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@@ -99,7 +99,7 @@ float Shadow_DoPCF_2x2(in SHADOWMAP tex, in vec4 projCoord){
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float Shadow_GetShadow(in SHADOWMAP tex, in vec4 projCoord){
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- return Shadow_DoDither_2x2(tex, projCoord) + Shadow_BorderCheck(projCoord.xy);
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+ return clamp(Shadow_DoDither_2x2(tex, projCoord) + Shadow_BorderCheck(projCoord.xy), 0.0, 1.0);
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}
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