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@@ -59,29 +59,35 @@ import java.util.logging.Logger;
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/**
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* <b><code>TextureAtlas</code></b> allows combining multiple textures to one texture atlas.
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+ *
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* <p>After the TextureAtlas has been created with a certain size, textures can be added for
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* freely chosen "map names". The textures are automatically placed on the atlas map and the
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* image data is stored in a byte array for each map name. Later each map can be retrieved as
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* a Texture to be used further in materials.</p>
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- * <p>The first map name used is the "master map" that defines a new location on the atlas. Secondary
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- * textures (other map names) have to reference one texture of the master map whose position is used
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- * to position the texture on the secondary map. This is necessary as textures share texture coordinates
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- * and thus need to be placed at the same location on both maps.<br/>
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- * The helper methods that work with geometries handle the DiffuseMap or ColorMap as the master map and
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- * additionally handle NormalMap and SpecularMap as secondary maps.</p>
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- * <p>The texture asset key name for each tile as well as its location inside the atlas is stored
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- * and a texture with an existing key name is never added more than once to the atlas. You can access
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- * the information for each texture or geometry texture via helper methods.</p>
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- * <p>For each texture name you can also change the texture coordinates of a mesh or geometry
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- * to point at the new locations of the texture inside the atlas if the geometries texture
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- * exists inside the atlas.</p>
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+ *
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+ * <p>The first map name used is the "master map" that defines new locations on the atlas. Secondary
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+ * textures (other map names) have to reference a texture of the master map to position the texture
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+ * on the secondary map. This is necessary as the maps share texture coordinates and thus need to be
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+ * placed at the same location on both maps.</p>
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+ *
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+ * <p>The helper methods that work with <code>Geometry</code> objects handle the <em>DiffuseMap</em> or <em>ColorMap</em> as the master map and
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+ * additionally handle <em>NormalMap</em> and <em>SpecularMap</em> as secondary maps.</p>
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+ *
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+ * <p>The textures are referenced by their <b>asset key name</b> and for each texture the location
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+ * inside the atlas is stored. A texture with an existing key name is never added more than once
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+ * to the atlas. You can access the information for each texture or geometry texture via helper methods.</p>
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+ *
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+ * <p>The TextureAtlas also allows you to change the texture coordinates of a mesh or geometry
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+ * to point at the new locations of its texture inside the atlas (if the texture exists inside the atlas).</p>
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+ *
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* <p>Note that models that use texture coordinates outside the 0-1 range (repeating/wrapping textures)
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* will not work correctly as their new coordinates leak into other parts of the atlas and thus display
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* other textures instead of repeating the texture.</p>
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+ *
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* <p>Also note that textures are not scaled and the atlas needs to be large enough to hold all textures.
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* All methods that allow adding textures return false if the texture could not be added due to the
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- * atlas being full. Furthermore secondary textures (normal, spcular maps etc. have to be the same size
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- * as the main DiffuseMap texture.</p>
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+ * atlas being full. Furthermore secondary textures (normal, spcular maps etc.) have to be the same size
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+ * as the main (e.g. DiffuseMap) texture.</p>
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*
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* <p><b>Usage examples</b></p>
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* Create one geometry out of several geometries that are loaded from a j3o file:
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