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@@ -8,7 +8,7 @@ attribute vec2 inTexCoord;
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varying vec2 texCoord;
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varying vec3 wPosition;
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varying vec3 wNormal;
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-
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+varying vec3 lPosition;
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uniform vec4 g_AmbientLightColor;
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@@ -17,9 +17,6 @@ uniform vec4 g_AmbientLightColor;
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uniform vec3 g_CameraPosition;
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#endif
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-
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-varying vec4 lPosition;
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-
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void main(){
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vec4 modelSpacePos = vec4(inPosition, 1.0);
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@@ -31,7 +28,7 @@ void main(){
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wNormal = normalize(TransformWorldNormal(inNormal));
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- lPosition = vec4(inPosition, 0.0);
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+ lPosition = modelSpacePos.xyz;
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#ifdef USE_FOG
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fogDistance = distance(g_CameraPosition, (g_WorldMatrix * modelSpacePos).xyz);
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