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@@ -373,7 +373,7 @@ public class Uniform extends ShaderVariable {
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//feed this.value with the collected values.
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//feed this.value with the collected values.
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if (this.value instanceof ColorRGBA) {
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if (this.value instanceof ColorRGBA) {
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((ColorRGBA) this.value).set(vec4.x, vec4.y, vec4.z, vec4.w);
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((ColorRGBA) this.value).set(vec4.x, vec4.y, vec4.z, vec4.w);
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- } else if (value instanceof Vector4f) {
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+ } else if (this.value instanceof Vector4f) {
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((Vector4f) this.value).set(vec4);
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((Vector4f) this.value).set(vec4);
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} else {
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} else {
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((Quaternion) this.value).set(vec4.x, vec4.y, vec4.z, vec4.w);
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((Quaternion) this.value).set(vec4.x, vec4.y, vec4.z, vec4.w);
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