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@@ -788,7 +788,7 @@ public class PhysicsSpace {
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/**
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* Performs a sweep collision test and returns the results as a list of PhysicsSweepTestResults<br/>
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- * You have to use different Transforms for start and end (at least distance > 0.4f).
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+ * You have to use different Transforms for start and end (at least distance greater than 0.4f).
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* SweepTest will not see a collision if it starts INSIDE an object and is moving AWAY from its center.
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*/
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public List<PhysicsSweepTestResult> sweepTest(CollisionShape shape, Transform start, Transform end) {
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@@ -804,7 +804,7 @@ public class PhysicsSpace {
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/**
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* Performs a sweep collision test and returns the results as a list of PhysicsSweepTestResults<br/>
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- * You have to use different Transforms for start and end (at least distance > 0.4f).
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+ * You have to use different Transforms for start and end (at least distance greater than 0.4f).
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* SweepTest will not see a collision if it starts INSIDE an object and is moving AWAY from its center.
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*/
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public List<PhysicsSweepTestResult> sweepTest(CollisionShape shape, Transform start, Transform end, List<PhysicsSweepTestResult> results) {
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@@ -917,7 +917,7 @@ public class PhysicsSpace {
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*
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* The default is 10. Use 4 for low quality, 20 for high quality.
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*
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- * @param numIterations The number of iterations used by the contact & constraint solver.
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+ * @param numIterations The number of iterations used by the contact and constraint solver.
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*/
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public void setSolverNumIterations(int numIterations) {
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dynamicsWorld.getSolverInfo().numIterations = numIterations;
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