@@ -74,7 +74,15 @@ public final class Shader extends NativeObject {
/**
* Control geometry assembly. (e.g compile a triangle list from input data)
*/
- Geometry;
+ Geometry,
+ /**
+ * Controls tesselation factor (e.g how often a input patch should be subdivided)
+ */
+ TesselationControl,
+ * Controls tesselation transform (e.g similar to the vertex shader, but required to mix inputs manual)
+ TesselationEvaluation;
}