Parcourir la source

delete makefiles for jme3-bullet-native-android

Stephen Gold il y a 4 ans
Parent
commit
b58c6d064f

+ 0 - 77
jme3-bullet-native-android/src/native/android/Android.mk

@@ -1,77 +0,0 @@
-# /*
-# Bullet Continuous Collision Detection and Physics Library for Android NDK
-# Copyright (c) 2006-2009 Noritsuna Imamura  <a href="http://www.siprop.org/" rel="nofollow">http://www.siprop.org/</a>
-#
-# This software is provided 'as-is', without any express or implied warranty.
-# In no event will the authors be held liable for any damages arising from the use of this software.
-# Permission is granted to anyone to use this software for any purpose,
-# including commercial applications, and to alter it and redistribute it freely,
-# subject to the following restrictions:
-#
-# 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-# 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-# 3. This notice may not be removed or altered from any source distribution.
-# */
-LOCAL_PATH:= $(call my-dir)
-BULLET_PATH:= ${LOCAL_PATH}/../
-
-include $(CLEAR_VARS)
-
-LOCAL_MODULE    := bulletjme
-LOCAL_C_INCLUDES := $(BULLET_PATH)/\
-    $(BULLET_PATH)/BulletCollision\
-    $(BULLET_PATH)/BulletCollision/BroadphaseCollision\
-    $(BULLET_PATH)/BulletCollision/CollisionDispatch\
-    $(BULLET_PATH)/BulletCollision/CollisionShapes\
-    $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision\
-    $(BULLET_PATH)/BulletCollision/Gimpact\
-    $(BULLET_PATH)/BulletDynamics\
-    $(BULLET_PATH)/BulletDynamics/ConstraintSolver\
-    $(BULLET_PATH)/BulletDynamics/Dynamics\
-    $(BULLET_PATH)/BulletDynamics/Vehicle\
-    $(BULLET_PATH)/BulletDynamics/Character\
-    $(BULLET_PATH)/BulletMultiThreaded\
-    $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers\
-    $(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask\
-    $(BULLET_PATH)/BulletMultiThreaded/SpuSampleTask\
-    $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/CPU\
-    $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/DX11\
-    $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL\
-    $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL\
-    $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/AMD\
-    $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/Apple\
-    $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL\
-    $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/NVidia\
-    $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC\
-    $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10\
-    $(BULLET_PATH)/LinearMath\
-    $(BULLET_PATH)/BulletSoftBody\
-    $(BULLET_PATH)/LinearMath\
-    $(BULLET_PATH)/MiniCL\
-    $(BULLET_PATH)/MiniCL/MiniCLTask\
-    $(BULLET_PATH)/vectormath\
-    $(BULLET_PATH)/vectormath/scalar\
-    $(BULLET_PATH)/vectormath/sse\
-    $(BULLET_PATH)/vectormath/neon
-
-#ARM mode more performant than thumb for old armeabi
-ifeq ($(TARGET_ARCH_ABI),$(filter $(TARGET_ARCH_ABI), armeabi))
-LOCAL_ARM_MODE := arm
-endif 
-
-#Enable neon for armv7
-ifeq ($(TARGET_ARCH_ABI),$(filter $(TARGET_ARCH_ABI), armeabi-v7a))
-LOCAL_ARM_NEON := true
-endif
-
-LOCAL_CFLAGS := $(LOCAL_C_INCLUDES:%=-I%) 
-LOCAL_LDLIBS := -L$(SYSROOT)/usr/lib -ldl -lm -llog
-
-FILE_LIST := $(wildcard $(LOCAL_PATH)/*.cpp)
-FILE_LIST += $(wildcard $(LOCAL_PATH)/**/*.cpp)
-FILE_LIST += $(wildcard $(LOCAL_PATH)/**/**/*.cpp)
-FILE_LIST := $(filter-out $(wildcard $(LOCAL_PATH)/Bullet3OpenCL/**/*.cpp), $(FILE_LIST))
-FILE_LIST := $(filter-out $(wildcard $(LOCAL_PATH)/*All.cpp), $(FILE_LIST))
-LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)
-
-include $(BUILD_SHARED_LIBRARY)

+ 0 - 7
jme3-bullet-native-android/src/native/android/Application.mk

@@ -1,7 +0,0 @@
-APP_OPTIM := release
-APP_ABI := all
-# Used to be stlport_static, but that has been removed.
-APP_STL := c++_static
-APP_MODULES      := bulletjme
-APP_CFLAGS += -funroll-loops -Ofast
-