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Bugfix: animations are now loaded from frame 1 rather than 0 (just like in blender).

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10965 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
Kae..pl há 11 anos atrás
pai
commit
a7f0a5a99b

+ 2 - 2
engine/src/blender/com/jme3/scene/plugins/blender/animations/ArmatureHelper.java

@@ -183,7 +183,7 @@ public class ArmatureHelper extends AbstractBlenderHelper {
 
                 Bone bone = skeleton.getBone(boneIndex);
                 Ipo ipo = new Ipo(bezierCurves, fixUpAxis, blenderContext.getBlenderVersion());
-                tracks.add((BoneTrack) ipo.calculateTrack(boneIndex, bone.getLocalPosition(), bone.getLocalRotation(), bone.getLocalScale(), 0, ipo.getLastFrame(), fps, false));
+                tracks.add((BoneTrack) ipo.calculateTrack(boneIndex, bone.getLocalPosition(), bone.getLocalRotation(), bone.getLocalScale(), 1, ipo.getLastFrame(), fps, false));
             }
         }
         this.equaliseBoneTracks(tracks);
@@ -221,7 +221,7 @@ public class ArmatureHelper extends AbstractBlenderHelper {
                     Bone bone = skeleton.getBone(boneIndex);
                     Ipo ipo = ipoHelper.fromIpoStructure(ipoStructure, blenderContext);
                     if (ipo != null) {
-                        tracks.add((BoneTrack) ipo.calculateTrack(boneIndex, bone.getLocalPosition(), bone.getLocalRotation(), bone.getLocalScale(), 0, ipo.getLastFrame(), fps, false));
+                        tracks.add((BoneTrack) ipo.calculateTrack(boneIndex, bone.getLocalPosition(), bone.getLocalRotation(), bone.getLocalScale(), 1, ipo.getLastFrame(), fps, false));
                     }
                 }
             }

+ 1 - 1
engine/src/blender/com/jme3/scene/plugins/blender/modifiers/ObjectAnimationModifier.java

@@ -53,7 +53,7 @@ import com.jme3.scene.plugins.blender.file.BlenderFileException;
 
         Spatial object = (Spatial) blenderContext.getLoadedFeature(objectOMA, LoadedFeatureDataType.LOADED_FEATURE);
         // calculating track
-        SpatialTrack track = (SpatialTrack) ipo.calculateTrack(-1, object.getLocalTranslation(), object.getLocalRotation(), object.getLocalScale(), 0, ipo.getLastFrame(), fps, true);
+        SpatialTrack track = (SpatialTrack) ipo.calculateTrack(-1, object.getLocalTranslation(), object.getLocalRotation(), object.getLocalScale(), 1, ipo.getLastFrame(), fps, true);
 
         Animation animation = new Animation(objectAnimationName, ipo.getLastFrame() / (float) fps);
         animation.setTracks(new SpatialTrack[] { track });