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@@ -1337,32 +1337,33 @@ public final class GLRenderer implements Renderer {
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switch (uniform.getVarType()) {
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case Float:
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Float f = (Float) uniform.getValue();
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- assert isValidNumber(f) : "Invalid float value " + f;
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+ assert isValidNumber(f) : "Invalid float value " + f + " for " + uniform.getBinding();
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gl.glUniform1f(loc, f.floatValue());
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break;
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case Vector2:
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Vector2f v2 = (Vector2f) uniform.getValue();
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- assert isValidNumber(v2) : "Invalid Vector2f value " + v2;
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+ assert isValidNumber(v2) : "Invalid Vector2f value " + v2 + " for " + uniform.getBinding();
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gl.glUniform2f(loc, v2.getX(), v2.getY());
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break;
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case Vector3:
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Vector3f v3 = (Vector3f) uniform.getValue();
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- assert isValidNumber(v3) : "Invalid Vector3f value " + v3;
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+ assert isValidNumber(v3) : "Invalid Vector3f value " + v3 + " for " + uniform.getBinding();
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gl.glUniform3f(loc, v3.getX(), v3.getY(), v3.getZ());
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break;
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case Vector4:
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Object val = uniform.getValue();
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if (val instanceof ColorRGBA) {
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ColorRGBA c = (ColorRGBA) val;
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- assert isValidNumber(c) : "Invalid ColorRGBA value " + c;
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+ assert isValidNumber(c) : "Invalid ColorRGBA value " + c + " for " + uniform.getBinding();
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gl.glUniform4f(loc, c.r, c.g, c.b, c.a);
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} else if (val instanceof Vector4f) {
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Vector4f c = (Vector4f) val;
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- assert isValidNumber(c) : "Invalid Vector4f value " + c;
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+ assert isValidNumber(c) : "Invalid Vector4f value " + c + " for " + uniform.getBinding();
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gl.glUniform4f(loc, c.x, c.y, c.z, c.w);
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} else {
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Quaternion c = (Quaternion) uniform.getValue();
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- assert isValidNumber(c) : "Invalid Quaternion value " + c;
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+ assert isValidNumber(c) : "Invalid Quaternion value " + c + " for "
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+ + uniform.getBinding();
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gl.glUniform4f(loc, c.getX(), c.getY(), c.getZ(), c.getW());
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}
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break;
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@@ -1372,13 +1373,15 @@ public final class GLRenderer implements Renderer {
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break;
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case Matrix3:
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fb = uniform.getMultiData();
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- assert isValidNumber(fb) : "Invalid Matrix3f value " + uniform.getValue();
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+ assert isValidNumber(fb) : "Invalid Matrix3f value " + uniform.getValue() + " for "
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+ + uniform.getBinding();
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assert fb.remaining() == 9;
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gl.glUniformMatrix3(loc, false, fb);
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break;
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case Matrix4:
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fb = uniform.getMultiData();
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- assert isValidNumber(fb) : "Invalid Matrix4f value " + uniform.getValue();
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+ assert isValidNumber(fb) : "Invalid Matrix4f value " + uniform.getValue() + " for "
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+ + uniform.getBinding();
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assert fb.remaining() == 16;
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gl.glUniformMatrix4(loc, false, fb);
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break;
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@@ -1388,27 +1391,36 @@ public final class GLRenderer implements Renderer {
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break;
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case FloatArray:
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fb = uniform.getMultiData();
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- assert isValidNumber(fb) : "Invalid float array value " + Arrays.asList((float[]) uniform.getValue());
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+ assert isValidNumber(fb) : "Invalid float array value "
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+ + Arrays.asList((float[]) uniform.getValue()) + " for " + uniform.getBinding();
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gl.glUniform1(loc, fb);
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break;
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case Vector2Array:
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fb = uniform.getMultiData();
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- assert isValidNumber(fb) : "Invalid Vector2f array value " + Arrays.deepToString((Vector2f[]) uniform.getValue());
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+ assert isValidNumber(fb) : "Invalid Vector2f array value "
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+ + Arrays.deepToString((Vector2f[]) uniform.getValue()) + " for "
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+ + uniform.getBinding();
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gl.glUniform2(loc, fb);
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break;
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case Vector3Array:
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fb = uniform.getMultiData();
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- assert isValidNumber(fb) : "Invalid Vector3f array value " + Arrays.deepToString((Vector3f[]) uniform.getValue());
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+ assert isValidNumber(fb) : "Invalid Vector3f array value "
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+ + Arrays.deepToString((Vector3f[]) uniform.getValue()) + " for "
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+ + uniform.getBinding();
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gl.glUniform3(loc, fb);
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break;
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case Vector4Array:
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fb = uniform.getMultiData();
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- assert isValidNumber(fb) : "Invalid Vector4f array value " + Arrays.deepToString((Vector4f[]) uniform.getValue());
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+ assert isValidNumber(fb) : "Invalid Vector4f array value "
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+ + Arrays.deepToString((Vector4f[]) uniform.getValue()) + " for "
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+ + uniform.getBinding();
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gl.glUniform4(loc, fb);
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break;
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case Matrix4Array:
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fb = uniform.getMultiData();
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- assert isValidNumber(fb) : "Invalid Matrix4f array value " + Arrays.deepToString((Matrix4f[]) uniform.getValue());
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+ assert isValidNumber(fb) : "Invalid Matrix4f array value "
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+ + Arrays.deepToString((Matrix4f[]) uniform.getValue()) + " for "
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+ + uniform.getBinding();
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gl.glUniformMatrix4(loc, false, fb);
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break;
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case Int:
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@@ -1416,7 +1428,8 @@ public final class GLRenderer implements Renderer {
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gl.glUniform1i(loc, i.intValue());
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break;
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default:
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- throw new UnsupportedOperationException("Unsupported uniform type: " + uniform.getVarType());
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+ throw new UnsupportedOperationException(
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+ "Unsupported uniform type: " + uniform.getVarType() + " for " + uniform.getBinding());
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}
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}
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