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+/*
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+ * Copyright (c) 2009-2012 jMonkeyEngine
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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+ * may be used to endorse or promote products derived from this software
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+ * without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+package jme3test.post;
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+
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+import com.jme3.app.SimpleApplication;
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+import com.jme3.asset.plugins.ZipLocator;
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+import com.jme3.light.DirectionalLight;
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+import com.jme3.math.ColorRGBA;
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+import com.jme3.math.Quaternion;
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+import com.jme3.math.Vector3f;
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+import com.jme3.post.FilterPostProcessor;
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+import com.jme3.post.filters.BloomFilter;
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+import com.jme3.post.filters.ColorOverlayFilter;
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+import com.jme3.post.filters.ComposeFilter;
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+import com.jme3.scene.Spatial;
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+import com.jme3.texture.FrameBuffer;
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+import com.jme3.texture.Image;
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+import com.jme3.texture.Texture2D;
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+import com.jme3.util.SkyFactory;
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+
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+/**
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+ * This test showcases the possibility to compose the post filtered outputs of several viewports.
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+ * The usual use case is when you want to apply some post process to the main viewport and then other post process to the gui viewport
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+ * @author Nehon
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+ */
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+public class TestPostFiltersCompositing extends SimpleApplication {
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+
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+ public static void main(String[] args) {
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+ TestPostFiltersCompositing app = new TestPostFiltersCompositing();
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+ app.start();
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+ }
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+
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+ public void simpleInitApp() {
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+ this.flyCam.setMoveSpeed(10);
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+ cam.setLocation(new Vector3f(6.0344796f, 1.5054002f, 55.572033f));
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+ cam.setRotation(new Quaternion(0.0016069f, 0.9810479f, -0.008143323f, 0.19358753f));
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+
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+ makeScene();
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+
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+ //Creating the main view port post processor
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+ FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
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+ fpp.addFilter(new ColorOverlayFilter(ColorRGBA.Blue));
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+ viewPort.addProcessor(fpp);
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+
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+ //creating a frame buffer for the mainviewport
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+ FrameBuffer mainVPFrameBuffer = new FrameBuffer(cam.getWidth(), cam.getHeight(), 1);
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+ Texture2D mainVPTexture = new Texture2D(cam.getWidth(), cam.getHeight(), Image.Format.RGBA8);
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+ mainVPFrameBuffer.addColorTexture(mainVPTexture);
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+ mainVPFrameBuffer.setDepthBuffer(Image.Format.Depth);
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+ viewPort.setOutputFrameBuffer(mainVPFrameBuffer);
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+
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+ //creating the post processor for the gui viewport
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+ final FilterPostProcessor guifpp = new FilterPostProcessor(assetManager);
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+ guifpp.addFilter(new ColorOverlayFilter(ColorRGBA.Red));
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+ //this will compose the main viewport texture with the guiviewport back buffer.
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+ //Note that you can swich the order of the filters so that guiviewport filters are applied or not to the main viewport texture
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+ guifpp.addFilter(new ComposeFilter(mainVPTexture));
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+
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+ guiViewPort.addProcessor(guifpp);
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+
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+ //compositing is done my mixing texture depending on the alpha channel,
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+ //it's important that the guiviewport clear color alpha value is set to 0
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+ guiViewPort.setBackgroundColor(new ColorRGBA(0, 0, 0, 0));
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+
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+
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+ }
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+
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+ private void makeScene() {
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+ // load sky
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+ rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));
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+ assetManager.registerLocator("wildhouse.zip", ZipLocator.class);
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+ Spatial scene = assetManager.loadModel("main.scene");
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+ DirectionalLight sun = new DirectionalLight();
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+ sun.setDirection(new Vector3f(-0.4790551f, -0.39247334f, -0.7851566f));
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+ sun.setColor(ColorRGBA.White.clone().multLocal(2));
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+ scene.addLight(sun);
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+ rootNode.attachChild(scene);
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+ }
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+}
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