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-/**
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- * Copyright (c) 2009-2010 jMonkeyEngine
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- * All rights reserved.
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- *
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- * Redistribution and use in source and binary forms, with or without
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- * modification, are permitted provided that the following conditions are
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- * met:
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- *
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- * * Redistributions of source code must retain the above copyright
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- * notice, this list of conditions and the following disclaimer.
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- *
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- * * Redistributions in binary form must reproduce the above copyright
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- * notice, this list of conditions and the following disclaimer in the
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- * documentation and/or other materials provided with the distribution.
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- *
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- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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- * may be used to endorse or promote products derived from this software
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- * without specific prior written permission.
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- *
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- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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- */
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-package jme3game.golem;
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-
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-import com.jme3.animation.AnimChannel;
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-import com.jme3.animation.AnimControl;
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-import com.jme3.animation.AnimEventListener;
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-import com.jme3.animation.LoopMode;
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-import com.jme3.bullet.BulletAppState;
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-import com.jme3.app.SimpleApplication;
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-import com.jme3.bounding.BoundingBox;
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-import com.jme3.bullet.PhysicsSpace;
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-import com.jme3.bullet.collision.PhysicsCollisionEvent;
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-import com.jme3.bullet.collision.PhysicsCollisionListener;
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-import com.jme3.bullet.collision.shapes.BoxCollisionShape;
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-import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
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-import com.jme3.bullet.collision.shapes.SphereCollisionShape;
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-import com.jme3.bullet.nodes.PhysicsCharacterNode;
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-import com.jme3.bullet.nodes.PhysicsNode;
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-import com.jme3.bullet.util.CollisionShapeFactory;
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-import com.jme3.effect.EmitterSphereShape;
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-import com.jme3.effect.ParticleEmitter;
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-import com.jme3.effect.ParticleMesh.Type;
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-import com.jme3.input.ChaseCamera;
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-import com.jme3.input.KeyInput;
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-import com.jme3.input.controls.ActionListener;
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-import com.jme3.input.controls.KeyTrigger;
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-import com.jme3.light.DirectionalLight;
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-import com.jme3.material.Material;
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-import com.jme3.math.ColorRGBA;
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-import com.jme3.math.FastMath;
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-import com.jme3.math.Quaternion;
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-import com.jme3.math.Vector2f;
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-import com.jme3.math.Vector3f;
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-import com.jme3.renderer.Camera;
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-import com.jme3.renderer.queue.RenderQueue.ShadowMode;
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-import com.jme3.scene.Geometry;
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-import com.jme3.scene.Node;
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-import com.jme3.scene.Spatial;
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-import com.jme3.scene.Spatial.CullHint;
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-import com.jme3.scene.shape.Box;
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-import com.jme3.scene.shape.Sphere;
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-import com.jme3.scene.shape.Sphere.TextureMode;
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-import com.jme3.system.AppSettings;
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-import com.jme3.terrain.geomipmap.TerrainLodControl;
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-import com.jme3.terrain.geomipmap.TerrainQuad;
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-import com.jme3.terrain.heightmap.AbstractHeightMap;
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-import com.jme3.terrain.heightmap.ImageBasedHeightMap;
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-import com.jme3.texture.Texture;
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-import com.jme3.texture.Texture.WrapMode;
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-import com.jme3.util.SkyFactory;
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-import java.util.ArrayList;
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-import java.util.List;
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-import jme3tools.converters.ImageToAwt;
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-
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-/**
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- *
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- * @author normenhansen
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- */
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-public class Golem extends SimpleApplication
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- implements ActionListener, PhysicsCollisionListener, AnimEventListener {
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-
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- // constants
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- static final Quaternion ROTATE_LEFT = new Quaternion();
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-
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- static {
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- ROTATE_LEFT.fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_Y);
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- }
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- //
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- float myTimer;
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- private BulletAppState bulletAppState;
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- //character
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- PhysicsCharacterNode characterNode;
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- Node character;
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- //temp vectors
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- Vector3f walkDirection = new Vector3f();
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- Quaternion modelRotation = new Quaternion();
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- Vector3f modelDirection = new Vector3f();
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- Vector3f modelRight = new Vector3f();
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- //terrain
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- TerrainQuad terrain;
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- Node terrainNode;
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- //Materials
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- Material matTerrain;
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- Material matWire;
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- Material matBullet;
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- Material matBomb;
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- Material matRock;
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- //animation
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- AnimChannel animationChannel;
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- AnimChannel shootingChannel;
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- AnimControl animationControl;
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- float airTime = 0;
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- //camera
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- boolean left = false, right = false, up = false, down = false;
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- ChaseCamera chaseCam;
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- //player's bullet
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- Sphere bullet;
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- SphereCollisionShape bulletCollisionShape;
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- //enemy's bomb
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- Sphere bomb;
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- SphereCollisionShape bombCollisionShape;
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- Vector3f wallLoc = new Vector3f(0, 11, -105);
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- Vector3f enemyLoc = new Vector3f(wallLoc.x + 15f, wallLoc.y + 15, wallLoc.z);
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- Vector3f trajectory = new Vector3f(0, 10, 10);
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- //explosion
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- ParticleEmitter effect;
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- //brick wall
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- private Node wallNode;
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- Box brick;
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- float bLength = 1.6f;
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- float bWidth = 1f;
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- float bHeight = 1f;
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-
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- public static void main(String[] args) {
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- Golem app = new Golem();
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- AppSettings settings = new AppSettings(true);
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- settings.setSamples(4);
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- app.setSettings(settings);
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- app.setShowSettings(false);
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- app.start();
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- }
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-
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- @Override
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- public void simpleInitApp() {
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- bulletAppState = new BulletAppState();
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- bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL);
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- stateManager.attach(bulletAppState);
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- setupKeys();
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- prepareBullet();
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- prepareBomb();
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- prepareEffect();
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- createLight();
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- createSky();
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- createTerrain();
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- createWall(wallLoc);
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- createCharacter();
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- setupChaseCamera();
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- setupAnimationController();
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-
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- }
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-
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- private void createWall(Vector3f off) {
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- wallNode = new Node("the wall");
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-
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- matRock = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
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- Texture tex_ml = assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg");
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- matRock.setTexture("ColorMap", tex_ml);
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-
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- brick = new Box(Vector3f.ZERO, bLength, bHeight, bWidth);
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- brick.scaleTextureCoordinates(new Vector2f(1f, 1f));
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- for (int row = 0; row < 4; row++) {
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- for (int col = 0; col < 10; col++) {
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- Vector3f vt = new Vector3f(
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- off.x + (col + 1f) * bLength * 2.01f,
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- off.y + (row + 1f) * bHeight * 2.01f,
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- off.z);
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- addBrick(vt);
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- }
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- }
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- this.rootNode.attachChild(wallNode);
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- }
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-
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- private void addBrick(Vector3f ori) {
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- Geometry reBoxg = new Geometry("brick", brick);
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- reBoxg.setMaterial(matRock);
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- PhysicsNode brickNode = new PhysicsNode(
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- reBoxg,
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- new BoxCollisionShape(new Vector3f(bLength, bHeight, bWidth)), 1.5f);
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- brickNode.setLocalTranslation(ori);
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- brickNode.setShadowMode(ShadowMode.CastAndReceive);
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- wallNode.attachChild(brickNode);
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- this.getPhysicsSpace().add(brickNode);
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- }
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-
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- private void createCharacter() {
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- CapsuleCollisionShape capsule = new CapsuleCollisionShape(3f, 4f);
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- characterNode = new PhysicsCharacterNode(capsule, 0.01f);
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- character = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
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- characterNode.attachChild(character);
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- characterNode.setName("the Golem");
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- characterNode.setLocalTranslation(new Vector3f(0, 10, 50));
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- characterNode.setMaxSlope(FastMath.PI / 2f * 3f);
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- rootNode.attachChild(characterNode);
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- getPhysicsSpace().add(characterNode);
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- }
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-
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- private void prepareBullet() {
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- bullet = new Sphere(32, 32, 0.4f, true, false);
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- bullet.setTextureMode(TextureMode.Projected);
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- bulletCollisionShape = new SphereCollisionShape(0.4f);
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- matBullet = new Material(getAssetManager(), "Common/MatDefs/Misc/WireColor.j3md");
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- matBullet.setColor("Color", ColorRGBA.Green);
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- getPhysicsSpace().addCollisionListener(this);
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- }
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-
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- private void prepareBomb() {
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- bomb = new Sphere(32, 32, 2f, true, false);
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- bomb.setTextureMode(TextureMode.Projected);
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- bombCollisionShape = new SphereCollisionShape(2);
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- matBomb = new Material(getAssetManager(), "Common/MatDefs/Misc/WireColor.j3md");
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- matBomb.setColor("Color", ColorRGBA.Red);
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- getPhysicsSpace().addCollisionListener(this);
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- }
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-
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- private void prepareEffect() {
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- int COUNT_FACTOR = 1;
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- float COUNT_FACTOR_F = 1f;
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- effect = new ParticleEmitter("Flame", Type.Triangle, 32 * COUNT_FACTOR);
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- effect.setSelectRandomImage(true);
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- effect.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (float) (1f / COUNT_FACTOR_F)));
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- effect.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
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- effect.setStartSize(1.3f);
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- effect.setEndSize(2f);
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- effect.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
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- effect.setParticlesPerSec(0);
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- effect.setGravity(-5f);
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- effect.setLowLife(.4f);
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- effect.setHighLife(.5f);
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- effect.setInitialVelocity(new Vector3f(0, 7, 0));
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- effect.setVelocityVariation(1f);
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- effect.setImagesX(2);
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- effect.setImagesY(2);
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- Material mat = new Material(
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- assetManager, "Common/MatDefs/Misc/Particle.j3md");
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- mat.setTexture("Texture",
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- assetManager.loadTexture("Effects/Explosion/flame.png"));
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- effect.setMaterial(mat);
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- effect.setLocalScale(100);
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- effect.setCullHint(CullHint.Never);
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- rootNode.attachChild(effect);
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- }
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-
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- private void createLight() {
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- Vector3f direction = new Vector3f(0.1f, -0.7f, 1).normalizeLocal();
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- DirectionalLight dl = new DirectionalLight();
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- dl.setDirection(direction);
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- dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
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- rootNode.addLight(dl);
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-
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-// PointLight spotlight = new PointLight();
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-// spotlight.setPosition(Vector3f.ZERO);
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-// spotlight.setRadius(50);
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-// spotlight.setColor(ColorRGBA.White);
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-// rootNode.addLight(spotlight);
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- }
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-
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- private void createSky() {
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- rootNode.attachChild(
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- SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));
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- }
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-
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- private void createTerrain() {
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- matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/Terrain.j3md");
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- matTerrain.setTexture("Alpha", assetManager.loadTexture("Textures/Terrain/splat/alphamap2.png"));
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- Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/fortress512.png");
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- Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
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- grass.setWrap(WrapMode.Repeat);
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- matTerrain.setTexture("Tex1", grass);
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- matTerrain.setFloat("Tex1Scale", 64f);
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- Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
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- dirt.setWrap(WrapMode.Repeat);
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- matTerrain.setTexture("Tex2", dirt);
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- matTerrain.setFloat("Tex2Scale", 32f);
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- Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
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- rock.setWrap(WrapMode.Repeat);
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- matTerrain.setTexture("Tex3", rock);
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- matTerrain.setFloat("Tex3Scale", 128f);
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- matWire = new Material(assetManager, "Common/MatDefs/Misc/WireColor.j3md");
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- matWire.setColor("Color", ColorRGBA.Green);
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-
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- AbstractHeightMap heightmap = null;
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- try {
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- heightmap = new ImageBasedHeightMap(
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- ImageToAwt.convert(heightMapImage.getImage(), false, true, 0), 0.25f);
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- heightmap.load();
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-
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- } catch (Exception e) {
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- e.printStackTrace();
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- }
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-
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- terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
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- List<Camera> cameras = new ArrayList<Camera>();
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- cameras.add(getCamera());
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- TerrainLodControl control = new TerrainLodControl(terrain, cameras);
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- terrain.addControl(control);
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- terrain.setMaterial(matTerrain);
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- terrain.setModelBound(new BoundingBox());
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- terrain.updateModelBound();
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- terrain.setLocalScale(new Vector3f(1, 1, 1));
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-
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- terrainNode = new PhysicsNode(CollisionShapeFactory.createMeshShape(terrain),0);
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- terrainNode.attachChild(terrain);
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- rootNode.attachChild(terrainNode);
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- getPhysicsSpace().add(terrainNode);
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- }
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-
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- private void setupChaseCamera() {
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- flyCam.setEnabled(false);
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- chaseCam = new ChaseCamera(cam, characterNode, inputManager);
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- }
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-
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- private void setupAnimationController() {
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- animationControl = character.getControl(AnimControl.class);
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- animationControl.addListener(this);
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- animationChannel = animationControl.createChannel();
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- shootingChannel = animationControl.createChannel();
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-// System.out.println(animationControl.getSkeleton());
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- shootingChannel.addBone(animationControl.getSkeleton().getBone("uparm.right"));
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- shootingChannel.addBone(animationControl.getSkeleton().getBone("arm.right"));
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- shootingChannel.addBone(animationControl.getSkeleton().getBone("hand.right"));
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- }
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-
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- @Override
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- public void simpleUpdate(float tpf) {
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- rootNode.updateLogicalState(tpf);
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- rootNode.updateGeometricState();
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- Vector3f camDir = cam.getDirection().clone().multLocal(0.2f);
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- Vector3f camLeft = cam.getLeft().clone().multLocal(0.2f);
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- camDir.y = 0;
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- camLeft.y = 0;
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- walkDirection.set(0, 0, 0);
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- modelDirection.set(0, 0, 2);
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- if (left) {
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- walkDirection.addLocal(camLeft);
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- }
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- if (right) {
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- walkDirection.addLocal(camLeft.negate());
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- }
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- if (up) {
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- walkDirection.addLocal(camDir);
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- }
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- if (down) {
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- walkDirection.addLocal(camDir.negate());
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- }
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- if (!characterNode.onGround()) {
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- airTime = airTime + tpf;
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- } else {
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- airTime = 0;
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- }
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- if (walkDirection.length() == 0) {
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- if (!"stand".equals(animationChannel.getAnimationName())) {
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- animationChannel.setAnim("stand", 1f);
|
|
|
- }
|
|
|
- } else {
|
|
|
- modelRotation.lookAt(walkDirection, Vector3f.UNIT_Y);
|
|
|
- if (airTime > .3f) {
|
|
|
- if (!"stand".equals(animationChannel.getAnimationName())) {
|
|
|
- animationChannel.setAnim("stand");
|
|
|
- }
|
|
|
- } else if (!"Walk".equals(animationChannel.getAnimationName())) {
|
|
|
- animationChannel.setAnim("Walk", 0.7f);
|
|
|
- }
|
|
|
- }
|
|
|
- character.setLocalRotation(modelRotation);
|
|
|
- modelRotation.multLocal(modelDirection);
|
|
|
- modelRight.set(modelDirection);
|
|
|
- ROTATE_LEFT.multLocal(modelRight);
|
|
|
- characterNode.setWalkDirection(walkDirection);
|
|
|
-
|
|
|
- // attack
|
|
|
- myTimer += tpf;
|
|
|
- if (myTimer > 10) {
|
|
|
- shootBomb();
|
|
|
- myTimer = 0;
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- public void onAction(String binding, boolean value, float tpf) {
|
|
|
- if (binding.equals("CharLeft")) {
|
|
|
- if (value) {
|
|
|
- left = true;
|
|
|
- } else {
|
|
|
- left = false;
|
|
|
- }
|
|
|
- } else if (binding.equals("CharRight")) {
|
|
|
- if (value) {
|
|
|
- right = true;
|
|
|
- } else {
|
|
|
- right = false;
|
|
|
- }
|
|
|
- } else if (binding.equals("CharForw")) {
|
|
|
- if (value) {
|
|
|
- up = true;
|
|
|
- } else {
|
|
|
- up = false;
|
|
|
- }
|
|
|
- } else if (binding.equals("CharBack")) {
|
|
|
- if (value) {
|
|
|
- down = true;
|
|
|
- } else {
|
|
|
- down = false;
|
|
|
- }
|
|
|
- } else if (binding.equals("CharJump")) {
|
|
|
- characterNode.jump();
|
|
|
- } else if (binding.equals("CharShoot") && !value) {
|
|
|
- shootBullet();
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- private void shootBullet() {
|
|
|
- shootingChannel.setAnim("Dodge", 0.1f);
|
|
|
- shootingChannel.setLoopMode(LoopMode.DontLoop);
|
|
|
- Geometry bulletGeo = new Geometry("bullet", bullet);
|
|
|
- bulletGeo.setMaterial(matBullet);
|
|
|
- PhysicsNode bulletNode = new PhysicsNode(bulletGeo, bulletCollisionShape, 1);
|
|
|
- bulletNode.setCcdMotionThreshold(0.1f);
|
|
|
- bulletNode.setName("bullet");
|
|
|
- bulletNode.setLocalTranslation(characterNode.getLocalTranslation().add(modelDirection.mult(1.8f).addLocal(modelRight.mult(0.9f))));
|
|
|
- bulletNode.setShadowMode(ShadowMode.CastAndReceive);
|
|
|
- bulletNode.setLinearVelocity(modelDirection.mult(40));
|
|
|
- rootNode.attachChild(bulletNode);
|
|
|
- getPhysicsSpace().add(bulletNode);
|
|
|
- }
|
|
|
-
|
|
|
- private void shootBomb() {
|
|
|
- Geometry bombGeo = new Geometry("bomb", bomb);
|
|
|
- bombGeo.setMaterial(matBomb);
|
|
|
- PhysicsNode bombNode = new PhysicsNode(bombGeo, bombCollisionShape, 1);
|
|
|
- bombNode.setCcdMotionThreshold(0.1f);
|
|
|
- bombNode.setName("bomb");
|
|
|
- bombNode.setLocalTranslation(enemyLoc);
|
|
|
- bombNode.setShadowMode(ShadowMode.Cast);
|
|
|
-
|
|
|
- Vector3f w = wallNode.getWorldTranslation();
|
|
|
- Vector3f c = characterNode.getWorldTranslation();
|
|
|
- bombNode.setLinearVelocity(w.subtract(c).normalize().mult(30)); // TODO
|
|
|
- rootNode.attachChild(bombNode);
|
|
|
- getPhysicsSpace().add(bombNode);
|
|
|
- }
|
|
|
-
|
|
|
- public void collision(PhysicsCollisionEvent event) {
|
|
|
- if ("bullet".equals(event.getNodeA().getName())) {
|
|
|
- Spatial node = event.getNodeA();
|
|
|
- bulletHitSomething(node);
|
|
|
- } else if ("bullet".equals(event.getNodeB().getName())) {
|
|
|
- Spatial node = event.getNodeB();
|
|
|
- bulletHitSomething(node);
|
|
|
- }
|
|
|
- if ("bomb".equals(event.getNodeA().getName())) {
|
|
|
- Spatial agent = event.getNodeA();
|
|
|
- Spatial target = event.getNodeB();
|
|
|
- bombHitSomething(agent, target);
|
|
|
- } else if ("bomb".equals(event.getNodeB().getName())) {
|
|
|
- Spatial agent = event.getNodeB();
|
|
|
- Spatial target = event.getNodeA();
|
|
|
- bombHitSomething(agent, target);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- private void bombHitSomething(Spatial a, Spatial t) {
|
|
|
- getPhysicsSpace().remove(a);
|
|
|
- a.removeFromParent();
|
|
|
- effect.killAllParticles();
|
|
|
- effect.setLocalTranslation(t.getLocalTranslation());
|
|
|
- effect.emitAllParticles();
|
|
|
- if ("The Golem".equals(t.getName())) {
|
|
|
- System.out.println("*** A bomb hit " + t.getName() + "! ***");
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- private void bulletHitSomething(Spatial node) {
|
|
|
- getPhysicsSpace().remove(node);
|
|
|
- if (!node.getName().equals("terrain")) {
|
|
|
- node.removeFromParent();
|
|
|
- }
|
|
|
- effect.killAllParticles();
|
|
|
- effect.setLocalTranslation(node.getLocalTranslation());
|
|
|
- effect.emitAllParticles();
|
|
|
- }
|
|
|
-
|
|
|
- public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) {
|
|
|
- if (channel == shootingChannel) {
|
|
|
- channel.setAnim("stand");
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- public void onAnimChange(AnimControl control, AnimChannel channel, String animName) {
|
|
|
- }
|
|
|
-
|
|
|
- private void AxisRods() {
|
|
|
- Material mat = new Material(assetManager,
|
|
|
- "Common/MatDefs/Misc/SolidColor.j3md");
|
|
|
- mat.setColor("Color", ColorRGBA.White);
|
|
|
- Box x = new Box(Vector3f.ZERO, 100f, 0.5f, 0.5f);
|
|
|
- Geometry gx = new Geometry("Box", x);
|
|
|
- gx.setMaterial(mat);
|
|
|
- rootNode.attachChild(gx);
|
|
|
- Box y = new Box(Vector3f.ZERO, 0.5f, 100f, 0.5f);
|
|
|
- Geometry gy = new Geometry("Box", y);
|
|
|
- gy.setMaterial(mat);
|
|
|
- rootNode.attachChild(gy);
|
|
|
- Box z = new Box(Vector3f.ZERO, 0.1f, 0.1f, 100f);
|
|
|
- Geometry gz = new Geometry("Box", z);
|
|
|
- gz.setMaterial(mat);
|
|
|
- rootNode.attachChild(gz);
|
|
|
- }
|
|
|
-
|
|
|
- private PhysicsSpace getPhysicsSpace() {
|
|
|
- return bulletAppState.getPhysicsSpace();
|
|
|
- }
|
|
|
-
|
|
|
- /** Mapping WASD keys for walking, return for jumping, space for shooting */
|
|
|
- private void setupKeys() {
|
|
|
- inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T));
|
|
|
- inputManager.addMapping("CharLeft", new KeyTrigger(KeyInput.KEY_A));
|
|
|
- inputManager.addMapping("CharRight", new KeyTrigger(KeyInput.KEY_D));
|
|
|
- inputManager.addMapping("CharForw", new KeyTrigger(KeyInput.KEY_W));
|
|
|
- inputManager.addMapping("CharBack", new KeyTrigger(KeyInput.KEY_S));
|
|
|
- inputManager.addMapping("CharJump", new KeyTrigger(KeyInput.KEY_RETURN));
|
|
|
- inputManager.addMapping("CharShoot", new KeyTrigger(KeyInput.KEY_SPACE));
|
|
|
- inputManager.addListener(this, "wireframe");
|
|
|
- inputManager.addListener(this, "CharLeft");
|
|
|
- inputManager.addListener(this, "CharRight");
|
|
|
- inputManager.addListener(this, "CharForw");
|
|
|
- inputManager.addListener(this, "CharBack");
|
|
|
- inputManager.addListener(this, "CharJump");
|
|
|
- inputManager.addListener(this, "CharShoot");
|
|
|
- }
|
|
|
-}
|