@@ -19,6 +19,6 @@ void main(void)
#ifdef NUM_BONES
Skinning_Compute(modelSpacePos,modelSpaceNormals);
#endif
- normal = normalize(g_NormalMatrix * modelSpaceNormals);
+ normal = normalize(TransformNormal(modelSpaceNormals));
gl_Position = g_WorldViewProjectionMatrix * modelSpacePos;
}