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@@ -109,8 +109,8 @@ MaterialDef PBR Lighting {
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Technique {
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LightMode SinglePassAndImageBased
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- VertexShader GLSL100: Common/MatDefs/Light/PBRLighting.vert
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- FragmentShader GLSL100: Common/MatDefs/Light/PBRLighting.frag
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+ VertexShader GLSL110: Common/MatDefs/Light/PBRLighting.vert
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+ FragmentShader GLSL110: Common/MatDefs/Light/PBRLighting.frag
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WorldParameters {
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WorldViewProjectionMatrix
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