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+/*
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+ * Copyright (c) 2009-2012 jMonkeyEngine
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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+ * may be used to endorse or promote products derived from this software
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+ * without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+
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+package jme3test.renderer;
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+
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+import com.jme3.app.SimpleApplication;
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+import com.jme3.material.Material;
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+import com.jme3.material.RenderState.StencilOperation;
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+import com.jme3.material.RenderState.TestFunction;
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+import com.jme3.math.ColorRGBA;
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+import com.jme3.math.FastMath;
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+import com.jme3.math.Quaternion;
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+import com.jme3.math.Vector3f;
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+import com.jme3.post.SceneProcessor;
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+import com.jme3.renderer.Camera;
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+import com.jme3.renderer.RenderManager;
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+import com.jme3.renderer.ViewPort;
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+import com.jme3.renderer.queue.RenderQueue;
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+import com.jme3.scene.Geometry;
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+import com.jme3.scene.control.AbstractControl;
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+import com.jme3.scene.shape.Box;
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+import com.jme3.system.AppSettings;
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+import com.jme3.system.JmeContext.Type;
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+import com.jme3.texture.FrameBuffer;
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+import com.jme3.texture.Image.Format;
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+import com.jme3.texture.Texture2D;
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+import com.jme3.util.BufferUtils;
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+import com.jme3.util.Screenshots;
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+import java.awt.Color;
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+import java.awt.Dimension;
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+import java.awt.Graphics;
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+import java.awt.Graphics2D;
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+import java.awt.event.KeyEvent;
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+import java.awt.event.KeyListener;
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+import java.awt.event.WindowAdapter;
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+import java.awt.event.WindowEvent;
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+import java.awt.image.BufferedImage;
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+import java.nio.ByteBuffer;
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+import javax.swing.JFrame;
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+import javax.swing.JPanel;
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+import javax.swing.SwingUtilities;
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+
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+/**
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+ * This test renders a scene to an offscreen framebuffer, then copies
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+ * the contents to a Swing JFrame. Note that some parts are done inefficently,
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+ * this is done to make the code more readable.
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+ */
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+public class TestDepthStencil extends SimpleApplication implements SceneProcessor {
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+ private static String TOGGLE_STENCIL = "TOGGLE_STENCIL";
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+
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+ private Geometry offBox;
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+ private float angle = 0;
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+
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+ private FrameBuffer offBuffer;
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+ private ViewPort offView;
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+ private Texture2D offTex;
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+ private Camera offCamera;
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+ private ImageDisplay display;
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+ private boolean enableStencil = false;
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+
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+ private static final int width = 800, height = 600;
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+
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+ private final ByteBuffer cpuBuf = BufferUtils.createByteBuffer(width * height * 4);
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+ private final byte[] cpuArray = new byte[width * height * 4];
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+ private final BufferedImage image = new BufferedImage(width, height,
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+ BufferedImage.TYPE_4BYTE_ABGR);
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+
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+ private class ImageDisplay extends JPanel {
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+
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+ private long t;
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+ private long total;
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+ private int frames;
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+ private int fps;
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+
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+ @Override
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+ public void paintComponent(Graphics gfx) {
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+ super.paintComponent(gfx);
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+ Graphics2D g2d = (Graphics2D) gfx;
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+
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+ if (t == 0)
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+ t = timer.getTime();
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+
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+// g2d.setBackground(Color.BLACK);
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+// g2d.clearRect(0,0,width,height);
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+
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+ synchronized (image){
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+ g2d.drawImage(image, null, 0, 0);
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+ }
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+
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+ long t2 = timer.getTime();
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+ long dt = t2 - t;
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+ total += dt;
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+ frames ++;
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+ t = t2;
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+
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+ if (total > 1000){
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+ fps = frames;
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+ total = 0;
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+ frames = 0;
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+ }
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+
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+ g2d.setColor(Color.white);
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+ g2d.drawString("FPS: "+fps, 0, getHeight() - 100);
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+ g2d.drawString("Toggle Stencil : [SPACE] (" + enableStencil + ")", 0, getHeight() - 10);
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+ }
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+ }
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+
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+ public static void main(String[] args){
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+ TestDepthStencil app = new TestDepthStencil();
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+ app.setPauseOnLostFocus(false);
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+ AppSettings settings = new AppSettings(true);
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+ settings.setResolution(1, 1);
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+ app.setSettings(settings);
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+ app.start(Type.OffscreenSurface);
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+ }
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+
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+ public void createDisplayFrame(){
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+ SwingUtilities.invokeLater(new Runnable(){
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+ public void run(){
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+ final JFrame frame = new JFrame("Render Display");
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+ display = new ImageDisplay();
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+ display.setPreferredSize(new Dimension(width, height));
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+ frame.getContentPane().add(display);
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+ frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
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+ frame.addWindowListener(new WindowAdapter(){
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+ public void windowClosed(WindowEvent e){
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+ stop();
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+ }
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+ });
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+ frame.addKeyListener(new KeyListener() {
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+ public void keyTyped(KeyEvent ke) {
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+ }
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+
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+ public void keyPressed(KeyEvent ke) {
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+ }
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+
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+ public void keyReleased(KeyEvent ke) {
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+ if (ke.getKeyCode() == KeyEvent.VK_SPACE) {
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+ enableStencil = !enableStencil;
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+ }else if (ke.getKeyCode() == KeyEvent.VK_ESCAPE) {
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+ frame.setVisible(false);
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+ }
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+ }
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+ });
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+ frame.pack();
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+ frame.setLocationRelativeTo(null);
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+ frame.setResizable(false);
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+ frame.setVisible(true);
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+ }
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+ });
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+ }
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+
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+ public void updateImageContents(){
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+ cpuBuf.clear();
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+ renderer.readFrameBuffer(offBuffer, cpuBuf);
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+
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+ synchronized (image) {
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+ Screenshots.convertScreenShot(cpuBuf, image);
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+ }
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+
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+ if (display != null)
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+ display.repaint();
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+ }
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+
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+ public void setupOffscreenView(){
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+ offCamera = new Camera(width, height);
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+
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+ // create a pre-view. a view that is rendered before the main view
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+ offView = renderManager.createPreView("Offscreen View", offCamera);
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+ offView.setBackgroundColor(ColorRGBA.DarkGray);
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+ offView.setClearFlags(true, true, true);
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+
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+ // this will let us know when the scene has been rendered to the
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+ // frame buffer
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+ offView.addProcessor(this);
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+
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+ // create offscreen framebuffer
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+ offBuffer = new FrameBuffer(width, height, 1);
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+
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+ //setup framebuffer's cam
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+ offCamera.setFrustumPerspective(45f, 1f, 1f, 1000f);
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+ offCamera.setLocation(new Vector3f(0f, 0f, -5f));
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+ offCamera.lookAt(new Vector3f(0f, 0f, 0f), Vector3f.UNIT_Y);
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+
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+ //setup framebuffer's texture
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+// offTex = new Texture2D(width, height, Format.RGBA8);
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+
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+ //setup framebuffer to use renderbuffer
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+ // this is faster for gpu -> cpu copies
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+ offBuffer.setDepthBuffer(Format.Depth24Stencil8);
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+ offBuffer.setColorBuffer(Format.RGBA8);
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+// offBuffer.setColorTexture(offTex);
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+
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+ //set viewport to render to offscreen framebuffer
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+ offView.setOutputFrameBuffer(offBuffer);
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+
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+ // setup framebuffer's scene
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+ Box boxMesh = new Box(Vector3f.ZERO, 1,1,1);
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+ final Material material = assetManager.loadMaterial("Interface/Logo/Logo.j3m");
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+ offBox = new Geometry("box", boxMesh);
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+ offBox.setMaterial(material);
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+ offBox.addControl(new AbstractControl() {
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+ @Override
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+ protected void controlUpdate(float tpf) {
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+ material.getAdditionalRenderState().setStencil(enableStencil,
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+ StencilOperation.Keep, StencilOperation.Keep, StencilOperation.Keep,
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+ StencilOperation.Keep, StencilOperation.Keep, StencilOperation.Keep,
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+ TestFunction.Never, TestFunction.Never
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+ //TestFunction.Always, TestFunction.Always
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+ );
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+ }
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+
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+ @Override
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+ protected void controlRender(RenderManager rm, ViewPort vp) {
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+ }
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+ });
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+
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+ // attach the scene to the viewport to be rendered
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+ offView.attachScene(offBox);
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+ }
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+
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+ @Override
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+ public void simpleInitApp() {
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+ setupOffscreenView();
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+ createDisplayFrame();
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+ }
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+
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+ @Override
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+ public void simpleUpdate(float tpf){
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+ Quaternion q = new Quaternion();
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+ angle += tpf;
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+ angle %= FastMath.TWO_PI;
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+ q.fromAngles(angle, 0, angle);
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+
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+ offBox.setLocalRotation(q);
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+ offBox.updateLogicalState(tpf);
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+ offBox.updateGeometricState();
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+ }
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+
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+ public void initialize(RenderManager rm, ViewPort vp) {
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+ }
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+
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+ public void reshape(ViewPort vp, int w, int h) {
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+ }
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+
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+ public boolean isInitialized() {
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+ return true;
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+ }
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+
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+ public void preFrame(float tpf) {
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+ }
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+
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+ public void postQueue(RenderQueue rq) {
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+ }
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+
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+ /**
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+ * Update the CPU image's contents after the scene has
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+ * been rendered to the framebuffer.
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+ */
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+ public void postFrame(FrameBuffer out) {
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+ updateImageContents();
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+ }
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+
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+ public void cleanup() {
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+ }
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+
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+
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+}
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