Browse Source

jme3-examples: add testcase for issue #2007 (culling instanced objects)

Stephen Gold 2 years ago
parent
commit
a910949635

+ 103 - 0
jme3-examples/src/main/java/jme3test/scene/instancing/TestIssue2007.java

@@ -0,0 +1,103 @@
+/*
+ * Copyright (c) 2023 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package jme3test.scene.instancing;
+
+import com.jme3.app.SimpleApplication;
+import com.jme3.light.DirectionalLight;
+import com.jme3.material.Material;
+import com.jme3.math.Vector3f;
+import com.jme3.post.FilterPostProcessor;
+import com.jme3.scene.Geometry;
+import com.jme3.scene.Mesh;
+import com.jme3.scene.instancing.InstancedNode;
+import com.jme3.scene.shape.Box;
+import com.jme3.water.WaterFilter;
+
+/**
+ * Test for JMonkeyEngine issue #2007: instanced objects are culled when using
+ * WaterFilter.
+ * <p>
+ * If the issue is resolved, rotating the camera up and down shouldn't cause
+ * test boxes to pop in and out of existence.
+ * <p>
+ * Based on code submitted by foxcc2021.
+ */
+public class TestIssue2007 extends SimpleApplication {
+    /**
+     * Main entry point for the HelloIssue2007 application.
+     *
+     * @param args array of command-line arguments (not null)
+     */
+    public static void main(String[] args) {
+        TestIssue2007 test = new TestIssue2007();
+        test.start();
+    }
+
+    /**
+     * Initialize this application.
+     */
+    @Override
+    public void simpleInitApp() {
+        DirectionalLight light = new DirectionalLight();
+        light.setDirection(new Vector3f(-1, -1, -1));
+        rootNode.addLight(light);
+
+        // Create a material for instancing:
+        Material mat = new Material(
+                assetManager, "Common/MatDefs/Light/Lighting.j3md");
+        mat.setBoolean("UseInstancing", true);
+
+        // Create a Mesh for test boxes:
+        Mesh mesh = new Box(0.5f, 0.5f, 0.5f);
+
+        // Apply a WaterFilter to the main viewport:
+        FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
+        WaterFilter waterFilter = new WaterFilter();
+        waterFilter.setReflectionScene(rootNode);
+        fpp.addFilter(waterFilter);
+        viewPort.addProcessor(fpp);
+
+        InstancedNode instanceNode = new InstancedNode("TestInstancedNode");
+        rootNode.attachChild(instanceNode);
+
+        // Attach 1000 instanced test boxes to the scene:
+        for (int i = 0; i < 1000; i++) {
+            Geometry obj = new Geometry("TestBox" + i, mesh);
+            obj.setLocalTranslation(0, 10, 0);
+            obj.setLocalScale(1, 1, 1);
+            obj.setMaterial(mat);
+            obj.setLocalTranslation(i, i, 0);
+            instanceNode.attachChild(obj);
+        }
+        instanceNode.instance();
+    }
+}