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@@ -62,8 +62,8 @@ MaterialDef bad-booleans1 {
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}
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Technique {
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- VertexShader GLSL100 GLSL150: Common/MatDefs/Misc/Unshaded.vert
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- FragmentShader GLSL100 GLSL150: Common/MatDefs/Misc/Unshaded.frag
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+ VertexShader GLSL150 GLSL100: Common/MatDefs/Misc/Unshaded.vert
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+ FragmentShader GLSL150 GLSL100: Common/MatDefs/Misc/Unshaded.frag
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WorldParameters {
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WorldViewProjectionMatrix
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@@ -88,8 +88,8 @@ MaterialDef bad-booleans1 {
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Technique PreNormalPass {
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- VertexShader GLSL100 GLSL150 : Common/MatDefs/SSAO/normal.vert
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- FragmentShader GLSL100 GLSL150 : Common/MatDefs/SSAO/normal.frag
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+ VertexShader GLSL150 GLSL100 : Common/MatDefs/SSAO/normal.vert
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+ FragmentShader GLSL150 GLSL100 : Common/MatDefs/SSAO/normal.frag
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WorldParameters {
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WorldViewProjectionMatrix
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@@ -109,8 +109,8 @@ MaterialDef bad-booleans1 {
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Technique PreShadow {
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- VertexShader GLSL100 GLSL150 : Common/MatDefs/Shadow/PreShadow.vert
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- FragmentShader GLSL100 GLSL150 : Common/MatDefs/Shadow/PreShadow.frag
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+ VertexShader GLSL150 GLSL100 : Common/MatDefs/Shadow/PreShadow.vert
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+ FragmentShader GLSL150 GLSL100 : Common/MatDefs/Shadow/PreShadow.frag
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WorldParameters {
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WorldViewProjectionMatrix
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@@ -140,8 +140,8 @@ MaterialDef bad-booleans1 {
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Technique PostShadow {
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- VertexShader GLSL100 GLSL150: Common/MatDefs/Shadow/PostShadow.vert
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- FragmentShader GLSL100 GLSL150: Common/MatDefs/Shadow/PostShadow.frag
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+ VertexShader GLSL150 GLSL100: Common/MatDefs/Shadow/PostShadow.vert
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+ FragmentShader GLSL150 GLSL100: Common/MatDefs/Shadow/PostShadow.frag
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WorldParameters {
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WorldViewProjectionMatrix
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@@ -176,8 +176,8 @@ MaterialDef bad-booleans1 {
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Technique Glow {
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- VertexShader GLSL100 GLSL150: Common/MatDefs/Misc/Unshaded.vert
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- FragmentShader GLSL100 GLSL150: Common/MatDefs/Light/Glow.frag
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+ VertexShader GLSL150 GLSL100: Common/MatDefs/Misc/Unshaded.vert
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+ FragmentShader GLSL150 GLSL100: Common/MatDefs/Light/Glow.frag
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WorldParameters {
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WorldViewProjectionMatrix
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