|
@@ -0,0 +1,223 @@
|
|
|
+/*
|
|
|
+ * Copyright (c) 2021 jMonkeyEngine
|
|
|
+ * All rights reserved.
|
|
|
+ *
|
|
|
+ * Redistribution and use in source and binary forms, with or without
|
|
|
+ * modification, are permitted provided that the following conditions are
|
|
|
+ * met:
|
|
|
+ *
|
|
|
+ * * Redistributions of source code must retain the above copyright
|
|
|
+ * notice, this list of conditions and the following disclaimer.
|
|
|
+ *
|
|
|
+ * * Redistributions in binary form must reproduce the above copyright
|
|
|
+ * notice, this list of conditions and the following disclaimer in the
|
|
|
+ * documentation and/or other materials provided with the distribution.
|
|
|
+ *
|
|
|
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
|
|
+ * may be used to endorse or promote products derived from this software
|
|
|
+ * without specific prior written permission.
|
|
|
+ *
|
|
|
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
|
|
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
|
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
|
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
|
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
|
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
|
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
|
|
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
|
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
|
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
+ */
|
|
|
+package com.jme3.material;
|
|
|
+
|
|
|
+import com.jme3.asset.AssetManager;
|
|
|
+import com.jme3.asset.DesktopAssetManager;
|
|
|
+import com.jme3.export.binary.BinaryExporter;
|
|
|
+import org.junit.Assert;
|
|
|
+import org.junit.Test;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Test cloning/saving/loading a RenderState. Related issues include #1718 and
|
|
|
+ * #1723.
|
|
|
+ *
|
|
|
+ * @author Stephen Gold [email protected]
|
|
|
+ */
|
|
|
+public class RenderStateTest {
|
|
|
+ // *************************************************************************
|
|
|
+ // fields
|
|
|
+
|
|
|
+ private static final AssetManager assetManager = new DesktopAssetManager();
|
|
|
+ private static final boolean testSerialization = true;
|
|
|
+ private static final RenderState testObject = new RenderState();
|
|
|
+ // *************************************************************************
|
|
|
+ // new methods exposed
|
|
|
+
|
|
|
+ @Test
|
|
|
+ public void testCloneRenderState() {
|
|
|
+ for (RenderState.BlendEquation equation : RenderState.BlendEquation.values()) {
|
|
|
+ testObject.setBlendEquation(equation);
|
|
|
+ test();
|
|
|
+ }
|
|
|
+
|
|
|
+ for (RenderState.BlendEquationAlpha eqAlpha : RenderState.BlendEquationAlpha.values()) {
|
|
|
+ testObject.setBlendEquationAlpha(eqAlpha);
|
|
|
+ test();
|
|
|
+ }
|
|
|
+
|
|
|
+ for (RenderState.BlendMode mode : RenderState.BlendMode.values()) {
|
|
|
+ testObject.setBlendMode(mode);
|
|
|
+ test();
|
|
|
+ }
|
|
|
+
|
|
|
+ testObject.setColorWrite(true);
|
|
|
+ test();
|
|
|
+ testObject.setColorWrite(false);
|
|
|
+ test();
|
|
|
+
|
|
|
+ testCustomBlendFactors();
|
|
|
+
|
|
|
+ for (RenderState.TestFunction function : RenderState.TestFunction.values()) {
|
|
|
+ testObject.setDepthFunc(function);
|
|
|
+ test();
|
|
|
+ }
|
|
|
+
|
|
|
+ testObject.setDepthTest(true);
|
|
|
+ test();
|
|
|
+ testObject.setDepthTest(false);
|
|
|
+ test();
|
|
|
+
|
|
|
+ testObject.setDepthWrite(true);
|
|
|
+ test();
|
|
|
+ testObject.setDepthWrite(false);
|
|
|
+ test();
|
|
|
+
|
|
|
+ for (RenderState.FaceCullMode mode : RenderState.FaceCullMode.values()) {
|
|
|
+ testObject.setFaceCullMode(mode);
|
|
|
+ test();
|
|
|
+ }
|
|
|
+
|
|
|
+ testObject.setLineWidth(1f);
|
|
|
+ test();
|
|
|
+ testObject.setLineWidth(9f);
|
|
|
+ test();
|
|
|
+
|
|
|
+ for (int factor = -1; factor <= 1; ++factor) {
|
|
|
+ for (int units = -1; units <= 1; ++units) {
|
|
|
+ testObject.setPolyOffset(factor, units);
|
|
|
+ test();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ testStencils();
|
|
|
+
|
|
|
+ testObject.setWireframe(true);
|
|
|
+ test();
|
|
|
+ testObject.setWireframe(false);
|
|
|
+ test();
|
|
|
+ }
|
|
|
+ // *************************************************************************
|
|
|
+ // private methods
|
|
|
+
|
|
|
+ private static void test() {
|
|
|
+ /*
|
|
|
+ * Test a clone for equality.
|
|
|
+ */
|
|
|
+ RenderState clone = testObject.clone();
|
|
|
+ Assert.assertEquals(testObject, clone);
|
|
|
+
|
|
|
+ if (testSerialization) {
|
|
|
+ /*
|
|
|
+ * Test a save-and-load copy for equality.
|
|
|
+ */
|
|
|
+ RenderState copy = BinaryExporter.saveAndLoad(assetManager, testObject);
|
|
|
+ Assert.assertEquals(testObject, copy);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Tests 242 of the 14,641 possile blend-factor combinations.
|
|
|
+ */
|
|
|
+ private static void testCustomBlendFactors() {
|
|
|
+ final RenderState.BlendFunc dAlpha = RenderState.BlendFunc.Zero;
|
|
|
+ final RenderState.BlendFunc sAlpha = RenderState.BlendFunc.Dst_Color;
|
|
|
+
|
|
|
+ for (RenderState.BlendFunc sourceRgb : RenderState.BlendFunc.values()) {
|
|
|
+ for (RenderState.BlendFunc destRgb : RenderState.BlendFunc.values()) {
|
|
|
+ testObject.setCustomBlendFactors(sourceRgb, destRgb, sAlpha, dAlpha);
|
|
|
+ test();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ final RenderState.BlendFunc dRgb = RenderState.BlendFunc.One_Minus_Dst_Alpha;
|
|
|
+ final RenderState.BlendFunc sRgb = RenderState.BlendFunc.Src_Color;
|
|
|
+
|
|
|
+ for (RenderState.BlendFunc sourceAlpha : RenderState.BlendFunc.values()) {
|
|
|
+ for (RenderState.BlendFunc destAlpha : RenderState.BlendFunc.values()) {
|
|
|
+ testObject.setCustomBlendFactors(sRgb, dRgb, sourceAlpha, destAlpha);
|
|
|
+ test();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Tests a subset of the possile stencil combinations.
|
|
|
+ */
|
|
|
+ private static void testStencils() {
|
|
|
+ boolean enabled = true;
|
|
|
+
|
|
|
+ final RenderState.StencilOperation frontSfo = RenderState.StencilOperation.Increment;
|
|
|
+ final RenderState.StencilOperation frontDfo = RenderState.StencilOperation.Invert;
|
|
|
+ final RenderState.StencilOperation frontDpo = RenderState.StencilOperation.Zero;
|
|
|
+ final RenderState.StencilOperation backSfo = RenderState.StencilOperation.Replace;
|
|
|
+ final RenderState.StencilOperation backDfo = RenderState.StencilOperation.DecrementWrap;
|
|
|
+ final RenderState.StencilOperation backDpo = RenderState.StencilOperation.Keep;
|
|
|
+ /**
|
|
|
+ * Vary the test functions (8th and 9th arguments).
|
|
|
+ */
|
|
|
+ for (RenderState.TestFunction front : RenderState.TestFunction.values()) {
|
|
|
+ for (RenderState.TestFunction back : RenderState.TestFunction.values()) {
|
|
|
+ testObject.setStencil(enabled,
|
|
|
+ frontSfo, frontDfo, frontDpo, backSfo, backDfo, backDpo,
|
|
|
+ front, back);
|
|
|
+ test();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ final RenderState.TestFunction front = RenderState.TestFunction.GreaterOrEqual;
|
|
|
+ final RenderState.TestFunction back = RenderState.TestFunction.NotEqual;
|
|
|
+ /**
|
|
|
+ * Vary the 2nd, 4th, and 7th arguments.
|
|
|
+ */
|
|
|
+ for (RenderState.StencilOperation arg2 : RenderState.StencilOperation.values()) {
|
|
|
+ for (RenderState.StencilOperation arg4 : RenderState.StencilOperation.values()) {
|
|
|
+ for (RenderState.StencilOperation arg7 : RenderState.StencilOperation.values()) {
|
|
|
+ testObject.setStencil(enabled,
|
|
|
+ arg2, frontDfo, arg4, backSfo, backDfo, arg7,
|
|
|
+ front, back);
|
|
|
+ test();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Vary the 3rd, 5th, and 6th arguments.
|
|
|
+ */
|
|
|
+ for (RenderState.StencilOperation arg3 : RenderState.StencilOperation.values()) {
|
|
|
+ for (RenderState.StencilOperation arg5 : RenderState.StencilOperation.values()) {
|
|
|
+ for (RenderState.StencilOperation arg6 : RenderState.StencilOperation.values()) {
|
|
|
+ testObject.setStencil(enabled,
|
|
|
+ frontSfo, arg3, frontDpo, arg5, arg6, backDpo,
|
|
|
+ front, back);
|
|
|
+ test();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ enabled = false;
|
|
|
+ testObject.setStencil(enabled,
|
|
|
+ frontSfo, frontDfo, frontDpo, backSfo, backDfo, backDpo,
|
|
|
+ front, back);
|
|
|
+ test();
|
|
|
+ }
|
|
|
+}
|