Fix typo on LightPosition and LightDirection
@@ -174,13 +174,13 @@ public enum UniformBinding {
FrameRate("float"),
/**
- * The light position when rendering in multi pass mode
+ * The light direction when rendering in multi pass mode
* Type: vec4
*/
LightDirection("vec4"),
- * The light direction when rendering in multi pass mode
+ * The light position when rendering in multi pass mode
LightPosition("vec4"),