
+
+            if (src.getStatus() != Status.Stopped) {
+                int chan = src.getChannel();
+                assert chan != -1; // if it's not stopped, must have id
+
+                src.setStatus(Status.Stopped);
+                src.setChannel(-1);
+                clearChannel(chan);
+                freeChannel(chan);
+
+                if (src.getAudioData() instanceof AudioStream) {
+                    AudioStream stream = (AudioStream) src.getAudioData();
+                    if (stream.isOpen()) {
+                        stream.close();
+                    }
+
+                    // And free the audio since it cannot be
+                    // played again anyway.
+                    deleteAudioData(src.getAudioData());
+                }
+            }
+        }
+    }
+
+    private int convertFormat(AudioData ad) {
+        switch (ad.getBitsPerSample()) {
+            case 8:
+                if (ad.getChannels() == 1) {
+                    //return AL_FORMAT_MONO8;
+                    return AL.AL_FORMAT_MONO8;
+                } else if (ad.getChannels() == 2) {
+                    //return AL_FORMAT_STEREO8;
+                    return AL.AL_FORMAT_STEREO8;
+                }
+
+                break;
+            case 16:
+                if (ad.getChannels() == 1) {
+                    //return AL_FORMAT_MONO16;
+                    return AL.AL_FORMAT_MONO16;
+                } else {
+                    //return AL_FORMAT_STEREO16;
+                    return AL.AL_FORMAT_STEREO16;
+                }
+        }
+        throw new UnsupportedOperationException("Unsupported channels/bits combination: "
+                + "bits=" + ad.getBitsPerSample() + ", channels=" + ad.getChannels());
+    }
+
+    private void updateAudioBuffer(AudioBuffer ab) {
+        int id = ab.getId();
+        if (ab.getId() == -1) {
+            ib.position(0).limit(1);
+            alGenBuffers(1, ib);
+            checkError(true);
+            id = ib.get(0);
+            ab.setId(id);
+
+            objManager.registerObject(ab);
+        }
+
+        ab.getData().clear();
+        //alBufferData(id, convertFormat(ab), ab.getData(), ab.getSampleRate());
+        alBufferData(id, convertFormat(ab), ab.getData(), ab.getData().limit(), ab.getSampleRate());
+        checkError(true);
+        ab.clearUpdateNeeded();
+    }
+
+    private void updateAudioStream(AudioStream as) {
+        if (as.getIds() != null) {
+            deleteAudioData(as);
+        }
+
+        int[] ids = new int[STREAMING_BUFFER_COUNT];
+        ib.position(0).limit(STREAMING_BUFFER_COUNT);
+        //alGenBuffers(ib);
+        alGenBuffers(STREAMING_BUFFER_COUNT, ib);
+        checkError(true);
+        ib.position(0).limit(STREAMING_BUFFER_COUNT);
+        ib.get(ids);
+
+        // Not registered with object manager.
+        // AudioStreams can be handled without object manager
+        // since their lifecycle is known to the audio renderer.
+
+        as.setIds(ids);
+        as.clearUpdateNeeded();
+    }
+
+    private void updateAudioData(AudioData ad) {
+        if (ad instanceof AudioBuffer) {
+            updateAudioBuffer((AudioBuffer) ad);
+        } else if (ad instanceof AudioStream) {
+            updateAudioStream((AudioStream) ad);
+        }
+    }
+
+    public void deleteFilter(Filter filter) {
+        int id = filter.getId();
+        if (id != -1) {
+            //EFX10.alDeleteFilters(id);
+            ib.put(0, id);
+            ib.position(0).limit(1);
+            alDeleteFilters(1, ib);
+        }
+    }
+
+    public void deleteAudioData(AudioData ad) {
+        synchronized (threadLock) {
+            while (!threadLock.get()) {
+                try {
+                    threadLock.wait();
+                } catch (InterruptedException ex) {
+                }
+            }
+            if (audioDisabled) {
+                return;
+            }
+
+            if (ad instanceof AudioBuffer) {
+                AudioBuffer ab = (AudioBuffer) ad;
+                int id = ab.getId();
+                if (id != -1) {
+                    ib.put(0, id);
+                    ib.position(0).limit(1);
+                    //alDeleteBuffers(ib);
+                    alDeleteBuffers(1, ib);
+                    checkError(true);
+                    ab.resetObject();
+                }
+            } else if (ad instanceof AudioStream) {
+                AudioStream as = (AudioStream) ad;
+                int[] ids = as.getIds();
+                if (ids != null) {
+                    ib.clear();
+                    ib.put(ids).flip();
+                    //alDeleteBuffers(ib);
+                    alDeleteBuffers(ids.length, ib);
+                    checkError(true);
+                    as.resetObject();
+                }
+            }
+        }
+    }
+
+    public void pauseAll() {
+        // don't try to pause all audio (mainly from Android activity) if
+        //   the renderer is already closed down
+        if (!initialized) {
+            return;
+        }
+
+        checkDead();
+        synchronized (threadLock) {
+            while (!threadLock.get()) {
+                try {
+                    threadLock.wait();
+                } catch (InterruptedException ex) {
+                }
+            }
+            if (audioDisabled) {
+                return;
+            }
+
+            for (int i = 0; i < channels.length; i++) {
+                AudioSource src = chanSrcs[i];
+                if (src == null) {
+                    continue;
+                }
+
+                if (src.getStatus() == Status.Playing) {
+                    assert src.getChannel() != -1;
+
+                    logger.log(Level.FINE, "Pausing Source: {0}", src.getChannel());
+                    alSourcePause(channels[src.getChannel()]);
+                    checkError(true);
+                    src.setStatus(Status.Paused);
+                }
+            }
+
+        }
+    }
+
+    public void resumeAll() {
+        checkDead();
+        synchronized (threadLock) {
+            while (!threadLock.get()) {
+                try {
+                    threadLock.wait();
+                } catch (InterruptedException ex) {
+                }
+            }
+            if (audioDisabled) {
+                return;
+            }
+
+            for (int i = 0; i < channels.length; i++) {
+                AudioSource src = chanSrcs[i];
+                if (src == null) {
+                    continue;
+                }
+
+                if (src.getStatus() == Status.Paused) {
+                    assert src.getChannel() != -1;
+
+                    logger.log(Level.FINE, "Playing/Resuming Source: {0}", src.getChannel());
+                    alSourcePlay(channels[src.getChannel()]);
+                    checkError(true);
+                    src.setStatus(Status.Playing);
+                }
+            }
+        }
+    }
+
+    private int checkError(boolean stopOnError) {
+        int errorCode = alGetError();
+        String errorText = AL.GetALErrorMsg(errorCode);
+
+        if (errorCode != AL.AL_NO_ERROR && stopOnError) {
+            throw new IllegalStateException("AL Error Detected.  Error Code: " + errorCode + ": " + errorText);
+        }
+
+        return errorCode;
+    }
+
+    /** Native methods, implemented in jni folder */
+    public static native boolean alIsCreated();
+    public static native boolean alCreate();
+    public static native boolean alDestroy();
+    public static native String alcGetString(int parameter);
+    public static native String alGetString(int parameter);
+    public static native int alGenSources();
+    public static native int alGetError();
+    public static native void alDeleteSources(int numSources, IntBuffer sources);
+    public static native void alGenBuffers(int numBuffers, IntBuffer buffers);
+    public static native void alDeleteBuffers(int numBuffers, IntBuffer buffers);
+    public static native void alSourceStop(int source);
+    public static native void alSourcei(int source, int param, int value);
+    public static native void alBufferData(int buffer, int format, ByteBuffer data, int size, int frequency);
+    public static native void alSourcePlay(int source);
+    public static native void alSourcePause(int source);
+    public static native void alSourcef(int source, int param, float value);
+    public static native void alSource3f(int source, int param, float value1, float value2, float value3);
+    public static native int alGetSourcei(int source, int param);
+    public static native void alSourceUnqueueBuffers(int source, int numBuffers, IntBuffer buffers);
+    public static native void alSourceQueueBuffers(int source, int numBuffers, IntBuffer buffers);
+    public static native void alListener(int param, FloatBuffer data);
+    public static native void alListenerf(int param, float value);
+    public static native void alListener3f(int param, float value1, float value2, float value3);
+    public static native boolean alcIsExtensionPresent(String extension);
+    public static native void alcGetInteger(int param, IntBuffer buffer, int size);
+    public static native void alGenAuxiliaryEffectSlots(int numSlots, IntBuffer buffers);
+    public static native void alGenEffects(int numEffects, IntBuffer buffers);
+    public static native void alEffecti(int effect, int param, int value);
+    public static native void alAuxiliaryEffectSloti(int effectSlot, int param, int value);
+    public static native void alDeleteEffects(int numEffects, IntBuffer buffers);
+    public static native void alDeleteAuxiliaryEffectSlots(int numEffectSlots, IntBuffer buffers);
+    public static native void alGenFilters(int numFilters, IntBuffer buffers);
+    public static native void alFilteri(int filter, int param, int value);
+    public static native void alFilterf(int filter, int param, float value);
+    public static native void alSource3i(int source, int param, int value1, int value2, int value3);
+    public static native void alDeleteFilters(int numFilters, IntBuffer buffers);
+    public static native void alEffectf(int effect, int param, float value);
+
+    /** Load jni .so on initialization */
+    static {
+//         System.loadLibrary("openalsoftjme");
+    }
+
+}

+ 20 - 0
engine/src/ios/com/jme3/audio/plugins/AndroidAudioLoader.java

@@ -0,0 +1,20 @@
+package com.jme3.audio.plugins;
+
+import com.jme3.asset.AssetInfo;
+import com.jme3.asset.AssetLoader;
+import com.jme3.audio.android.AndroidAudioData;
+import java.io.IOException;
+
+/**
+ * <code>AndroidAudioLoader</code> will create an 
+ * {@link AndroidAudioData} object with the specified asset key.
+ */
+public class AndroidAudioLoader implements AssetLoader {
+
+    @Override
+    public Object load(AssetInfo assetInfo) throws IOException {
+        AndroidAudioData result = new AndroidAudioData();
+        result.setAssetKey(assetInfo.getKey());
+        return result;
+    }
+}

+ 4 - 1
engine/src/ios/com/jme3/system/ios/IosAssetManager.java

@@ -35,6 +35,7 @@ import com.jme3.asset.AssetLoader;
 import com.jme3.asset.DesktopAssetManager;
 import com.jme3.asset.TextureKey;
 import com.jme3.asset.plugins.ClasspathLocator;
+import com.jme3.audio.plugins.WAVLoader;
 import com.jme3.texture.Texture;
 import java.io.InputStream;
 import java.net.URL;
@@ -87,8 +88,10 @@ public class IosAssetManager extends DesktopAssetManager {
         registerLoader(com.jme3.shader.plugins.GLSLLoader.class, "vert", "frag", "glsl", "glsllib");
         registerLoader(com.jme3.export.binary.BinaryImporter.class, "j3o");
         registerLoader(com.jme3.font.plugins.BitmapFontLoader.class, "fnt");
+        registerLoader(WAVLoader.class, "wav");
         
-        // Less common loaders (especially on Android)
+        // Less common loaders (especially on iOS)
+        registerLoaderSafe("com.jme3.audio.plugins.OGGLoader", "ogg");
         registerLoaderSafe("com.jme3.texture.plugins.DDSLoader", "dds");
         registerLoaderSafe("com.jme3.texture.plugins.PFMLoader", "pfm");
         registerLoaderSafe("com.jme3.texture.plugins.HDRLoader", "hdr");

+ 2 - 1
engine/src/ios/com/jme3/system/ios/JmeIosSystem.java

@@ -33,6 +33,7 @@ package com.jme3.system.ios;
 
 import com.jme3.asset.AssetManager;
 import com.jme3.audio.AudioRenderer;
+import com.jme3.audio.android.AndroidOpenALSoftAudioRenderer;
 import com.jme3.system.AppSettings;
 import com.jme3.system.JmeContext;
 import com.jme3.system.JmeSystemDelegate;
@@ -97,7 +98,7 @@ public class JmeIosSystem extends JmeSystemDelegate {
 
     @Override
     public AudioRenderer newAudioRenderer(AppSettings settings) {
-        throw new UnsupportedOperationException("Not supported yet.");
+        return new AndroidOpenALSoftAudioRenderer();
     }
 
     @Override