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Update PBRTerrain.vert

Ryan McDonough há 7 meses atrás
pai
commit
b8277ef859

+ 2 - 5
jme3-terrain/src/main/resources/Common/MatDefs/Terrain/PBRTerrain.vert

@@ -8,7 +8,7 @@ attribute vec2 inTexCoord;
 varying vec2 texCoord;
 varying vec3 wPosition;
 varying vec3 wNormal;
-
+varying vec3 lPosition;
 
 uniform vec4 g_AmbientLightColor;
 
@@ -17,9 +17,6 @@ uniform vec4 g_AmbientLightColor;
     uniform vec3 g_CameraPosition;
 #endif
 
-
-varying vec4 lPosition;
-
 void main(){
     vec4 modelSpacePos = vec4(inPosition, 1.0);
 
@@ -31,7 +28,7 @@ void main(){
     
     wNormal  = normalize(TransformWorldNormal(inNormal));
     
-    lPosition = vec4(inPosition, 0.0);       
+    lPosition = modelSpacePos.xyz;     
     
     #ifdef USE_FOG
         fogDistance = distance(g_CameraPosition, (g_WorldMatrix * modelSpacePos).xyz);