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Added proper naming of const in Optics.glsllib and some define tests to avoid name collision when importing several glsllib

Nehon hace 10 años
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a3f9b75d0b
Se han modificado 1 ficheros con 6 adiciones y 4 borrados
  1. 6 4
      jme3-core/src/main/resources/Common/ShaderLib/Optics.glsllib

+ 6 - 4
jme3-core/src/main/resources/Common/ShaderLib/Optics.glsllib

@@ -23,13 +23,15 @@ vec2 Optics_SphereCoord(in vec3 dir){
     return (dir.xy * vec2(inv_two_p)) + vec2(0.5);
 }
 
-#define PI 3.141592653589793
-//const vec2 rads = vec2(1.0 / (PI * 2.0), 1.0 / PI);
-const vec2 rads = vec2(0.159154943091895, 0.318309886183790);
+#ifndef PI
+    #define PI 3.14159265358979323846264
+#endif
+//should be vec2(1.0 / (PI * 2.0), 1.0 / PI) but it's precomputed.
+const vec2 Optics_Glsllib_Rads = vec2(0.159154943091895, 0.318309886183790);
 vec2 Optics_LonLatCoords(in ENVMAP envMap, in vec3 dir){
  float lon = atan(dir.z, dir.x)+ PI;
  float lat = acos(dir.y); 
- return vec2(lon, lat) * rads; 
+ return vec2(lon, lat) * Optics_Glsllib_Rads; 
 }
 
 vec4 Optics_GetEnvColor(in ENVMAP envMap, in vec3 dir){