|
@@ -38,15 +38,16 @@ uniform mat3 g_NormalMatrix;
|
|
|
// 2 vertex attributes which now can be used for additional per-vertex data.
|
|
|
attribute mat4 inInstanceData;
|
|
|
|
|
|
-// Extract the world matrix out of the instance data, leaving out the
|
|
|
-// quaternion at the end.
|
|
|
-mat4 worldMatrix = mat4(vec4(inInstanceData[0].xyz, 0.0),
|
|
|
- vec4(inInstanceData[1].xyz, 0.0),
|
|
|
- vec4(inInstanceData[2].xyz, 0.0),
|
|
|
- vec4(inInstanceData[3].xyz, 1.0));
|
|
|
+
|
|
|
|
|
|
vec4 TransformWorld(vec4 position)
|
|
|
{
|
|
|
+ // Extract the world matrix out of the instance data, leaving out the
|
|
|
+ // quaternion at the end.
|
|
|
+ mat4 worldMatrix = mat4(vec4(inInstanceData[0].xyz, 0.0),
|
|
|
+ vec4(inInstanceData[1].xyz, 0.0),
|
|
|
+ vec4(inInstanceData[2].xyz, 0.0),
|
|
|
+ vec4(inInstanceData[3].xyz, 1.0));
|
|
|
return (worldMatrix * position);
|
|
|
}
|
|
|
|