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+/*
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+ * Copyright (c) 2009-2012 jMonkeyEngine
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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+ * may be used to endorse or promote products derived from this software
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+ * without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+package com.jme3.system.ios;
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+
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+import com.jme3.asset.AssetLoader;
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+import com.jme3.asset.DesktopAssetManager;
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+import com.jme3.asset.TextureKey;
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+import com.jme3.asset.plugins.ClasspathLocator;
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+import com.jme3.texture.Texture;
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+import java.io.InputStream;
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+import java.net.URL;
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+import java.util.logging.Level;
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+import java.util.logging.Logger;
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+
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+/**
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+ *
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+ * @author normenhansen
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+ */
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+public class IosAssetManager extends DesktopAssetManager {
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+
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+ private static final Logger logger = Logger.getLogger(IosAssetManager.class.getName());
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+
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+ public IosAssetManager() {
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+ this(null);
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+ }
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+
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+ @Deprecated
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+ public IosAssetManager(boolean loadDefaults) {
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+ //this(Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/Android.cfg"));
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+ this(null);
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+ }
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+
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+ private void registerLoaderSafe(String loaderClass, String ... extensions) {
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+ try {
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+ Class<? extends AssetLoader> loader = (Class<? extends AssetLoader>) Class.forName(loaderClass);
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+ registerLoader(loader, extensions);
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+ } catch (Exception e){
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+ logger.log(Level.WARNING, "Failed to load AssetLoader", e);
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+ }
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+ }
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+
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+ /**
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+ * AndroidAssetManager constructor
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+ * If URL == null then a default list of locators and loaders for android is set
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+ * @param configFile
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+ */
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+ public IosAssetManager(URL configFile) {
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+ System.setProperty("org.xml.sax.driver", "org.xmlpull.v1.sax2.Driver");
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+
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+ // Set Default iOS config
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+ registerLocator("", ClasspathLocator.class);
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+
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+ registerLoader(IosImageLoader.class, "jpg", "bmp", "gif", "png", "jpeg");
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+ //registerLoader(AndroidImageLoader.class, "jpg", "bmp", "gif", "png", "jpeg");
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+ //registerLoader(AndroidAudioLoader.class, "ogg", "mp3", "wav");
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+ registerLoader(com.jme3.material.plugins.J3MLoader.class, "j3m");
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+ registerLoader(com.jme3.material.plugins.J3MLoader.class, "j3md");
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+ registerLoader(com.jme3.shader.plugins.GLSLLoader.class, "vert", "frag", "glsl", "glsllib");
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+ registerLoader(com.jme3.export.binary.BinaryImporter.class, "j3o");
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+ registerLoader(com.jme3.font.plugins.BitmapFontLoader.class, "fnt");
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+
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+ // Less common loaders (especially on Android)
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+ registerLoaderSafe("com.jme3.texture.plugins.DDSLoader", "dds");
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+ registerLoaderSafe("com.jme3.texture.plugins.PFMLoader", "pfm");
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+ registerLoaderSafe("com.jme3.texture.plugins.HDRLoader", "hdr");
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+ registerLoaderSafe("com.jme3.texture.plugins.TGALoader", "tga");
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+ registerLoaderSafe("com.jme3.scene.plugins.OBJLoader", "obj");
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+ registerLoaderSafe("com.jme3.scene.plugins.MTLLoader", "mtl");
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+ registerLoaderSafe("com.jme3.scene.plugins.ogre.MeshLoader", "mesh.xml");
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+ registerLoaderSafe("com.jme3.scene.plugins.ogre.SkeletonLoader", "skeleton.xml");
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+ registerLoaderSafe("com.jme3.scene.plugins.ogre.MaterialLoader", "material");
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+ registerLoaderSafe("com.jme3.scene.plugins.ogre.SceneLoader", "scene");
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+
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+
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+ logger.info("IosAssetManager created.");
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+ }
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+
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+ /**
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+ * Loads a texture.
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+ *
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+ * @return the texture
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+ */
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+ @Override
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+ public Texture loadTexture(TextureKey key) {
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+ Texture tex = (Texture) loadAsset(key);
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+
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+ // XXX: This will improve performance on some really
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+ // low end GPUs (e.g. ones with OpenGL ES 1 support only)
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+ // but otherwise won't help on the higher ones.
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+ // Strongly consider removing this.
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+ tex.setMagFilter(Texture.MagFilter.Nearest);
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+ tex.setAnisotropicFilter(0);
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+ if (tex.getMinFilter().usesMipMapLevels()) {
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+ tex.setMinFilter(Texture.MinFilter.NearestNearestMipMap);
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+ } else {
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+ tex.setMinFilter(Texture.MinFilter.NearestNoMipMaps);
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+ }
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+ return tex;
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+ }
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+}
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