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@@ -121,7 +121,6 @@ public class BatchNode extends GeometryGroupNode implements Savable {
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@Override
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public void updateGeometricState() {
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- super.updateGeometricState();
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if (!children.isEmpty()) {
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for (Batch batch : batches.getArray()) {
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if (batch.needMeshUpdate) {
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@@ -131,49 +130,8 @@ public class BatchNode extends GeometryGroupNode implements Savable {
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}
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}
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}
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+ super.updateGeometricState();
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}
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-//
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-// @Override
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-// public void updateGeometricState() {
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-// if ((refreshFlags & RF_LIGHTLIST) != 0) {
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-// updateWorldLightList();
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-// }
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-//
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-// if ((refreshFlags & RF_TRANSFORM) != 0) {
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-// // combine with parent transforms- same for all spatial
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-// // subclasses.
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-// updateWorldTransforms();
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-// }
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-//
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-// refreshFlags &= ~RF_CHILD_LIGHTLIST;
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-// if (!children.isEmpty()) {
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-// // the important part- make sure child geometric state is refreshed
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-// // first before updating own world bound. This saves
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-// // a round-trip later on.
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-// // NOTE 9/19/09
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-// // Although it does save a round trip,
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-//
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-// for (Spatial child : children.getArray()) {
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-// child.updateGeometricState();
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-// }
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-//
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-// for (Batch batch : batches.getArray()) {
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-// if (batch.needMeshUpdate) {
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-// batch.geometry.updateModelBound();
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-// batch.geometry.updateWorldBound();
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-// batch.needMeshUpdate = false;
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-//
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-// }
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-// }
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-//
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-// }
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-//
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-// if ((refreshFlags & RF_BOUND) != 0) {
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-// updateWorldBound();
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-// }
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-//
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-// assert refreshFlags == 0;
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-// }
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protected Matrix4f getTransformMatrix(Geometry g){
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return g.cachedWorldMat;
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@@ -226,7 +184,6 @@ public class BatchNode extends GeometryGroupNode implements Savable {
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batch.geometry.setIgnoreTransform(true);
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batch.geometry.setUserData(UserData.JME_PHYSICSIGNORE, true);
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}
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- updateGeometricState();
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}
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protected void doBatch() {
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