فهرست منبع

Revert "Utility methods for getting arbitrary properties for triangles from mesh buffers"

This reverts commit f80d6474a4c9e69725a1de1fe13acdb07a56c2b4.
abies 11 سال پیش
والد
کامیت
a6827ead5a
1فایلهای تغییر یافته به همراه3 افزوده شده و 54 حذف شده
  1. 3 54
      jme3-core/src/main/java/com/jme3/scene/Mesh.java

+ 3 - 54
jme3-core/src/main/java/com/jme3/scene/Mesh.java

@@ -824,28 +824,12 @@ public class Mesh implements Savable, Cloneable {
      * @param v3 Vector to contain third vertex position
      */
     public void getTriangle(int index, Vector3f v1, Vector3f v2, Vector3f v3){
-        getTriangle(Type.Position,index,v1,v2,v3);
-    }
-    
-    /**
-     * Gets the triangle vertex data at the given triangle index 
-     * and stores them into the v1, v2, v3 arguments. Works for 3-value components like position or normals
-     * 
-     * @param type buffer type to retrieve data from 
-     * @param index The index of the triangle. 
-     * Should be between 0 and {@link #getTriangleCount()}.
-     * 
-     * @param v1 Vector to contain first vertex data
-     * @param v2 Vector to contain second vertex data
-     * @param v3 Vector to contain third vertex data
-     */
-    public void getTriangle(Type type, int index, Vector3f v1, Vector3f v2, Vector3f v3){
-        VertexBuffer pb = getBuffer(type);
+        VertexBuffer pb = getBuffer(Type.Position);
         IndexBuffer ib = getIndicesAsList();
         if (pb != null && pb.getFormat() == Format.Float && pb.getNumComponents() == 3){
             FloatBuffer fpb = (FloatBuffer) pb.getData();
 
-            // acquire triangle's vertex indices
+            // aquire triangle's vertex indices
             int vertIndex = index * 3;
             int vert1 = ib.get(vertIndex);
             int vert2 = ib.get(vertIndex+1);
@@ -855,46 +839,11 @@ public class Mesh implements Savable, Cloneable {
             BufferUtils.populateFromBuffer(v2, fpb, vert2);
             BufferUtils.populateFromBuffer(v3, fpb, vert3);
         }else{
-            throw new UnsupportedOperationException(type + " buffer not set or "
+            throw new UnsupportedOperationException("Position buffer not set or "
                                                   + " has incompatible format");
         }
     }
     
-    /**
-     * Gets the triangle vertex data at the given triangle index 
-     * and stores them into the v1, v2, v3 arguments. Works for 2-value components like texture coordinates
-     * 
-     * @param type buffer type to retrieve data from 
-     * @param index The index of the triangle. 
-     * Should be between 0 and {@link #getTriangleCount()}.
-     * 
-     * @param v1 Vector to contain first vertex data
-     * @param v2 Vector to contain second vertex data
-     * @param v3 Vector to contain third vertex data
-     */
-
-    public void getTriangle(Type type, int index, Vector2f v1, Vector2f v2, Vector2f v3){
-        VertexBuffer pb = getBuffer(type);
-        IndexBuffer ib = getIndicesAsList();
-        if (pb != null && pb.getFormat() == Format.Float && pb.getNumComponents() == 2){
-            FloatBuffer fpb = (FloatBuffer) pb.getData();
-
-            // acquire triangle's vertex indices
-            int vertIndex = index * 3;
-            int vert1 = ib.get(vertIndex);
-            int vert2 = ib.get(vertIndex+1);
-            int vert3 = ib.get(vertIndex+2);
-
-            BufferUtils.populateFromBuffer(v1, fpb, vert1);
-            BufferUtils.populateFromBuffer(v2, fpb, vert2);
-            BufferUtils.populateFromBuffer(v3, fpb, vert3);
-        }else{
-            throw new UnsupportedOperationException(type + " buffer not set or "
-                                                  + " has incompatible format");
-        }
-    }
-    
-    
     /**
      * Gets the triangle vertex positions at the given triangle index 
      * and stores them into the {@link Triangle} argument.