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@@ -59,6 +59,8 @@ float shadow = 0.0;
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}else if( shadowPosition < m_Splits.w){
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}else if( shadowPosition < m_Splits.w){
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shadowBorderScale = 0.125;
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shadowBorderScale = 0.125;
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shadow = GETSHADOW(m_ShadowMap3, projCoord3);
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shadow = GETSHADOW(m_ShadowMap3, projCoord3);
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+ }else{
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+ shadow = 1.0;
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}
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}
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shadow= shadow * m_ShadowIntensity + (1.0 - m_ShadowIntensity);
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shadow= shadow * m_ShadowIntensity + (1.0 - m_ShadowIntensity);
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