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@@ -1,5 +1,5 @@
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/*
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- * Copyright (c) 2009-2012 jMonkeyEngine
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+ * Copyright (c) 2009-2014 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -33,208 +33,63 @@
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package jme3test.renderer;
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import com.jme3.app.SimpleApplication;
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+import com.jme3.input.KeyInput;
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+import com.jme3.input.controls.ActionListener;
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+import com.jme3.input.controls.KeyTrigger;
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import com.jme3.material.Material;
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-import com.jme3.material.RenderState.StencilOperation;
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-import com.jme3.material.RenderState.TestFunction;
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-import com.jme3.math.ColorRGBA;
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-import com.jme3.math.FastMath;
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-import com.jme3.math.Quaternion;
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-import com.jme3.math.Vector3f;
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-import com.jme3.post.SceneProcessor;
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-import com.jme3.renderer.Camera;
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+import com.jme3.material.RenderState;
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import com.jme3.renderer.RenderManager;
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+import com.jme3.renderer.Renderer;
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import com.jme3.renderer.ViewPort;
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-import com.jme3.renderer.queue.RenderQueue;
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import com.jme3.scene.Geometry;
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+import com.jme3.scene.Node;
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import com.jme3.scene.control.AbstractControl;
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-import com.jme3.scene.shape.Box;
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-import com.jme3.system.AppSettings;
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-import com.jme3.system.JmeContext.Type;
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+import com.jme3.scene.shape.Sphere;
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import com.jme3.texture.FrameBuffer;
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import com.jme3.texture.Image.Format;
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import com.jme3.texture.Texture2D;
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-import com.jme3.util.BufferUtils;
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-import com.jme3.util.Screenshots;
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-import java.awt.Color;
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-import java.awt.Dimension;
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-import java.awt.Graphics;
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-import java.awt.Graphics2D;
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-import java.awt.event.KeyEvent;
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-import java.awt.event.KeyListener;
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-import java.awt.event.WindowAdapter;
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-import java.awt.event.WindowEvent;
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-import java.awt.image.BufferedImage;
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-import java.nio.ByteBuffer;
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-import javax.swing.JFrame;
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-import javax.swing.JPanel;
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-import javax.swing.SwingUtilities;
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+import com.jme3.ui.Picture;
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-/**
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- * This test renders a scene to an offscreen framebuffer, then copies
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- * the contents to a Swing JFrame. Note that some parts are done inefficently,
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- * this is done to make the code more readable.
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- */
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-public class TestDepthStencil extends SimpleApplication implements SceneProcessor {
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- private static String TOGGLE_STENCIL = "TOGGLE_STENCIL";
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-
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- private Geometry offBox;
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- private float angle = 0;
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+public class TestDepthStencil extends SimpleApplication {
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- private FrameBuffer offBuffer;
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- private ViewPort offView;
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- private Texture2D offTex;
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- private Camera offCamera;
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- private ImageDisplay display;
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private boolean enableStencil = false;
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-
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- private static final int width = 800, height = 600;
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-
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- private final ByteBuffer cpuBuf = BufferUtils.createByteBuffer(width * height * 4);
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- private final byte[] cpuArray = new byte[width * height * 4];
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- private final BufferedImage image = new BufferedImage(width, height,
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- BufferedImage.TYPE_4BYTE_ABGR);
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-
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- private class ImageDisplay extends JPanel {
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-
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- private long t;
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- private long total;
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- private int frames;
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- private int fps;
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-
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- @Override
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- public void paintComponent(Graphics gfx) {
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- super.paintComponent(gfx);
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- Graphics2D g2d = (Graphics2D) gfx;
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-
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- if (t == 0)
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- t = timer.getTime();
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-
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-// g2d.setBackground(Color.BLACK);
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-// g2d.clearRect(0,0,width,height);
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-
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- synchronized (image){
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- g2d.drawImage(image, null, 0, 0);
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- }
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-
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- long t2 = timer.getTime();
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- long dt = t2 - t;
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- total += dt;
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- frames ++;
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- t = t2;
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-
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- if (total > 1000){
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- fps = frames;
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- total = 0;
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- frames = 0;
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- }
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-
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- g2d.setColor(Color.white);
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- g2d.drawString("FPS: "+fps, 0, getHeight() - 100);
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- g2d.drawString("Toggle Stencil : [SPACE] (" + enableStencil + ")", 0, getHeight() - 10);
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- }
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- }
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+
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+ private Node fbNode = new Node("Framebuffer Node");
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+ private FrameBuffer fb;
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public static void main(String[] args){
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TestDepthStencil app = new TestDepthStencil();
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- app.setPauseOnLostFocus(false);
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- AppSettings settings = new AppSettings(true);
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- settings.setResolution(1, 1);
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- app.setSettings(settings);
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- app.start(Type.OffscreenSurface);
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- }
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-
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- public void createDisplayFrame(){
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- SwingUtilities.invokeLater(new Runnable(){
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- public void run(){
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- final JFrame frame = new JFrame("Render Display");
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- display = new ImageDisplay();
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- display.setPreferredSize(new Dimension(width, height));
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- frame.getContentPane().add(display);
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- frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
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- frame.addWindowListener(new WindowAdapter(){
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- public void windowClosed(WindowEvent e){
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- stop();
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- }
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- });
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- frame.addKeyListener(new KeyListener() {
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- public void keyTyped(KeyEvent ke) {
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- }
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-
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- public void keyPressed(KeyEvent ke) {
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- }
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-
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- public void keyReleased(KeyEvent ke) {
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- if (ke.getKeyCode() == KeyEvent.VK_SPACE) {
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- enableStencil = !enableStencil;
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- }else if (ke.getKeyCode() == KeyEvent.VK_ESCAPE) {
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- frame.setVisible(false);
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- }
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- }
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- });
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- frame.pack();
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- frame.setLocationRelativeTo(null);
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- frame.setResizable(false);
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- frame.setVisible(true);
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- }
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- });
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+ app.start();
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}
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- public void updateImageContents(){
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- cpuBuf.clear();
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- renderer.readFrameBuffer(offBuffer, cpuBuf);
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-
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- synchronized (image) {
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- Screenshots.convertScreenShot(cpuBuf, image);
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- }
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-
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- if (display != null)
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- display.repaint();
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- }
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-
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- public void setupOffscreenView(){
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- offCamera = new Camera(width, height);
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-
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- // create a pre-view. a view that is rendered before the main view
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- offView = renderManager.createPreView("Offscreen View", offCamera);
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- offView.setBackgroundColor(ColorRGBA.DarkGray);
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- offView.setClearFlags(true, true, true);
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-
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- // this will let us know when the scene has been rendered to the
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- // frame buffer
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- offView.addProcessor(this);
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+ @Override
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+ public void simpleInitApp() {
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+ int w = settings.getWidth();
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+ int h = settings.getHeight();
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- // create offscreen framebuffer
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- offBuffer = new FrameBuffer(width, height, 1);
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+ //setup framebuffer
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+ fb = new FrameBuffer(w, h, 1);
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- //setup framebuffer's cam
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- offCamera.setFrustumPerspective(45f, 1f, 1f, 1000f);
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- offCamera.setLocation(new Vector3f(0f, 0f, -5f));
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- offCamera.lookAt(new Vector3f(0f, 0f, 0f), Vector3f.UNIT_Y);
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+ Texture2D fbTex = new Texture2D(w, h, Format.RGB8);
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+ fb.setDepthBuffer(Format.Depth24Stencil8);
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+ fb.setColorTexture(fbTex);
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- //setup framebuffer's texture
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-// offTex = new Texture2D(width, height, Format.RGBA8);
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+ // setup framebuffer's scene
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+ Sphere sphMesh = new Sphere(20, 20, 1);
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+ Material solidColor = assetManager.loadMaterial("Common/Materials/RedColor.j3m");
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- //setup framebuffer to use renderbuffer
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- // this is faster for gpu -> cpu copies
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- offBuffer.setDepthBuffer(Format.Depth24Stencil8);
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- offBuffer.setColorBuffer(Format.RGBA8);
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-// offBuffer.setColorTexture(offTex);
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+ final Geometry sphere = new Geometry("sphere", sphMesh);
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+ sphere.setMaterial(solidColor);
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+ fbNode.attachChild(sphere);
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- //set viewport to render to offscreen framebuffer
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- offView.setOutputFrameBuffer(offBuffer);
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-
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- // setup framebuffer's scene
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- Box boxMesh = new Box(Vector3f.ZERO, 1,1,1);
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- final Material material = assetManager.loadMaterial("Interface/Logo/Logo.j3m");
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- offBox = new Geometry("box", boxMesh);
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- offBox.setMaterial(material);
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- offBox.addControl(new AbstractControl() {
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+ sphere.addControl(new AbstractControl() {
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@Override
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protected void controlUpdate(float tpf) {
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- material.getAdditionalRenderState().setStencil(enableStencil,
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- StencilOperation.Keep, StencilOperation.Keep, StencilOperation.Keep,
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- StencilOperation.Keep, StencilOperation.Keep, StencilOperation.Keep,
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- TestFunction.Never, TestFunction.Never
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+ Material mat = sphere.getMaterial();
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+ mat.getAdditionalRenderState().setStencil(enableStencil,
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+ RenderState.StencilOperation.Keep, RenderState.StencilOperation.Keep, RenderState.StencilOperation.Keep,
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+ RenderState.StencilOperation.Keep, RenderState.StencilOperation.Keep, RenderState.StencilOperation.Keep,
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+ RenderState.TestFunction.Never, RenderState.TestFunction.Never
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//TestFunction.Always, TestFunction.Always
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);
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}
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@@ -244,54 +99,55 @@ public class TestDepthStencil extends SimpleApplication implements SceneProcesso
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}
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});
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- // attach the scene to the viewport to be rendered
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- offView.attachScene(offBox);
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- }
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+ //setup main scene
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+ Picture p = new Picture("Picture");
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+ p.setPosition(0, 0);
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+ p.setWidth(w);
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+ p.setHeight(h);
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+ p.setTexture(assetManager, fbTex, false);
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- @Override
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- public void simpleInitApp() {
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- setupOffscreenView();
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- createDisplayFrame();
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+ rootNode.attachChild(p);
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+
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+ inputManager.addMapping("toggle", new KeyTrigger(KeyInput.KEY_SPACE));
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+ ActionListener acl = new ActionListener() {
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+ public void onAction(String name, boolean keyPressed, float tpf) {
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+ if (name.equals("toggle") && keyPressed) {
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+ if (enableStencil) {
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+ enableStencil = false;
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+ System.out.println("Stencil Enabled (model should be hidden)");
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+ } else {
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+ enableStencil = true;
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+ System.out.println("Stencil Disabled (model should be visible)");
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+ }
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+ }
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+ }
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+ };
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+ inputManager.addListener(acl, "toggle");
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+
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+ System.out.println("Press space to toggle stencil");
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}
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@Override
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public void simpleUpdate(float tpf){
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- Quaternion q = new Quaternion();
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- angle += tpf;
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- angle %= FastMath.TWO_PI;
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- q.fromAngles(angle, 0, angle);
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-
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- offBox.setLocalRotation(q);
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- offBox.updateLogicalState(tpf);
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- offBox.updateGeometricState();
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- }
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-
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- public void initialize(RenderManager rm, ViewPort vp) {
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- }
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-
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- public void reshape(ViewPort vp, int w, int h) {
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+ fbNode.updateLogicalState(tpf);
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+ fbNode.updateGeometricState();
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}
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- public boolean isInitialized() {
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- return true;
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- }
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+ @Override
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+ public void simpleRender(RenderManager rm){
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+ Renderer r = rm.getRenderer();
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- public void preFrame(float tpf) {
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- }
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+ //do FBO rendering
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+ r.setFrameBuffer(fb);
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- public void postQueue(RenderQueue rq) {
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- }
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+ rm.setCamera(cam, false); // FBO uses current camera
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+ r.clearBuffers(true, true, true);
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+ rm.renderScene(fbNode, viewPort);
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+ rm.flushQueue(viewPort);
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- /**
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- * Update the CPU image's contents after the scene has
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- * been rendered to the framebuffer.
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- */
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- public void postFrame(FrameBuffer out) {
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- updateImageContents();
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+ //go back to default rendering and let
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+ //SimpleApplication render the default scene
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+ r.setFrameBuffer(null);
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}
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- public void cleanup() {
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- }
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-
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-
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}
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