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@@ -240,8 +240,8 @@ public class Mesh implements Savable, Cloneable {
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}
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clone.vertexArrayID = -1;
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- clone.vertCount = -1;
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- clone.elementCount = -1;
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+ clone.vertCount = vertCount;
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+ clone.elementCount = elementCount;
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// although this could change
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// if the bone weight/index buffers are modified
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