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+/*
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+ * Copyright (c) 2014 jMonkeyEngine
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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+ * may be used to endorse or promote products derived from this software
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+ * without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+
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+package com.jme3.app;
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+
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+import com.jme3.app.state.BaseAppState;
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+import com.jme3.input.InputManager;
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+import com.jme3.input.KeyInput;
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+import com.jme3.input.controls.ActionListener;
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+import com.jme3.input.controls.KeyTrigger;
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+import com.jme3.material.Material;
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+import com.jme3.material.RenderState.BlendMode;
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+import com.jme3.scene.Geometry;
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+import com.jme3.scene.Mesh;
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+import com.jme3.scene.Node;
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+import com.jme3.scene.VertexBuffer.Type;
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+
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+
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+/**
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+ * Provides a basic profiling visualization that shows
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+ * per-frame application-wide timings for update and
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+ * rendering.
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+ *
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+ * @author Paul Speed
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+ */
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+public class BasicProfilerState extends BaseAppState {
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+
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+ public static final String INPUT_MAPPING_PROFILER_TOGGLE = "BasicProfilerState_Toggle";
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+
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+ private BasicProfiler profiler;
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+ private Geometry graph;
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+ private Geometry background;
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+ private float scale = 2;
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+
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+ private ProfilerKeyListener keyListener = new ProfilerKeyListener();
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+
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+ public BasicProfilerState() {
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+ this(false);
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+ }
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+
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+ public BasicProfilerState( boolean enabled ) {
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+ setEnabled(enabled);
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+ this.profiler = new BasicProfiler();
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+ }
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+
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+ public void toggleProfiler() {
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+ setEnabled(!isEnabled());
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+ }
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+
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+ public BasicProfiler getProfiler() {
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+ return profiler;
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+ }
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+
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+ /**
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+ * Sets the vertical scale of the visualization where
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+ * each unit is a millisecond. Defaults to 2, ie: a
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+ * single millisecond stretches two pixels high.
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+ */
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+ public void setGraphScale( float scale ) {
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+ if( this.scale == scale ) {
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+ return;
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+ }
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+ this.scale = scale;
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+ if( graph != null ) {
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+ graph.setLocalScale(1, scale, 1);
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+ }
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+ }
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+
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+ public float getGraphScale() {
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+ return scale;
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+ }
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+
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+ /**
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+ * Sets the number frames displayed and tracked.
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+ */
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+ public void setFrameCount( int count ) {
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+ if( profiler.getFrameCount() == count ) {
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+ return;
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+ }
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+ profiler.setFrameCount(count);
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+ refreshBackground();
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+ }
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+
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+ public int getFrameCount() {
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+ return profiler.getFrameCount();
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+ }
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+
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+ protected void refreshBackground() {
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+ Mesh mesh = background.getMesh();
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+
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+ int size = profiler.getFrameCount();
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+ float frameTime = 1000f / 60;
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+ mesh.setBuffer(Type.Position, 3, new float[] {
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+
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+ // first quad
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+ 0, 0, 0,
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+ size, 0, 0,
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+ size, frameTime, 0,
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+ 0, frameTime, 0,
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+
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+ // second quad
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+ 0, frameTime, 0,
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+ size, frameTime, 0,
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+ size, frameTime * 2, 0,
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+ 0, frameTime * 2, 0,
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+
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+ // A lower dark border just to frame the
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+ // 'update' stats against bright backgrounds
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+ 0, -2, 0,
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+ size, -2, 0,
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+ size, 0, 0,
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+ 0, 0, 0
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+ });
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+
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+ mesh.setBuffer(Type.Color, 4, new float[] {
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+ // first quad, within normal frame limits
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+ 0, 1, 0, 0.25f,
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+ 0, 1, 0, 0.25f,
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+ 0, 0.25f, 0, 0.25f,
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+ 0, 0.25f, 0, 0.25f,
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+
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+ // Second quad, dropped frames
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+ 0.25f, 0, 0, 0.25f,
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+ 0.25f, 0, 0, 0.25f,
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+ 1, 0, 0, 0.25f,
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+ 1, 0, 0, 0.25f,
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+
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+ 0, 0, 0, 0.5f,
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+ 0, 0, 0, 0.5f,
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+ 0, 0, 0, 0.5f,
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+ 0, 0, 0, 0.5f
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+ });
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+
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+ mesh.setBuffer(Type.Index, 3, new short[] {
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+ 0, 1, 2,
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+ 0, 2, 3,
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+ 4, 5, 6,
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+ 4, 6, 7,
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+ 8, 9, 10,
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+ 8, 10, 11
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+ });
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+ }
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+
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+ @Override
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+ protected void initialize( Application app ) {
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+
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+ graph = new Geometry("profiler", profiler.getMesh());
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+
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+ Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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+ mat.setBoolean("VertexColor", true);
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+ graph.setMaterial(mat);
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+ graph.setLocalTranslation(0, 300, 0);
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+ graph.setLocalScale(1, scale, 1);
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+
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+ Mesh mesh = new Mesh();
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+ background = new Geometry("profiler.background", mesh);
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+ mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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+ mat.setBoolean("VertexColor", true);
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+ mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
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+ background.setMaterial(mat);
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+ background.setLocalTranslation(0, 300, -1);
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+ background.setLocalScale(1, scale, 1);
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+
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+ refreshBackground();
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+
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+ InputManager inputManager = app.getInputManager();
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+ if( inputManager != null ) {
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+ inputManager.addMapping(INPUT_MAPPING_PROFILER_TOGGLE, new KeyTrigger(KeyInput.KEY_F6));
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+ inputManager.addListener(keyListener, INPUT_MAPPING_PROFILER_TOGGLE);
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+ }
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+ }
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+
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+ @Override
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+ protected void cleanup( Application app ) {
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+ InputManager inputManager = app.getInputManager();
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+ if( inputManager.hasMapping(INPUT_MAPPING_PROFILER_TOGGLE) ) {
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+ inputManager.deleteMapping(INPUT_MAPPING_PROFILER_TOGGLE);
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+ }
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+ inputManager.removeListener(keyListener);
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+ }
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+
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+ @Override
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+ protected void enable() {
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+
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+ // Set the number of visible frames to the current width of the screen
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+ setFrameCount(getApplication().getCamera().getWidth());
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+
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+ getApplication().setAppProfiler(profiler);
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+ Node gui = ((SimpleApplication)getApplication()).getGuiNode();
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+ gui.attachChild(graph);
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+ gui.attachChild(background);
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+ }
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+
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+ @Override
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+ protected void disable() {
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+ getApplication().setAppProfiler(null);
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+ graph.removeFromParent();
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+ background.removeFromParent();
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+ }
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+
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+ private class ProfilerKeyListener implements ActionListener {
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+
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+ public void onAction(String name, boolean value, float tpf) {
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+ if (!value) {
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+ return;
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+ }
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+ toggleProfiler();
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+ }
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+ }
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+}
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+
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