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@@ -429,6 +429,10 @@ public class RenderManager {
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tempVec2.set(viewWidth, viewHeight);
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tempVec2.set(viewWidth, viewHeight);
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u.setValue(VarType.Vector2, tempVec2);
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u.setValue(VarType.Vector2, tempVec2);
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break;
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break;
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+ case ResolutionInverse:
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+ tempVec2.set(1f / viewWidth, 1f / viewHeight);
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+ u.setValue(VarType.Vector2, tempVec2);
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+ break;
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case Aspect:
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case Aspect:
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float aspect = ((float) viewWidth) / viewHeight;
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float aspect = ((float) viewWidth) / viewHeight;
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u.setValue(VarType.Float, aspect);
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u.setValue(VarType.Float, aspect);
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