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@@ -113,12 +113,12 @@ public class OculusVR implements VRAPI {
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/**
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/**
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* Chain texture set thing.
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* Chain texture set thing.
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*/
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*/
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- private long chain;
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+ private long chains[];
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/**
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/**
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* Frame buffers we can draw into.
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* Frame buffers we can draw into.
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*/
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*/
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- private FrameBuffer framebuffers[];
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+ private FrameBuffer framebuffers[][];
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public OculusVR(VREnvironment environment) {
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public OculusVR(VREnvironment environment) {
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this.environment = environment;
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this.environment = environment;
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@@ -287,9 +287,11 @@ public class OculusVR implements VRAPI {
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// fovPorts: contents are managed by LibOVR, no need to do anything.
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// fovPorts: contents are managed by LibOVR, no need to do anything.
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// Check if we've set up rendering - if so, clean that up.
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// Check if we've set up rendering - if so, clean that up.
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- if (chain != 0) {
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+ if (chains != null) {
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// Destroy our set of huge buffer images.
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// Destroy our set of huge buffer images.
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- ovr_DestroyTextureSwapChain(session, chain);
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+ for (long chain : chains) {
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+ ovr_DestroyTextureSwapChain(session, chain);
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+ }
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// Free up the layer
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// Free up the layer
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layer0.free();
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layer0.free();
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@@ -391,7 +393,10 @@ public class OculusVR implements VRAPI {
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findHMDTextureSize();
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findHMDTextureSize();
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setupLayers();
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setupLayers();
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- setupFramebuffers();
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+
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+ framebuffers = new FrameBuffer[2][];
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+ for (int eye = 0; eye < 2; eye++)
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+ setupFramebuffers(eye);
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// TODO move initialization code here from VRViewManagerOculus
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// TODO move initialization code here from VRViewManagerOculus
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return true;
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return true;
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@@ -427,14 +432,21 @@ public class OculusVR implements VRAPI {
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ovr_GetFovTextureSize(session, ovrEye_Right, fovPorts[ovrEye_Right], pixelScaling, rightTextureSize);
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ovr_GetFovTextureSize(session, ovrEye_Right, fovPorts[ovrEye_Right], pixelScaling, rightTextureSize);
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System.out.println("rightTextureSize W=" + rightTextureSize.w() + ", H=" + rightTextureSize.h());
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System.out.println("rightTextureSize W=" + rightTextureSize.w() + ", H=" + rightTextureSize.h());
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- textureW = leftTextureSize.w() + rightTextureSize.w();
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- textureH = Math.max(leftTextureSize.h(), rightTextureSize.h());
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+ if (leftTextureSize.w() != rightTextureSize.w()) {
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+ throw new IllegalStateException("Texture sizes do not match [horizontal]");
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+ }
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+ if (leftTextureSize.h() != rightTextureSize.h()) {
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+ throw new IllegalStateException("Texture sizes do not match [vertical]");
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+ }
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+
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+ textureW = leftTextureSize.w();
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+ textureH = leftTextureSize.h();
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leftTextureSize.free();
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leftTextureSize.free();
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rightTextureSize.free();
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rightTextureSize.free();
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}
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}
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- private PointerBuffer setupTextureChain() {
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+ private long setupTextureChain() {
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// Set up the information for the texture buffer chain thing
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// Set up the information for the texture buffer chain thing
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OVRTextureSwapChainDesc swapChainDesc = OVRTextureSwapChainDesc.calloc()
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OVRTextureSwapChainDesc swapChainDesc = OVRTextureSwapChainDesc.calloc()
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.Type(ovrTexture_2D)
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.Type(ovrTexture_2D)
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@@ -451,29 +463,30 @@ public class OculusVR implements VRAPI {
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if (OVRGL.ovr_CreateTextureSwapChainGL(session, swapChainDesc, textureSetPB) != ovrSuccess) {
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if (OVRGL.ovr_CreateTextureSwapChainGL(session, swapChainDesc, textureSetPB) != ovrSuccess) {
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throw new RuntimeException("Failed to create Swap Texture Set");
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throw new RuntimeException("Failed to create Swap Texture Set");
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}
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}
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- chain = textureSetPB.get(0);
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swapChainDesc.free();
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swapChainDesc.free();
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System.out.println("done chain creation");
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System.out.println("done chain creation");
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- return textureSetPB;
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+ return textureSetPB.get(); // TODO is this a memory leak?
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}
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}
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public void setupLayers() {
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public void setupLayers() {
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- PointerBuffer chainPtr = setupTextureChain();
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-
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//Layers
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//Layers
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layer0 = OVRLayerEyeFov.calloc();
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layer0 = OVRLayerEyeFov.calloc();
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layer0.Header().Type(ovrLayerType_EyeFov);
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layer0.Header().Type(ovrLayerType_EyeFov);
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layer0.Header().Flags(ovrLayerFlag_TextureOriginAtBottomLeft);
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layer0.Header().Flags(ovrLayerFlag_TextureOriginAtBottomLeft);
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+ chains = new long[2];
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for (int eye = 0; eye < 2; eye++) {
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for (int eye = 0; eye < 2; eye++) {
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+ long eyeChain = setupTextureChain();
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+ chains[eye] = eyeChain;
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+
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OVRRecti viewport = OVRRecti.calloc();
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OVRRecti viewport = OVRRecti.calloc();
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viewport.Pos().x(0);
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viewport.Pos().x(0);
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viewport.Pos().y(0);
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viewport.Pos().y(0);
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viewport.Size().w(textureW);
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viewport.Size().w(textureW);
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viewport.Size().h(textureH);
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viewport.Size().h(textureH);
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- layer0.ColorTexture(chainPtr);
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+ layer0.ColorTexture(eye, eyeChain);
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layer0.Viewport(eye, viewport);
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layer0.Viewport(eye, viewport);
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layer0.Fov(eye, fovPorts[eye]);
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layer0.Fov(eye, fovPorts[eye]);
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@@ -486,22 +499,22 @@ public class OculusVR implements VRAPI {
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}
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}
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/**
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/**
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- * Create framebuffers bound to each of the eye textures
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+ * Create a framebuffer for an eye.
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*/
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*/
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- public void setupFramebuffers() {
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+ public void setupFramebuffers(int eye) {
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// Find the chain length
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// Find the chain length
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IntBuffer length = BufferUtils.createIntBuffer(1);
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IntBuffer length = BufferUtils.createIntBuffer(1);
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- ovr_GetTextureSwapChainLength(session, chain, length);
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+ ovr_GetTextureSwapChainLength(session, chains[eye], length);
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int chainLength = length.get();
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int chainLength = length.get();
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System.out.println("chain length=" + chainLength);
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System.out.println("chain length=" + chainLength);
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// Create the frame buffers
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// Create the frame buffers
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- framebuffers = new FrameBuffer[chainLength];
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+ framebuffers[eye] = new FrameBuffer[chainLength];
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for (int i = 0; i < chainLength; i++) {
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for (int i = 0; i < chainLength; i++) {
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// find the GL texture ID for this texture
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// find the GL texture ID for this texture
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IntBuffer textureIdB = BufferUtils.createIntBuffer(1);
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IntBuffer textureIdB = BufferUtils.createIntBuffer(1);
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- OVRGL.ovr_GetTextureSwapChainBufferGL(session, chain, i, textureIdB);
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+ OVRGL.ovr_GetTextureSwapChainBufferGL(session, chains[eye], i, textureIdB);
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int textureId = textureIdB.get();
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int textureId = textureIdB.get();
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// TODO less hacky way of getting our texture into JMonkeyEngine
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// TODO less hacky way of getting our texture into JMonkeyEngine
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@@ -517,7 +530,7 @@ public class OculusVR implements VRAPI {
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buffer.setDepthBuffer(Image.Format.Depth);
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buffer.setDepthBuffer(Image.Format.Depth);
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buffer.setColorTexture(tex);
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buffer.setColorTexture(tex);
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- framebuffers[i] = buffer;
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+ framebuffers[eye][i] = buffer;
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}
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}
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}
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}
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@@ -583,12 +596,12 @@ public class OculusVR implements VRAPI {
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return session;
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return session;
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}
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}
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- public long getChain() {
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- return chain;
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+ public long getChain(int eye) {
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+ return chains[eye];
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}
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}
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- public FrameBuffer[] getFramebuffers() {
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- return framebuffers;
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+ public FrameBuffer[] getFramebuffers(int eye) {
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+ return framebuffers[eye];
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}
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}
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public PointerBuffer getLayers() {
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public PointerBuffer getLayers() {
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