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+/*
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+ * Copyright (c) 2009-2012 jMonkeyEngine
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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+ * may be used to endorse or promote products derived from this software
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+ * without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+package jme3test.animation;
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+
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+import com.jme3.animation.AnimControl;
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+import com.jme3.animation.AnimationFactory;
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+import com.jme3.animation.LoopMode;
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+import com.jme3.app.DebugKeysAppState;
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+import com.jme3.app.FlyCamAppState;
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+import com.jme3.app.ResetStatsState;
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+import com.jme3.app.SimpleApplication;
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+import com.jme3.app.StatsAppState;
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+import com.jme3.cinematic.Cinematic;
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+import com.jme3.cinematic.MotionPath;
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+import com.jme3.cinematic.PlayState;
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+import com.jme3.cinematic.events.AnimationEvent;
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+import com.jme3.cinematic.events.MotionEvent;
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+import com.jme3.input.KeyInput;
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+import com.jme3.input.controls.ActionListener;
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+import com.jme3.input.controls.KeyTrigger;
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+import com.jme3.light.AmbientLight;
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+import com.jme3.light.PointLight;
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+import com.jme3.light.SpotLight;
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+import com.jme3.material.Material;
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+import com.jme3.math.ColorRGBA;
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+import com.jme3.math.FastMath;
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+import com.jme3.math.Vector2f;
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+import com.jme3.math.Vector3f;
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+import com.jme3.post.FilterPostProcessor;
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+import com.jme3.post.filters.FXAAFilter;
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+import com.jme3.post.ssao.SSAOFilter;
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+import com.jme3.renderer.queue.RenderQueue;
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+import com.jme3.scene.CameraNode;
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+import com.jme3.scene.Geometry;
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+import com.jme3.scene.Node;
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+import com.jme3.scene.shape.Quad;
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+import com.jme3.shadow.EdgeFilteringMode;
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+import com.jme3.shadow.SpotLightShadowRenderer;
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+
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+/**
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+ *
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+ * @author Nehon
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+ */
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+public class TestJaime extends SimpleApplication {
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+
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+
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+ Cinematic cinematic;
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+
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+ public static void main(String... argv){
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+ TestJaime app = new TestJaime();
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+ app.start();
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+ }
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+
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+
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+
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+ @Override
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+ public void simpleInitApp() {
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+ stateManager.detach(stateManager.getState(FlyCamAppState.class));
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+ stateManager.detach(stateManager.getState(ResetStatsState.class));
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+ stateManager.detach(stateManager.getState(DebugKeysAppState.class));
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+ stateManager.detach(stateManager.getState(StatsAppState.class));
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+ final Node jaime = LoadModel();
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+
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+ setupLights();
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+ setupCamera();
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+ setupFloor();
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+ setupCinematic(jaime);
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+ setupInput();
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+ }
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+
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+ public Node LoadModel() {
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+ Node jaime = (Node)assetManager.loadModel("Models/Jaime/Jaime.j3o");
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+ jaime.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
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+ rootNode.attachChild(jaime);
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+ return jaime;
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+ }
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+
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+ public void setupLights() {
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+ AmbientLight al = new AmbientLight();
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+ al.setColor(new ColorRGBA(0.1f, 0.1f, 0.1f, 1));
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+ rootNode.addLight(al);
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+
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+ SpotLight sl = new SpotLight();
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+ sl.setColor(ColorRGBA.White.mult(1.0f));
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+ sl.setPosition(new Vector3f(1.2074411f, 10.6868908f, 4.1489987f));
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+ sl.setDirection(sl.getPosition().mult(-1));
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+ sl.setSpotOuterAngle(0.1f);
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+ sl.setSpotInnerAngle(0.004f);
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+ rootNode.addLight(sl);
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+
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+ //pointlight to fake indirect light coming from the ground
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+ PointLight pl = new PointLight();
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+ pl.setColor(ColorRGBA.White.mult(1.5f));
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+ pl.setPosition(new Vector3f(0, 0, 1));
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+ pl.setRadius(2);
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+ rootNode.addLight(pl);
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+
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+ SpotLightShadowRenderer shadows = new SpotLightShadowRenderer(assetManager, 1024);
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+ shadows.setLight(sl);
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+ shadows.setShadowIntensity(0.3f);
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+ shadows.setEdgeFilteringMode(EdgeFilteringMode.PCF8);
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+ viewPort.addProcessor(shadows);
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+
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+
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+ FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
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+ SSAOFilter filter = new SSAOFilter(0.10997847f,0.440001f,0.39999998f,-0.008000026f);;
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+ fpp.addFilter(filter);
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+ fpp.addFilter(new FXAAFilter());
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+ fpp.addFilter(new FXAAFilter());
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+
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+ viewPort.addProcessor(fpp);
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+ }
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+
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+ public void setupCamera() {
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+ flyCam.setEnabled(false);
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+ }
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+
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+ public void setupCinematic(final Node jaime) {
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+ cinematic = new Cinematic(rootNode, 60);
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+ stateManager.attach(cinematic);
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+
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+ jaime.move(0, 0, -3);
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+ AnimationFactory af = new AnimationFactory(0.7f, "JumpForward");
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+ af.addTimeTranslation(0, new Vector3f(0, 0, -3));
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+ af.addTimeTranslation(0.35f, new Vector3f(0, 1, -1.5f));
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+ af.addTimeTranslation(0.7f, new Vector3f(0, 0, 0));
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+ jaime.getControl(AnimControl.class).addAnim(af.buildAnimation());
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+
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+ cinematic.enqueueCinematicEvent(new AnimationEvent(jaime, "Idle",3, LoopMode.DontLoop));
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+ float jumpStart = cinematic.enqueueCinematicEvent(new AnimationEvent(jaime, "JumpStart", LoopMode.DontLoop));
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+ cinematic.addCinematicEvent(jumpStart+0.2f, new AnimationEvent(jaime, "JumpForward", LoopMode.DontLoop,1));
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+ cinematic.enqueueCinematicEvent( new AnimationEvent(jaime, "JumpEnd", LoopMode.DontLoop));
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+ cinematic.enqueueCinematicEvent( new AnimationEvent(jaime, "Punches", LoopMode.DontLoop));
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+ cinematic.enqueueCinematicEvent( new AnimationEvent(jaime, "SideKick", LoopMode.DontLoop));
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+ float camStart = cinematic.enqueueCinematicEvent( new AnimationEvent(jaime, "Taunt", LoopMode.DontLoop));
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+ cinematic.enqueueCinematicEvent( new AnimationEvent(jaime, "Idle",1, LoopMode.DontLoop));
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+ cinematic.enqueueCinematicEvent( new AnimationEvent(jaime, "Wave", LoopMode.DontLoop));
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+ cinematic.enqueueCinematicEvent( new AnimationEvent(jaime, "Idle", LoopMode.DontLoop));
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+
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+ CameraNode camNode = cinematic.bindCamera("cam", cam);
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+ camNode.setLocalTranslation(new Vector3f(1.1f, 1.2f, 2.9f));
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+ camNode.lookAt(new Vector3f(0, 0.5f, 0), Vector3f.UNIT_Y);
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+
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+ MotionPath path = new MotionPath();
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+ path.addWayPoint(new Vector3f(1.1f, 1.2f, 2.9f));
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+ path.addWayPoint(new Vector3f(0f, 1.2f, 3.0f));
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+ path.addWayPoint(new Vector3f(-1.1f, 1.2f, 2.9f));
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+ path.enableDebugShape(assetManager, rootNode);
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+ path.setCurveTension(0.8f);
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+
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+ MotionEvent camMotion = new MotionEvent(camNode, path,6);
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+ camMotion.setDirectionType(MotionEvent.Direction.LookAt);
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+ camMotion.setLookAt(new Vector3f(0, 0.5f, 0), Vector3f.UNIT_Y);
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+ cinematic.addCinematicEvent(camStart, camMotion);
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+ cinematic.activateCamera(0, "cam");
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+
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+
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+ cinematic.fitDuration();
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+ cinematic.setSpeed(1.2f);
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+ cinematic.setLoopMode(LoopMode.Loop);
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+ cinematic.play();
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+ }
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+
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+ public void setupFloor() {
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+ Quad q = new Quad(20, 20);
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+ q.scaleTextureCoordinates(Vector2f.UNIT_XY.mult(10));
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+ Geometry geom = new Geometry("floor", q);
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+ Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
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+ mat.setColor("Diffuse", ColorRGBA.White);
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+ mat.setColor("Specular", ColorRGBA.White);
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+ mat.setColor("Ambient", ColorRGBA.Black);
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+ mat.setBoolean("UseMaterialColors", true);
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+ mat.setFloat("Shininess", 0);
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+ geom.setMaterial(mat);
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+
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+ geom.rotate(-FastMath.HALF_PI, 0, 0);
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+ geom.center();
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+ geom.setShadowMode(RenderQueue.ShadowMode.Receive);
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+ rootNode.attachChild(geom);
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+ }
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+
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+ public void setupInput() {
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+ inputManager.addMapping("start", new KeyTrigger(KeyInput.KEY_PAUSE));
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+ inputManager.addListener(new ActionListener() {
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+
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+ public void onAction(String name, boolean isPressed, float tpf) {
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+ if(name.equals("start") && isPressed){
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+ if(cinematic.getPlayState() != PlayState.Playing){
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+ cinematic.play();
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+ }else{
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+ cinematic.pause();
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+ }
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+ }
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+ }
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+ }, "start");
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+ }
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+
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+
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+
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+}
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