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Bugfix: Mesh.deepClone() sets wrong elementCount and vertCount ... in gradle-restructure branch

git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11079 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
sgold 11 년 전
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1개의 변경된 파일2개의 추가작업 그리고 2개의 파일을 삭제
  1. 2 2
      jme3-core/src/main/java/com/jme3/scene/Mesh.java

+ 2 - 2
jme3-core/src/main/java/com/jme3/scene/Mesh.java

@@ -240,8 +240,8 @@ public class Mesh implements Savable, Cloneable {
             }
             
             clone.vertexArrayID = -1;
-            clone.vertCount = -1;
-            clone.elementCount = -1;
+            clone.vertCount = vertCount;
+            clone.elementCount = elementCount;
             
             // although this could change
             // if the bone weight/index buffers are modified