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Fixed an issue with where one couldn't have several Shadow renderers in the same scene

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10710 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
rem..om 12 年之前
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共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      engine/src/core/com/jme3/shadow/AbstractShadowRenderer.java

+ 1 - 1
engine/src/core/com/jme3/shadow/AbstractShadowRenderer.java

@@ -448,7 +448,7 @@ public abstract class AbstractShadowRenderer implements SceneProcessor, Savable
             renderManager.setForcedTechnique(postTechniqueName);
             renderManager.setForcedTechnique(postTechniqueName);
 
 
             //rendering the post shadow pass
             //rendering the post shadow pass
-            viewPort.getQueue().renderShadowQueue(lightReceivers, renderManager, cam, true);
+            viewPort.getQueue().renderShadowQueue(lightReceivers, renderManager, cam, flushQueues);
             if (flushQueues) {
             if (flushQueues) {
                 sceneReceivers.clear();
                 sceneReceivers.clear();
             }
             }